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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CSGCylinder.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CSGCylinder:
- CSGCylinder
- ===========
- **Inherits:** :ref:`CSGPrimitive<class_CSGPrimitive>` **<** :ref:`CSGShape<class_CSGShape>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- A CSG Cylinder shape.
- Description
- -----------
- This node allows you to create a cylinder (or cone) for use with the CSG system.
- **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance<class_MeshInstance>` with a :ref:`PrimitiveMesh<class_PrimitiveMesh>`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
- Tutorials
- ---------
- - `Prototyping levels with CSG <$DOCS_URL/tutorials/3d/csg_tools.html>`__
- Properties
- ----------
- +---------------------------------+--------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`cone<class_CSGCylinder_property_cone>` | ``false`` |
- +---------------------------------+--------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`height<class_CSGCylinder_property_height>` | ``1.0`` |
- +---------------------------------+--------------------------------------------------------------+-----------+
- | :ref:`Material<class_Material>` | :ref:`material<class_CSGCylinder_property_material>` | |
- +---------------------------------+--------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`radius<class_CSGCylinder_property_radius>` | ``1.0`` |
- +---------------------------------+--------------------------------------------------------------+-----------+
- | :ref:`int<class_int>` | :ref:`sides<class_CSGCylinder_property_sides>` | ``8`` |
- +---------------------------------+--------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`smooth_faces<class_CSGCylinder_property_smooth_faces>` | ``true`` |
- +---------------------------------+--------------------------------------------------------------+-----------+
- Property Descriptions
- ---------------------
- .. _class_CSGCylinder_property_cone:
- - :ref:`bool<class_bool>` **cone**
- +-----------+-----------------+
- | *Default* | ``false`` |
- +-----------+-----------------+
- | *Setter* | set_cone(value) |
- +-----------+-----------------+
- | *Getter* | is_cone() |
- +-----------+-----------------+
- If ``true`` a cone is created, the :ref:`radius<class_CSGCylinder_property_radius>` will only apply to one side.
- ----
- .. _class_CSGCylinder_property_height:
- - :ref:`float<class_float>` **height**
- +-----------+-------------------+
- | *Default* | ``1.0`` |
- +-----------+-------------------+
- | *Setter* | set_height(value) |
- +-----------+-------------------+
- | *Getter* | get_height() |
- +-----------+-------------------+
- The height of the cylinder.
- ----
- .. _class_CSGCylinder_property_material:
- - :ref:`Material<class_Material>` **material**
- +----------+---------------------+
- | *Setter* | set_material(value) |
- +----------+---------------------+
- | *Getter* | get_material() |
- +----------+---------------------+
- The material used to render the cylinder.
- ----
- .. _class_CSGCylinder_property_radius:
- - :ref:`float<class_float>` **radius**
- +-----------+-------------------+
- | *Default* | ``1.0`` |
- +-----------+-------------------+
- | *Setter* | set_radius(value) |
- +-----------+-------------------+
- | *Getter* | get_radius() |
- +-----------+-------------------+
- The radius of the cylinder.
- ----
- .. _class_CSGCylinder_property_sides:
- - :ref:`int<class_int>` **sides**
- +-----------+------------------+
- | *Default* | ``8`` |
- +-----------+------------------+
- | *Setter* | set_sides(value) |
- +-----------+------------------+
- | *Getter* | get_sides() |
- +-----------+------------------+
- The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
- ----
- .. _class_CSGCylinder_property_smooth_faces:
- - :ref:`bool<class_bool>` **smooth_faces**
- +-----------+-------------------------+
- | *Default* | ``true`` |
- +-----------+-------------------------+
- | *Setter* | set_smooth_faces(value) |
- +-----------+-------------------------+
- | *Getter* | get_smooth_faces() |
- +-----------+-------------------------+
- If ``true`` the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If ``false`` the cylinder will have a flat shaded look.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|