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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the GLTFTexture.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_GLTFTexture:
- GLTFTexture
- ===========
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Description
- -----------
- **Note:** This class is only compiled in editor builds. Run-time glTF loading and saving is *not* available in exported projects. References to ``GLTFTexture`` within a script will cause an error in an exported project.
- Properties
- ----------
- +-----------------------+--------------------------------------------------------+-------+
- | :ref:`int<class_int>` | :ref:`src_image<class_GLTFTexture_property_src_image>` | ``0`` |
- +-----------------------+--------------------------------------------------------+-------+
- Property Descriptions
- ---------------------
- .. _class_GLTFTexture_property_src_image:
- - :ref:`int<class_int>` **src_image**
- +-----------+----------------------+
- | *Default* | ``0`` |
- +-----------+----------------------+
- | *Setter* | set_src_image(value) |
- +-----------+----------------------+
- | *Getter* | get_src_image() |
- +-----------+----------------------+
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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