class_editorinterface.rst 29 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the EditorInterface.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_EditorInterface:
  6. EditorInterface
  7. ===============
  8. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Godot editor's interface.
  10. Description
  11. -----------
  12. EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to :ref:`EditorSettings<class_EditorSettings>`, :ref:`EditorFileSystem<class_EditorFileSystem>`, :ref:`EditorResourcePreview<class_EditorResourcePreview>`, :ref:`ScriptEditor<class_ScriptEditor>`, the editor viewport, and information about scenes.
  13. **Note:** This class shouldn't be instantiated directly. Instead, access the singleton using :ref:`EditorPlugin.get_editor_interface<class_EditorPlugin_method_get_editor_interface>`.
  14. Properties
  15. ----------
  16. +-------------------------+------------------------------------------------------------------------------------+
  17. | :ref:`bool<class_bool>` | :ref:`distraction_free_mode<class_EditorInterface_property_distraction_free_mode>` |
  18. +-------------------------+------------------------------------------------------------------------------------+
  19. Methods
  20. -------
  21. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | void | :ref:`edit_node<class_EditorInterface_method_edit_node>` **(** :ref:`Node<class_Node>` node **)** |
  23. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | void | :ref:`edit_resource<class_EditorInterface_method_edit_resource>` **(** :ref:`Resource<class_Resource>` resource **)** |
  25. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | void | :ref:`edit_script<class_EditorInterface_method_edit_script>` **(** :ref:`Script<class_Script>` script, :ref:`int<class_int>` line=-1, :ref:`int<class_int>` column=0, :ref:`bool<class_bool>` grab_focus=true **)** |
  27. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`Control<class_Control>` | :ref:`get_base_control<class_EditorInterface_method_get_base_control>` **(** **)** |
  29. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`String<class_String>` | :ref:`get_current_path<class_EditorInterface_method_get_current_path>` **(** **)** |const| |
  31. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`Node<class_Node>` | :ref:`get_edited_scene_root<class_EditorInterface_method_get_edited_scene_root>` **(** **)** |
  33. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`float<class_float>` | :ref:`get_editor_scale<class_EditorInterface_method_get_editor_scale>` **(** **)** |const| |
  35. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`EditorSettings<class_EditorSettings>` | :ref:`get_editor_settings<class_EditorInterface_method_get_editor_settings>` **(** **)** |
  37. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`Control<class_Control>` | :ref:`get_editor_viewport<class_EditorInterface_method_get_editor_viewport>` **(** **)** |
  39. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`FileSystemDock<class_FileSystemDock>` | :ref:`get_file_system_dock<class_EditorInterface_method_get_file_system_dock>` **(** **)** |
  41. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`EditorInspector<class_EditorInspector>` | :ref:`get_inspector<class_EditorInterface_method_get_inspector>` **(** **)** |const| |
  43. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`Array<class_Array>` | :ref:`get_open_scenes<class_EditorInterface_method_get_open_scenes>` **(** **)** |const| |
  45. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`String<class_String>` | :ref:`get_playing_scene<class_EditorInterface_method_get_playing_scene>` **(** **)** |const| |
  47. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`EditorFileSystem<class_EditorFileSystem>` | :ref:`get_resource_filesystem<class_EditorInterface_method_get_resource_filesystem>` **(** **)** |
  49. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`EditorResourcePreview<class_EditorResourcePreview>` | :ref:`get_resource_previewer<class_EditorInterface_method_get_resource_previewer>` **(** **)** |
  51. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`ScriptEditor<class_ScriptEditor>` | :ref:`get_script_editor<class_EditorInterface_method_get_script_editor>` **(** **)** |
  53. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`String<class_String>` | :ref:`get_selected_path<class_EditorInterface_method_get_selected_path>` **(** **)** |const| |
  55. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`EditorSelection<class_EditorSelection>` | :ref:`get_selection<class_EditorInterface_method_get_selection>` **(** **)** |
  57. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | void | :ref:`inspect_object<class_EditorInterface_method_inspect_object>` **(** :ref:`Object<class_Object>` object, :ref:`String<class_String>` for_property="", :ref:`bool<class_bool>` inspector_only=false **)** |
