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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the GodotSharp.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_GodotSharp:
- GodotSharp
- ==========
- **Inherits:** :ref:`Object<class_Object>`
- Bridge between Godot and the Mono runtime (Mono-enabled builds only).
- Description
- -----------
- This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
- See also :ref:`CSharpScript<class_CSharpScript>`.
- Methods
- -------
- +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`attach_thread<class_GodotSharp_method_attach_thread>` **(** **)** |
- +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`detach_thread<class_GodotSharp_method_detach_thread>` **(** **)** |
- +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_domain_id<class_GodotSharp_method_get_domain_id>` **(** **)** |
- +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_scripts_domain_id<class_GodotSharp_method_get_scripts_domain_id>` **(** **)** |
- +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_domain_finalizing_for_unload<class_GodotSharp_method_is_domain_finalizing_for_unload>` **(** :ref:`int<class_int>` domain_id **)** |
- +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_runtime_initialized<class_GodotSharp_method_is_runtime_initialized>` **(** **)** |
- +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_runtime_shutting_down<class_GodotSharp_method_is_runtime_shutting_down>` **(** **)** |
- +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_scripts_domain_loaded<class_GodotSharp_method_is_scripts_domain_loaded>` **(** **)** |
- +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
- Method Descriptions
- -------------------
- .. _class_GodotSharp_method_attach_thread:
- - void **attach_thread** **(** **)**
- Attaches the current thread to the Mono runtime.
- ----
- .. _class_GodotSharp_method_detach_thread:
- - void **detach_thread** **(** **)**
- Detaches the current thread from the Mono runtime.
- ----
- .. _class_GodotSharp_method_get_domain_id:
- - :ref:`int<class_int>` **get_domain_id** **(** **)**
- Returns the current MonoDomain ID.
- **Note:** The Mono runtime must be initialized for this method to work (use :ref:`is_runtime_initialized<class_GodotSharp_method_is_runtime_initialized>` to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
- ----
- .. _class_GodotSharp_method_get_scripts_domain_id:
- - :ref:`int<class_int>` **get_scripts_domain_id** **(** **)**
- Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as :ref:`get_domain_id<class_GodotSharp_method_get_domain_id>`, unless the scripts domain isn't loaded.
- **Note:** The Mono runtime must be initialized for this method to work (use :ref:`is_runtime_initialized<class_GodotSharp_method_is_runtime_initialized>` to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
- ----
- .. _class_GodotSharp_method_is_domain_finalizing_for_unload:
- - :ref:`bool<class_bool>` **is_domain_finalizing_for_unload** **(** :ref:`int<class_int>` domain_id **)**
- Returns ``true`` if the domain is being finalized, ``false`` otherwise.
- ----
- .. _class_GodotSharp_method_is_runtime_initialized:
- - :ref:`bool<class_bool>` **is_runtime_initialized** **(** **)**
- Returns ``true`` if the Mono runtime is initialized, ``false`` otherwise.
- ----
- .. _class_GodotSharp_method_is_runtime_shutting_down:
- - :ref:`bool<class_bool>` **is_runtime_shutting_down** **(** **)**
- Returns ``true`` if the Mono runtime is shutting down, ``false`` otherwise.
- ----
- .. _class_GodotSharp_method_is_scripts_domain_loaded:
- - :ref:`bool<class_bool>` **is_scripts_domain_loaded** **(** **)**
- Returns ``true`` if the scripts domain is loaded, ``false`` otherwise.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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