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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CollisionPolygon2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CollisionPolygon2D:
- CollisionPolygon2D
- ==================
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Defines a 2D collision polygon.
- Description
- -----------
- Provides a 2D collision polygon to a :ref:`CollisionObject2D<class_CollisionObject2D>` parent. Polygons can be drawn in the editor or specified by a list of vertices.
- Properties
- ----------
- +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
- | :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` | :ref:`build_mode<class_CollisionPolygon2D_property_build_mode>` | ``0`` |
- +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
- | :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionPolygon2D_property_disabled>` | ``false`` |
- +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
- | :ref:`bool<class_bool>` | :ref:`one_way_collision<class_CollisionPolygon2D_property_one_way_collision>` | ``false`` |
- +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
- | :ref:`float<class_float>` | :ref:`one_way_collision_margin<class_CollisionPolygon2D_property_one_way_collision_margin>` | ``1.0`` |
- +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
- | :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_CollisionPolygon2D_property_polygon>` | ``PoolVector2Array( )`` |
- +-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
- Enumerations
- ------------
- .. _enum_CollisionPolygon2D_BuildMode:
- .. _class_CollisionPolygon2D_constant_BUILD_SOLIDS:
- .. _class_CollisionPolygon2D_constant_BUILD_SEGMENTS:
- enum **BuildMode**:
- - **BUILD_SOLIDS** = **0** --- Collisions will include the polygon and its contained area.
- - **BUILD_SEGMENTS** = **1** --- Collisions will only include the polygon edges.
- Property Descriptions
- ---------------------
- .. _class_CollisionPolygon2D_property_build_mode:
- - :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` **build_mode**
- +-----------+-----------------------+
- | *Default* | ``0`` |
- +-----------+-----------------------+
- | *Setter* | set_build_mode(value) |
- +-----------+-----------------------+
- | *Getter* | get_build_mode() |
- +-----------+-----------------------+
- Collision build mode. Use one of the :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` constants.
- ----
- .. _class_CollisionPolygon2D_property_disabled:
- - :ref:`bool<class_bool>` **disabled**
- +-----------+---------------------+
- | *Default* | ``false`` |
- +-----------+---------------------+
- | *Setter* | set_disabled(value) |
- +-----------+---------------------+
- | *Getter* | is_disabled() |
- +-----------+---------------------+
- If ``true``, no collisions will be detected.
- ----
- .. _class_CollisionPolygon2D_property_one_way_collision:
- - :ref:`bool<class_bool>` **one_way_collision**
- +-----------+--------------------------------+
- | *Default* | ``false`` |
- +-----------+--------------------------------+
- | *Setter* | set_one_way_collision(value) |
- +-----------+--------------------------------+
- | *Getter* | is_one_way_collision_enabled() |
- +-----------+--------------------------------+
- If ``true``, only edges that face up, relative to ``CollisionPolygon2D``'s rotation, will collide with other objects.
- ----
- .. _class_CollisionPolygon2D_property_one_way_collision_margin:
- - :ref:`float<class_float>` **one_way_collision_margin**
- +-----------+-------------------------------------+
- | *Default* | ``1.0`` |
- +-----------+-------------------------------------+
- | *Setter* | set_one_way_collision_margin(value) |
- +-----------+-------------------------------------+
- | *Getter* | get_one_way_collision_margin() |
- +-----------+-------------------------------------+
- The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity.
- ----
- .. _class_CollisionPolygon2D_property_polygon:
- - :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon**
- +-----------+--------------------------+
- | *Default* | ``PoolVector2Array( )`` |
- +-----------+--------------------------+
- | *Setter* | set_polygon(value) |
- +-----------+--------------------------+
- | *Getter* | get_polygon() |
- +-----------+--------------------------+
- The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the :ref:`PoolVector2Array<class_PoolVector2Array>`, not a reference.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|