  59. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`bool<class_bool>` | :ref:`is_playing_scene<class_EditorInterface_method_is_playing_scene>` **(** **)** |const| |
  61. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`is_plugin_enabled<class_EditorInterface_method_is_plugin_enabled>` **(** :ref:`String<class_String>` plugin **)** |const| |
  63. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`Array<class_Array>` | :ref:`make_mesh_previews<class_EditorInterface_method_make_mesh_previews>` **(** :ref:`Array<class_Array>` meshes, :ref:`int<class_int>` preview_size **)** |
  65. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | void | :ref:`open_scene_from_path<class_EditorInterface_method_open_scene_from_path>` **(** :ref:`String<class_String>` scene_filepath **)** |
  67. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | void | :ref:`play_current_scene<class_EditorInterface_method_play_current_scene>` **(** **)** |
  69. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | void | :ref:`play_custom_scene<class_EditorInterface_method_play_custom_scene>` **(** :ref:`String<class_String>` scene_filepath **)** |
  71. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | void | :ref:`play_main_scene<class_EditorInterface_method_play_main_scene>` **(** **)** |
  73. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | void | :ref:`reload_scene_from_path<class_EditorInterface_method_reload_scene_from_path>` **(** :ref:`String<class_String>` scene_filepath **)** |
  75. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_scene<class_EditorInterface_method_save_scene>` **(** **)** |
  77. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | void | :ref:`save_scene_as<class_EditorInterface_method_save_scene_as>` **(** :ref:`String<class_String>` path, :ref:`bool<class_bool>` with_preview=true **)** |
  79. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | void | :ref:`select_file<class_EditorInterface_method_select_file>` **(** :ref:`String<class_String>` file **)** |
  81. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | void | :ref:`set_main_screen_editor<class_EditorInterface_method_set_main_screen_editor>` **(** :ref:`String<class_String>` name **)** |
  83. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | void | :ref:`set_plugin_enabled<class_EditorInterface_method_set_plugin_enabled>` **(** :ref:`String<class_String>` plugin, :ref:`bool<class_bool>` enabled **)** |
  85. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | void | :ref:`stop_playing_scene<class_EditorInterface_method_stop_playing_scene>` **(** **)** |
  87. +-----------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. Property Descriptions
  89. ---------------------
  90. .. _class_EditorInterface_property_distraction_free_mode:
  91. - :ref:`bool<class_bool>` **distraction_free_mode**
  92. +----------+------------------------------------+
  93. | *Setter* | set_distraction_free_mode(value) |
  94. +----------+------------------------------------+
  95. | *Getter* | is_distraction_free_mode_enabled() |
  96. +----------+------------------------------------+
  97. If ``true``, enables distraction-free mode which hides side docks to increase the space available for the main view.
  98. Method Descriptions
  99. -------------------
  100. .. _class_EditorInterface_method_edit_node:
  101. - void **edit_node** **(** :ref:`Node<class_Node>` node **)**
  102. Edits the given :ref:`Node<class_Node>`. The node will be also selected if it's inside the scene tree.
  103. ----
  104. .. _class_EditorInterface_method_edit_resource:
  105. - void **edit_resource** **(** :ref:`Resource<class_Resource>` resource **)**
  106. Edits the given :ref:`Resource<class_Resource>`. If the resource is a :ref:`Script<class_Script>` you can also edit it with :ref:`edit_script<class_EditorInterface_method_edit_script>` to specify the line and column position.
  107. ----
  108. .. _class_EditorInterface_method_edit_script:
  109. - void **edit_script** **(** :ref:`Script<class_Script>` script, :ref:`int<class_int>` line=-1, :ref:`int<class_int>` column=0, :ref:`bool<class_bool>` grab_focus=true **)**
  110. Edits the given :ref:`Script<class_Script>`. The line and column on which to open the script can also be specified. The script will be open with the user-configured editor for the script's language which may be an external editor.
  111. ----
  112. .. _class_EditorInterface_method_get_base_control:
  113. - :ref:`Control<class_Control>` **get_base_control** **(** **)**
  114. Returns the main container of Godot editor's window. For example, you can use it to retrieve the size of the container and place your controls accordingly.
  115. **Warning:** Removing and freeing this node will render the editor useless and may cause a crash.
