class_editorsceneimporterfbx.rst 1.6 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the EditorSceneImporterFBX.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_EditorSceneImporterFBX:
  6. EditorSceneImporterFBX
  7. ======================
  8. **Inherits:** :ref:`EditorSceneImporter<class_EditorSceneImporter>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. FBX 3D asset importer.
  10. Description
  11. -----------
  12. This is an FBX 3D asset importer with full support for most FBX features.
  13. If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
  14. ::
  15. - Smoothing Groups
  16. - Smooth Mesh
  17. - Triangluate (for meshes with blend shapes)
  18. - Bake Animation
  19. - Resample All
  20. - Deformed Models
  21. - Skins
  22. - Blend Shapes
  23. - Curve Filters
  24. - Constant Key Reducer
  25. - Auto Tangents Only
  26. - *Do not check* Constraints (as it will break the file)
  27. - Can check Embed Media (embeds textures into the exported FBX file)
  28. - Note that when importing embedded media, the texture and mesh will be a single immutable file.
  29. - You will have to re-export then re-import the FBX if the texture has changed.
  30. - Units: Centimeters
  31. - Up Axis: Y
  32. - Binary format in FBX 2017
  33. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  34. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  35. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`