class_cylindermesh.rst 5.1 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the CylinderMesh.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_CylinderMesh:
  6. CylinderMesh
  7. ============
  8. **Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Class representing a cylindrical :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
  10. Description
  11. -----------
  12. Class representing a cylindrical :ref:`PrimitiveMesh<class_PrimitiveMesh>`. This class can be used to create cones by setting either the :ref:`top_radius<class_CylinderMesh_property_top_radius>` or :ref:`bottom_radius<class_CylinderMesh_property_bottom_radius>` properties to ``0.0``.
  13. Properties
  14. ----------
  15. +---------------------------+---------------------------------------------------------------------+---------+
  16. | :ref:`float<class_float>` | :ref:`bottom_radius<class_CylinderMesh_property_bottom_radius>` | ``1.0`` |
  17. +---------------------------+---------------------------------------------------------------------+---------+
  18. | :ref:`float<class_float>` | :ref:`height<class_CylinderMesh_property_height>` | ``2.0`` |
  19. +---------------------------+---------------------------------------------------------------------+---------+
  20. | :ref:`int<class_int>` | :ref:`radial_segments<class_CylinderMesh_property_radial_segments>` | ``64`` |
  21. +---------------------------+---------------------------------------------------------------------+---------+
  22. | :ref:`int<class_int>` | :ref:`rings<class_CylinderMesh_property_rings>` | ``4`` |
  23. +---------------------------+---------------------------------------------------------------------+---------+
  24. | :ref:`float<class_float>` | :ref:`top_radius<class_CylinderMesh_property_top_radius>` | ``1.0`` |
  25. +---------------------------+---------------------------------------------------------------------+---------+
  26. Property Descriptions
  27. ---------------------
  28. .. _class_CylinderMesh_property_bottom_radius:
  29. - :ref:`float<class_float>` **bottom_radius**
  30. +-----------+--------------------------+
  31. | *Default* | ``1.0`` |
  32. +-----------+--------------------------+
  33. | *Setter* | set_bottom_radius(value) |
  34. +-----------+--------------------------+
  35. | *Getter* | get_bottom_radius() |
  36. +-----------+--------------------------+
  37. Bottom radius of the cylinder. If set to ``0.0``, the bottom faces will not be generated, resulting in a conic shape.
  38. ----
  39. .. _class_CylinderMesh_property_height:
  40. - :ref:`float<class_float>` **height**
  41. +-----------+-------------------+
  42. | *Default* | ``2.0`` |
  43. +-----------+-------------------+
  44. | *Setter* | set_height(value) |
  45. +-----------+-------------------+
  46. | *Getter* | get_height() |
  47. +-----------+-------------------+
  48. Full height of the cylinder.
  49. ----
  50. .. _class_CylinderMesh_property_radial_segments:
  51. - :ref:`int<class_int>` **radial_segments**
  52. +-----------+----------------------------+
  53. | *Default* | ``64`` |
  54. +-----------+----------------------------+
  55. | *Setter* | set_radial_segments(value) |
  56. +-----------+----------------------------+
  57. | *Getter* | get_radial_segments() |
  58. +-----------+----------------------------+
  59. Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance.
  60. ----
  61. .. _class_CylinderMesh_property_rings:
  62. - :ref:`int<class_int>` **rings**
  63. +-----------+------------------+
  64. | *Default* | ``4`` |
  65. +-----------+------------------+
  66. | *Setter* | set_rings(value) |
  67. +-----------+------------------+
  68. | *Getter* | get_rings() |
  69. +-----------+------------------+
  70. Number of edge rings along the height of the cylinder. Changing :ref:`rings<class_CylinderMesh_property_rings>` does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, :ref:`rings<class_CylinderMesh_property_rings>` should be kept to its default value.
  71. ----
  72. .. _class_CylinderMesh_property_top_radius:
  73. - :ref:`float<class_float>` **top_radius**
  74. +-----------+-----------------------+
  75. | *Default* | ``1.0`` |
  76. +-----------+-----------------------+
  77. | *Setter* | set_top_radius(value) |
  78. +-----------+-----------------------+
  79. | *Getter* | get_top_radius() |
  80. +-----------+-----------------------+
  81. Top radius of the cylinder. If set to ``0.0``, the top faces will not be generated, resulting in a conic shape.
  82. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  83. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  84. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`