123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475 |
- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CylinderShape.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CylinderShape:
- CylinderShape
- =============
- **Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Cylinder shape for collisions.
- Description
- -----------
- Cylinder shape for collisions.
- Tutorials
- ---------
- - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
- - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
- - `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
- Properties
- ----------
- +---------------------------+----------------------------------------------------+---------+
- | :ref:`float<class_float>` | :ref:`height<class_CylinderShape_property_height>` | ``2.0`` |
- +---------------------------+----------------------------------------------------+---------+
- | :ref:`float<class_float>` | :ref:`radius<class_CylinderShape_property_radius>` | ``1.0`` |
- +---------------------------+----------------------------------------------------+---------+
- Property Descriptions
- ---------------------
- .. _class_CylinderShape_property_height:
- - :ref:`float<class_float>` **height**
- +-----------+-------------------+
- | *Default* | ``2.0`` |
- +-----------+-------------------+
- | *Setter* | set_height(value) |
- +-----------+-------------------+
- | *Getter* | get_height() |
- +-----------+-------------------+
- The cylinder's height.
- ----
- .. _class_CylinderShape_property_radius:
- - :ref:`float<class_float>` **radius**
- +-----------+-------------------+
- | *Default* | ``1.0`` |
- +-----------+-------------------+
- | *Setter* | set_radius(value) |
- +-----------+-------------------+
- | *Getter* | get_radius() |
- +-----------+-------------------+
- The cylinder's radius.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|