class_editorscriptpicker.rst 2.4 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the EditorScriptPicker.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_EditorScriptPicker:
  6. EditorScriptPicker
  7. ==================
  8. **Inherits:** :ref:`EditorResourcePicker<class_EditorResourcePicker>` **<** :ref:`HBoxContainer<class_HBoxContainer>` **<** :ref:`BoxContainer<class_BoxContainer>` **<** :ref:`Container<class_Container>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Godot editor's control for selecting the ``script`` property of a :ref:`Node<class_Node>`.
  10. Description
  11. -----------
  12. Similar to :ref:`EditorResourcePicker<class_EditorResourcePicker>` this :ref:`Control<class_Control>` node is used in the editor's Inspector dock, but only to edit the ``script`` property of a :ref:`Node<class_Node>`. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>` to recreate the same behavior.
  13. **Note:** You must set the :ref:`script_owner<class_EditorScriptPicker_property_script_owner>` for the custom context menu items to work.
  14. Properties
  15. ----------
  16. +-------------------------+---------------------------------------------------------------------+
  17. | :ref:`Node<class_Node>` | :ref:`script_owner<class_EditorScriptPicker_property_script_owner>` |
  18. +-------------------------+---------------------------------------------------------------------+
  19. Property Descriptions
  20. ---------------------
  21. .. _class_EditorScriptPicker_property_script_owner:
  22. - :ref:`Node<class_Node>` **script_owner**
  23. +----------+-------------------------+
  24. | *Setter* | set_script_owner(value) |
  25. +----------+-------------------------+
  26. | *Getter* | get_script_owner() |
  27. +----------+-------------------------+
  28. The owner :ref:`Node<class_Node>` of the script property that holds the edited resource.
  29. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  30. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  31. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`