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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CSharpScript.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CSharpScript:
- CSharpScript
- ============
- **Inherits:** :ref:`Script<class_Script>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- A script implemented in the C# programming language (Mono-enabled builds only).
- Description
- -----------
- This class represents a C# script. It is the C# equivalent of the :ref:`GDScript<class_GDScript>` class and is only available in Mono-enabled Godot builds.
- See also :ref:`GodotSharp<class_GodotSharp>`.
- Tutorials
- ---------
- - :doc:`../tutorials/scripting/c_sharp/index`
- Methods
- -------
- +-------------------------------+--------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`new<class_CSharpScript_method_new>` **(** ... **)** |vararg| |
- +-------------------------------+--------------------------------------------------------------------+
- Method Descriptions
- -------------------
- .. _class_CSharpScript_method_new:
- - :ref:`Variant<class_Variant>` **new** **(** ... **)** |vararg|
- Returns a new instance of the script.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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