class_gdnativelibrary.rst 7.2 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the GDNativeLibrary.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_GDNativeLibrary:
  6. GDNativeLibrary
  7. ===============
  8. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. An external library containing functions or script classes to use in Godot.
  10. Description
  11. -----------
  12. A GDNative library can implement :ref:`NativeScript<class_NativeScript>`\ s, global functions to call with the :ref:`GDNative<class_GDNative>` class, or low-level engine extensions through interfaces such as :ref:`ARVRInterfaceGDNative<class_ARVRInterfaceGDNative>`. The library must be compiled for each platform and architecture that the project will run on.
  13. Tutorials
  14. ---------
  15. - :doc:`../tutorials/scripting/gdnative/gdnative_c_example`
  16. - :doc:`../tutorials/scripting/gdnative/gdnative_cpp_example`
  17. Properties
  18. ----------
  19. +-------------------------------------+--------------------------------------------------------------------+--------------+
  20. | :ref:`ConfigFile<class_ConfigFile>` | :ref:`config_file<class_GDNativeLibrary_property_config_file>` | |
  21. +-------------------------------------+--------------------------------------------------------------------+--------------+
  22. | :ref:`bool<class_bool>` | :ref:`load_once<class_GDNativeLibrary_property_load_once>` | ``true`` |
  23. +-------------------------------------+--------------------------------------------------------------------+--------------+
  24. | :ref:`bool<class_bool>` | :ref:`reloadable<class_GDNativeLibrary_property_reloadable>` | ``true`` |
  25. +-------------------------------------+--------------------------------------------------------------------+--------------+
  26. | :ref:`bool<class_bool>` | :ref:`singleton<class_GDNativeLibrary_property_singleton>` | ``false`` |
  27. +-------------------------------------+--------------------------------------------------------------------+--------------+
  28. | :ref:`String<class_String>` | :ref:`symbol_prefix<class_GDNativeLibrary_property_symbol_prefix>` | ``"godot_"`` |
  29. +-------------------------------------+--------------------------------------------------------------------+--------------+
  30. Methods
  31. -------
  32. +-----------------------------------------------+------------------------------------------------------------------------------------------------------------+
  33. | :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_current_dependencies<class_GDNativeLibrary_method_get_current_dependencies>` **(** **)** |const| |
  34. +-----------------------------------------------+------------------------------------------------------------------------------------------------------------+
  35. | :ref:`String<class_String>` | :ref:`get_current_library_path<class_GDNativeLibrary_method_get_current_library_path>` **(** **)** |const| |
  36. +-----------------------------------------------+------------------------------------------------------------------------------------------------------------+
  37. Property Descriptions
  38. ---------------------
  39. .. _class_GDNativeLibrary_property_config_file:
  40. - :ref:`ConfigFile<class_ConfigFile>` **config_file**
  41. +----------+------------------------+
  42. | *Setter* | set_config_file(value) |
  43. +----------+------------------------+
  44. | *Getter* | get_config_file() |
  45. +----------+------------------------+
  46. This resource in INI-style :ref:`ConfigFile<class_ConfigFile>` format, as in ``.gdnlib`` files.
  47. ----
  48. .. _class_GDNativeLibrary_property_load_once:
  49. - :ref:`bool<class_bool>` **load_once**
  50. +-----------+----------------------+
  51. | *Default* | ``true`` |
  52. +-----------+----------------------+
  53. | *Setter* | set_load_once(value) |
  54. +-----------+----------------------+
  55. | *Getter* | should_load_once() |
  56. +-----------+----------------------+
  57. If ``true``, Godot loads only one copy of the library and each script that references the library will share static data like static or global variables.
  58. If ``false``, Godot loads a separate copy of the library into memory for each script that references it.
  59. ----
  60. .. _class_GDNativeLibrary_property_reloadable:
  61. - :ref:`bool<class_bool>` **reloadable**
  62. +-----------+-----------------------+
  63. | *Default* | ``true`` |
  64. +-----------+-----------------------+
  65. | *Setter* | set_reloadable(value) |
  66. +-----------+-----------------------+
  67. | *Getter* | is_reloadable() |
  68. +-----------+-----------------------+
  69. If ``true``, the editor will temporarily unload the library whenever the user switches away from the editor window, allowing the user to recompile the library without restarting Godot.
  70. **Note:** If the library defines tool scripts that run inside the editor, ``reloadable`` must be ``false``. Otherwise, the editor will attempt to unload the tool scripts while they're in use and crash.
  71. ----
  72. .. _class_GDNativeLibrary_property_singleton:
  73. - :ref:`bool<class_bool>` **singleton**
  74. +-----------+----------------------+
  75. | *Default* | ``false`` |
  76. +-----------+----------------------+
  77. | *Setter* | set_singleton(value) |
  78. +-----------+----------------------+
  79. | *Getter* | is_singleton() |
  80. +-----------+----------------------+
  81. If ``true``, Godot loads the library at startup rather than the first time a script uses the library, calling ``{prefix}gdnative_singleton`` after initializing the library (where ``{prefix}`` is the value of :ref:`symbol_prefix<class_GDNativeLibrary_property_symbol_prefix>`). The library remains loaded as long as Godot is running.
  82. **Note:** A singleton library cannot be :ref:`reloadable<class_GDNativeLibrary_property_reloadable>`.
  83. ----
  84. .. _class_GDNativeLibrary_property_symbol_prefix:
  85. - :ref:`String<class_String>` **symbol_prefix**
  86. +-----------+--------------------------+
  87. | *Default* | ``"godot_"`` |
  88. +-----------+--------------------------+
  89. | *Setter* | set_symbol_prefix(value) |
  90. +-----------+--------------------------+
  91. | *Getter* | get_symbol_prefix() |
  92. +-----------+--------------------------+
  93. The prefix this library's entry point functions begin with. For example, a GDNativeLibrary would declare its ``gdnative_init`` function as ``godot_gdnative_init`` by default.
  94. On platforms that require statically linking libraries (currently only iOS), each library must have a different ``symbol_prefix``.
  95. Method Descriptions
  96. -------------------
  97. .. _class_GDNativeLibrary_method_get_current_dependencies:
  98. - :ref:`PoolStringArray<class_PoolStringArray>` **get_current_dependencies** **(** **)** |const|
  99. Returns paths to all dependency libraries for the current platform and architecture.
  100. ----
  101. .. _class_GDNativeLibrary_method_get_current_library_path:
  102. - :ref:`String<class_String>` **get_current_library_path** **(** **)** |const|
  103. Returns the path to the dynamic library file for the current platform and architecture.
  104. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  105. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  106. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`