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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CollisionObject.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CollisionObject:
- CollisionObject
- ===============
- **Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`Area<class_Area>`, :ref:`PhysicsBody<class_PhysicsBody>`
- Base node for collision objects.
- Description
- -----------
- CollisionObject is the base class for physics objects. It can hold any number of collision :ref:`Shape<class_Shape>`\ s. Each shape must be assigned to a *shape owner*. The CollisionObject can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the ``shape_owner_*`` methods.
- Properties
- ----------
- +-------------------------+------------------------------------------------------------------------------------+-----------+
- | :ref:`int<class_int>` | :ref:`collision_layer<class_CollisionObject_property_collision_layer>` | ``1`` |
- +-------------------------+------------------------------------------------------------------------------------+-----------+
- | :ref:`int<class_int>` | :ref:`collision_mask<class_CollisionObject_property_collision_mask>` | ``1`` |
- +-------------------------+------------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`input_capture_on_drag<class_CollisionObject_property_input_capture_on_drag>` | ``false`` |
- +-------------------------+------------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`input_ray_pickable<class_CollisionObject_property_input_ray_pickable>` | ``true`` |
- +-------------------------+------------------------------------------------------------------------------------+-----------+
- Methods
- -------
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`_input_event<class_CollisionObject_method__input_event>` **(** :ref:`Object<class_Object>` camera, :ref:`InputEvent<class_InputEvent>` event, :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` normal, :ref:`int<class_int>` shape_idx **)** |virtual| |
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`create_shape_owner<class_CollisionObject_method_create_shape_owner>` **(** :ref:`Object<class_Object>` owner **)** |
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_CollisionObject_method_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** |const| |
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_CollisionObject_method_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** |const| |
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`get_rid<class_CollisionObject_method_get_rid>` **(** **)** |const| |
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`get_shape_owners<class_CollisionObject_method_get_shape_owners>` **(** **)** |
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_shape_owner_disabled<class_CollisionObject_method_is_shape_owner_disabled>` **(** :ref:`int<class_int>` owner_id **)** |const| |
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_shape_owner<class_CollisionObject_method_remove_shape_owner>` **(** :ref:`int<class_int>` owner_id **)** |
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_collision_layer_bit<class_CollisionObject_method_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_collision_mask_bit<class_CollisionObject_method_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`shape_find_owner<class_CollisionObject_method_shape_find_owner>` **(** :ref:`int<class_int>` shape_index **)** |const| |
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`shape_owner_add_shape<class_CollisionObject_method_shape_owner_add_shape>` **(** :ref:`int<class_int>` owner_id, :ref:`Shape<class_Shape>` shape **)** |
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`shape_owner_clear_shapes<class_CollisionObject_method_shape_owner_clear_shapes>` **(** :ref:`int<class_int>` owner_id **)** |
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Object<class_Object>` | :ref:`shape_owner_get_owner<class_CollisionObject_method_shape_owner_get_owner>` **(** :ref:`int<class_int>` owner_id **)** |const| |
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Shape<class_Shape>` | :ref:`shape_owner_get_shape<class_CollisionObject_method_shape_owner_get_shape>` **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)** |const| |
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`shape_owner_get_shape_count<class_CollisionObject_method_shape_owner_get_shape_count>` **(** :ref:`int<class_int>` owner_id **)** |const| |
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`shape_owner_get_shape_index<class_CollisionObject_method_shape_owner_get_shape_index>` **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)** |const| |
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform<class_Transform>` | :ref:`shape_owner_get_transform<class_CollisionObject_method_shape_owner_get_transform>` **(** :ref:`int<class_int>` owner_id **)** |const| |
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`shape_owner_remove_shape<class_CollisionObject_method_shape_owner_remove_shape>` **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)** |
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`shape_owner_set_disabled<class_CollisionObject_method_shape_owner_set_disabled>` **(** :ref:`int<class_int>` owner_id, :ref:`bool<class_bool>` disabled **)** |
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`shape_owner_set_transform<class_CollisionObject_method_shape_owner_set_transform>` **(** :ref:`int<class_int>` owner_id, :ref:`Transform<class_Transform>` transform **)** |
- +-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_CollisionObject_signal_input_event:
- - **input_event** **(** :ref:`Node<class_Node>` camera, :ref:`InputEvent<class_InputEvent>` event, :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` normal, :ref:`int<class_int>` shape_idx **)**
- Emitted when the object receives an unhandled :ref:`InputEvent<class_InputEvent>`. ``position`` is the location in world space of the mouse pointer on the surface of the shape with index ``shape_idx`` and ``normal`` is the normal vector of the surface at that point.
- ----
- .. _class_CollisionObject_signal_mouse_entered:
- - **mouse_entered** **(** **)**
- Emitted when the mouse pointer enters any of this object's shapes.
