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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CSGTorus.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CSGTorus:
- CSGTorus
- ========
- **Inherits:** :ref:`CSGPrimitive<class_CSGPrimitive>` **<** :ref:`CSGShape<class_CSGShape>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- A CSG Torus shape.
- Description
- -----------
- This node allows you to create a torus for use with the CSG system.
- **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance<class_MeshInstance>` with a :ref:`PrimitiveMesh<class_PrimitiveMesh>`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
- Tutorials
- ---------
- - `Prototyping levels with CSG <$DOCS_URL/tutorials/3d/csg_tools.html>`__
- Properties
- ----------
- +---------------------------------+-----------------------------------------------------------+----------+
- | :ref:`float<class_float>` | :ref:`inner_radius<class_CSGTorus_property_inner_radius>` | ``2.0`` |
- +---------------------------------+-----------------------------------------------------------+----------+
- | :ref:`Material<class_Material>` | :ref:`material<class_CSGTorus_property_material>` | |
- +---------------------------------+-----------------------------------------------------------+----------+
- | :ref:`float<class_float>` | :ref:`outer_radius<class_CSGTorus_property_outer_radius>` | ``3.0`` |
- +---------------------------------+-----------------------------------------------------------+----------+
- | :ref:`int<class_int>` | :ref:`ring_sides<class_CSGTorus_property_ring_sides>` | ``6`` |
- +---------------------------------+-----------------------------------------------------------+----------+
- | :ref:`int<class_int>` | :ref:`sides<class_CSGTorus_property_sides>` | ``8`` |
- +---------------------------------+-----------------------------------------------------------+----------+
- | :ref:`bool<class_bool>` | :ref:`smooth_faces<class_CSGTorus_property_smooth_faces>` | ``true`` |
- +---------------------------------+-----------------------------------------------------------+----------+
- Property Descriptions
- ---------------------
- .. _class_CSGTorus_property_inner_radius:
- - :ref:`float<class_float>` **inner_radius**
- +-----------+-------------------------+
- | *Default* | ``2.0`` |
- +-----------+-------------------------+
- | *Setter* | set_inner_radius(value) |
- +-----------+-------------------------+
- | *Getter* | get_inner_radius() |
- +-----------+-------------------------+
- The inner radius of the torus.
- ----
- .. _class_CSGTorus_property_material:
- - :ref:`Material<class_Material>` **material**
- +----------+---------------------+
- | *Setter* | set_material(value) |
- +----------+---------------------+
- | *Getter* | get_material() |
- +----------+---------------------+
- The material used to render the torus.
- ----
- .. _class_CSGTorus_property_outer_radius:
- - :ref:`float<class_float>` **outer_radius**
- +-----------+-------------------------+
- | *Default* | ``3.0`` |
- +-----------+-------------------------+
- | *Setter* | set_outer_radius(value) |
- +-----------+-------------------------+
- | *Getter* | get_outer_radius() |
- +-----------+-------------------------+
- The outer radius of the torus.
- ----
- .. _class_CSGTorus_property_ring_sides:
- - :ref:`int<class_int>` **ring_sides**
- +-----------+-----------------------+
- | *Default* | ``6`` |
- +-----------+-----------------------+
- | *Setter* | set_ring_sides(value) |
- +-----------+-----------------------+
- | *Getter* | get_ring_sides() |
- +-----------+-----------------------+
- The number of edges each ring of the torus is constructed of.
- ----
- .. _class_CSGTorus_property_sides:
- - :ref:`int<class_int>` **sides**
- +-----------+------------------+
- | *Default* | ``8`` |
- +-----------+------------------+
- | *Setter* | set_sides(value) |
- +-----------+------------------+
- | *Getter* | get_sides() |
- +-----------+------------------+
- The number of slices the torus is constructed of.
- ----
- .. _class_CSGTorus_property_smooth_faces:
- - :ref:`bool<class_bool>` **smooth_faces**
- +-----------+-------------------------+
- | *Default* | ``true`` |
- +-----------+-------------------------+
- | *Setter* | set_smooth_faces(value) |
- +-----------+-------------------------+
- | *Getter* | get_smooth_faces() |
- +-----------+-------------------------+
- If ``true`` the normals of the torus are set to give a smooth effect making the torus seem rounded. If ``false`` the torus will have a flat shaded look.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|