  116. ----
  117. .. _class_EditorInterface_method_get_current_path:
  118. - :ref:`String<class_String>` **get_current_path** **(** **)** |const|
  119. Returns the current path being viewed in the :ref:`FileSystemDock<class_FileSystemDock>`.
  120. ----
  121. .. _class_EditorInterface_method_get_edited_scene_root:
  122. - :ref:`Node<class_Node>` **get_edited_scene_root** **(** **)**
  123. Returns the edited (current) scene's root :ref:`Node<class_Node>`.
  124. ----
  125. .. _class_EditorInterface_method_get_editor_scale:
  126. - :ref:`float<class_float>` **get_editor_scale** **(** **)** |const|
  127. Returns the actual scale of the editor UI (``1.0`` being 100% scale). This can be used to adjust position and dimensions of the UI added by plugins.
  128. **Note:** This value is set via the ``interface/editor/display_scale`` and ``interface/editor/custom_display_scale`` editor settings. Editor must be restarted for changes to be properly applied.
  129. ----
  130. .. _class_EditorInterface_method_get_editor_settings:
  131. - :ref:`EditorSettings<class_EditorSettings>` **get_editor_settings** **(** **)**
  132. Returns the editor's :ref:`EditorSettings<class_EditorSettings>` instance.
  133. ----
  134. .. _class_EditorInterface_method_get_editor_viewport:
  135. - :ref:`Control<class_Control>` **get_editor_viewport** **(** **)**
  136. Returns the main editor control. Use this as a parent for main screens.
  137. **Note:** This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically.
  138. **Warning:** Removing and freeing this node will render a part of the editor useless and may cause a crash.
  139. ----
  140. .. _class_EditorInterface_method_get_file_system_dock:
  141. - :ref:`FileSystemDock<class_FileSystemDock>` **get_file_system_dock** **(** **)**
  142. Returns the editor's :ref:`FileSystemDock<class_FileSystemDock>` instance.
  143. **Warning:** Removing and freeing this node will render a part of the editor useless and may cause a crash.
  144. ----
  145. .. _class_EditorInterface_method_get_inspector:
  146. - :ref:`EditorInspector<class_EditorInspector>` **get_inspector** **(** **)** |const|
  147. Returns the editor's :ref:`EditorInspector<class_EditorInspector>` instance.
  148. **Warning:** Removing and freeing this node will render a part of the editor useless and may cause a crash.
  149. ----
  150. .. _class_EditorInterface_method_get_open_scenes:
  151. - :ref:`Array<class_Array>` **get_open_scenes** **(** **)** |const|
  152. Returns an :ref:`Array<class_Array>` with the file paths of the currently opened scenes.
  153. ----
  154. .. _class_EditorInterface_method_get_playing_scene:
  155. - :ref:`String<class_String>` **get_playing_scene** **(** **)** |const|
  156. Returns the name of the scene that is being played. If no scene is currently being played, returns an empty string.
  157. ----
  158. .. _class_EditorInterface_method_get_resource_filesystem:
  159. - :ref:`EditorFileSystem<class_EditorFileSystem>` **get_resource_filesystem** **(** **)**
  160. Returns the editor's :ref:`EditorFileSystem<class_EditorFileSystem>` instance.
  161. ----
  162. .. _class_EditorInterface_method_get_resource_previewer:
  163. - :ref:`EditorResourcePreview<class_EditorResourcePreview>` **get_resource_previewer** **(** **)**
  164. Returns the editor's :ref:`EditorResourcePreview<class_EditorResourcePreview>` instance.
  165. ----
  166. .. _class_EditorInterface_method_get_script_editor:
  167. - :ref:`ScriptEditor<class_ScriptEditor>` **get_script_editor** **(** **)**
  168. Returns the editor's :ref:`ScriptEditor<class_ScriptEditor>` instance.
  169. **Warning:** Removing and freeing this node will render a part of the editor useless and may cause a crash.
  170. ----
  171. .. _class_EditorInterface_method_get_selected_path:
  172. - :ref:`String<class_String>` **get_selected_path** **(** **)** |const|
  173. Returns the path of the directory currently selected in the :ref:`FileSystemDock<class_FileSystemDock>`. If a file is selected, its base directory will be returned using :ref:`String.get_base_dir<class_String_method_get_base_dir>` instead.
