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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the GLTFAnimation.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_GLTFAnimation:
- GLTFAnimation
- =============
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Description
- -----------
- **Note:** This class is only compiled in editor builds. Run-time glTF loading and saving is *not* available in exported projects. References to ``GLTFAnimation`` within a script will cause an error in an exported project.
- Properties
- ----------
- +-------------------------+------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`loop<class_GLTFAnimation_property_loop>` | ``false`` |
- +-------------------------+------------------------------------------------+-----------+
- Property Descriptions
- ---------------------
- .. _class_GLTFAnimation_property_loop:
- - :ref:`bool<class_bool>` **loop**
- +-----------+-----------------+
- | *Default* | ``false`` |
- +-----------+-----------------+
- | *Setter* | set_loop(value) |
- +-----------+-----------------+
- | *Getter* | get_loop() |
- +-----------+-----------------+
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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