class_gdscriptfunctionstate.rst 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263
  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the GDScriptFunctionState.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_GDScriptFunctionState:
  6. GDScriptFunctionState
  7. =====================
  8. **Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. State of a function call after yielding.
  10. Description
  11. -----------
  12. Calling :ref:`@GDScript.yield<class_@GDScript_method_yield>` within a function will cause that function to yield and return its current state as an object of this type. The yielded function call can then be resumed later by calling :ref:`resume<class_GDScriptFunctionState_method_resume>` on this state object.
  13. Methods
  14. -------
  15. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
  16. | :ref:`bool<class_bool>` | :ref:`is_valid<class_GDScriptFunctionState_method_is_valid>` **(** :ref:`bool<class_bool>` extended_check=false **)** |const| |
  17. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`Variant<class_Variant>` | :ref:`resume<class_GDScriptFunctionState_method_resume>` **(** :ref:`Variant<class_Variant>` arg=null **)** |
  19. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------+
  20. Signals
  21. -------
  22. .. _class_GDScriptFunctionState_signal_completed:
  23. - **completed** **(** :ref:`Variant<class_Variant>` result **)**
  24. Method Descriptions
  25. -------------------
  26. .. _class_GDScriptFunctionState_method_is_valid:
  27. - :ref:`bool<class_bool>` **is_valid** **(** :ref:`bool<class_bool>` extended_check=false **)** |const|
  28. Check whether the function call may be resumed. This is not the case if the function state was already resumed.
  29. If ``extended_check`` is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of :ref:`resume<class_GDScriptFunctionState_method_resume>`, but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point.
  30. ----
  31. .. _class_GDScriptFunctionState_method_resume:
  32. - :ref:`Variant<class_Variant>` **resume** **(** :ref:`Variant<class_Variant>` arg=null **)**
  33. Resume execution of the yielded function call.
  34. If handed an argument, return the argument from the :ref:`@GDScript.yield<class_@GDScript_method_yield>` call in the yielded function call. You can pass e.g. an :ref:`Array<class_Array>` to hand multiple arguments.
  35. This function returns what the resumed function call returns, possibly another function state if yielded again.
  36. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  37. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  38. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`