  174. ----
  175. .. _class_EditorInterface_method_get_selection:
  176. - :ref:`EditorSelection<class_EditorSelection>` **get_selection** **(** **)**
  177. Returns the editor's :ref:`EditorSelection<class_EditorSelection>` instance.
  178. ----
  179. .. _class_EditorInterface_method_inspect_object:
  180. - void **inspect_object** **(** :ref:`Object<class_Object>` object, :ref:`String<class_String>` for_property="", :ref:`bool<class_bool>` inspector_only=false **)**
  181. Shows the given property on the given ``object`` in the editor's Inspector dock. If ``inspector_only`` is ``true``, plugins will not attempt to edit ``object``.
  182. ----
  183. .. _class_EditorInterface_method_is_playing_scene:
  184. - :ref:`bool<class_bool>` **is_playing_scene** **(** **)** |const|
  185. Returns ``true`` if a scene is currently being played, ``false`` otherwise. Paused scenes are considered as being played.
  186. ----
  187. .. _class_EditorInterface_method_is_plugin_enabled:
  188. - :ref:`bool<class_bool>` **is_plugin_enabled** **(** :ref:`String<class_String>` plugin **)** |const|
  189. Returns ``true`` if the specified ``plugin`` is enabled. The plugin name is the same as its directory name.
  190. ----
  191. .. _class_EditorInterface_method_make_mesh_previews:
  192. - :ref:`Array<class_Array>` **make_mesh_previews** **(** :ref:`Array<class_Array>` meshes, :ref:`int<class_int>` preview_size **)**
  193. Returns mesh previews rendered at the given size as an :ref:`Array<class_Array>` of :ref:`Texture<class_Texture>`\ s.
  194. ----
  195. .. _class_EditorInterface_method_open_scene_from_path:
  196. - void **open_scene_from_path** **(** :ref:`String<class_String>` scene_filepath **)**
  197. Opens the scene at the given path.
  198. ----
  199. .. _class_EditorInterface_method_play_current_scene:
  200. - void **play_current_scene** **(** **)**
  201. Plays the currently active scene.
  202. ----
  203. .. _class_EditorInterface_method_play_custom_scene:
  204. - void **play_custom_scene** **(** :ref:`String<class_String>` scene_filepath **)**
  205. Plays the scene specified by its filepath.
  206. ----
  207. .. _class_EditorInterface_method_play_main_scene:
  208. - void **play_main_scene** **(** **)**
  209. Plays the main scene.
  210. ----
  211. .. _class_EditorInterface_method_reload_scene_from_path:
  212. - void **reload_scene_from_path** **(** :ref:`String<class_String>` scene_filepath **)**
  213. Reloads the scene at the given path.
  214. ----
  215. .. _class_EditorInterface_method_save_scene:
  216. - :ref:`Error<enum_@GlobalScope_Error>` **save_scene** **(** **)**
  217. Saves the scene. Returns either ``OK`` or ``ERR_CANT_CREATE`` (see :ref:`@GlobalScope<class_@GlobalScope>` constants).
  218. ----
  219. .. _class_EditorInterface_method_save_scene_as:
  220. - void **save_scene_as** **(** :ref:`String<class_String>` path, :ref:`bool<class_bool>` with_preview=true **)**
  221. Saves the scene as a file at ``path``.
  222. ----
  223. .. _class_EditorInterface_method_select_file:
  224. - void **select_file** **(** :ref:`String<class_String>` file **)**
  225. Selects the file, with the path provided by ``file``, in the FileSystem dock.
  226. ----
  227. .. _class_EditorInterface_method_set_main_screen_editor:
  228. - void **set_main_screen_editor** **(** :ref:`String<class_String>` name **)**
  229. Sets the editor's current main screen to the one specified in ``name``. ``name`` must match the text of the tab in question exactly (``2D``, ``3D``, ``Script``, ``AssetLib``).
  230. ----
  231. .. _class_EditorInterface_method_set_plugin_enabled:
  232. - void **set_plugin_enabled** **(** :ref:`String<class_String>` plugin, :ref:`bool<class_bool>` enabled **)**
  233. Sets the enabled status of a plugin. The plugin name is the same as its directory name.
  234. ----
  235. .. _class_EditorInterface_method_stop_playing_scene:
  236. - void **stop_playing_scene** **(** **)**
  237. Stops the scene that is currently playing.
  238. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  239. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  240. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`