- ----
- .. _class_CollisionObject_signal_mouse_exited:
- - **mouse_exited** **(** **)**
- Emitted when the mouse pointer exits all this object's shapes.
- Property Descriptions
- ---------------------
- .. _class_CollisionObject_property_collision_layer:
- - :ref:`int<class_int>` **collision_layer**
- +-----------+----------------------------+
- | *Default* | ``1`` |
- +-----------+----------------------------+
- | *Setter* | set_collision_layer(value) |
- +-----------+----------------------------+
- | *Getter* | get_collision_layer() |
- +-----------+----------------------------+
- The physics layers this CollisionObject3D is in. Collision objects can exist in one or more of 32 different layers. See also :ref:`collision_mask<class_CollisionObject_property_collision_mask>`.
- **Note:** A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See `Collision layers and masks <https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
- ----
- .. _class_CollisionObject_property_collision_mask:
- - :ref:`int<class_int>` **collision_mask**
- +-----------+---------------------------+
- | *Default* | ``1`` |
- +-----------+---------------------------+
- | *Setter* | set_collision_mask(value) |
- +-----------+---------------------------+
- | *Getter* | get_collision_mask() |
- +-----------+---------------------------+
- The physics layers this CollisionObject3D scans. Collision objects can scan one or more of 32 different layers. See also :ref:`collision_layer<class_CollisionObject_property_collision_layer>`.
- **Note:** A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See `Collision layers and masks <https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
- ----
- .. _class_CollisionObject_property_input_capture_on_drag:
- - :ref:`bool<class_bool>` **input_capture_on_drag**
- +-----------+----------------------------------+
- | *Default* | ``false`` |
- +-----------+----------------------------------+
- | *Setter* | set_capture_input_on_drag(value) |
- +-----------+----------------------------------+
- | *Getter* | get_capture_input_on_drag() |
- +-----------+----------------------------------+
- If ``true``, the ``CollisionObject`` will continue to receive input events as the mouse is dragged across its shapes.
- ----
- .. _class_CollisionObject_property_input_ray_pickable:
- - :ref:`bool<class_bool>` **input_ray_pickable**
- +-----------+-------------------------+
- | *Default* | ``true`` |
- +-----------+-------------------------+
- | *Setter* | set_ray_pickable(value) |
- +-----------+-------------------------+
- | *Getter* | is_ray_pickable() |
- +-----------+-------------------------+
- If ``true``, this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one :ref:`collision_layer<class_CollisionObject_property_collision_layer>` bit to be set.
- Method Descriptions
- -------------------
- .. _class_CollisionObject_method__input_event:
- - void **_input_event** **(** :ref:`Object<class_Object>` camera, :ref:`InputEvent<class_InputEvent>` event, :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` normal, :ref:`int<class_int>` shape_idx **)** |virtual|
- Receives unhandled :ref:`InputEvent<class_InputEvent>`\ s. ``position`` is the location in world space of the mouse pointer on the surface of the shape with index ``shape_idx`` and ``normal`` is the normal vector of the surface at that point. Connect to the :ref:`input_event<class_CollisionObject_signal_input_event>` signal to easily pick up these events.
- ----
- .. _class_CollisionObject_method_create_shape_owner:
- - :ref:`int<class_int>` **create_shape_owner** **(** :ref:`Object<class_Object>` owner **)**
- Creates a new shape owner for the given object. Returns ``owner_id`` of the new owner for future reference.
- ----
- .. _class_CollisionObject_method_get_collision_layer_bit:
- - :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** |const|
- Returns whether or not the specified ``bit`` of the :ref:`collision_layer<class_CollisionObject_property_collision_layer>` is set.
- ----
- .. _class_CollisionObject_method_get_collision_mask_bit:
- - :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** |const|
- Returns whether or not the specified ``bit`` of the :ref:`collision_mask<class_CollisionObject_property_collision_mask>` is set.
- ----
- .. _class_CollisionObject_method_get_rid:
- - :ref:`RID<class_RID>` **get_rid** **(** **)** |const|
- Returns the object's :ref:`RID<class_RID>`.
- ----
- .. _class_CollisionObject_method_get_shape_owners:
- - :ref:`Array<class_Array>` **get_shape_owners** **(** **)**
- Returns an :ref:`Array<class_Array>` of ``owner_id`` identifiers. You can use these ids in other methods that take ``owner_id`` as an argument.
- ----
- .. _class_CollisionObject_method_is_shape_owner_disabled:
- - :ref:`bool<class_bool>` **is_shape_owner_disabled** **(** :ref:`int<class_int>` owner_id **)** |const|
- If ``true``, the shape owner and its shapes are disabled.
- ----
- .. _class_CollisionObject_method_remove_shape_owner:
- - void **remove_shape_owner** **(** :ref:`int<class_int>` owner_id **)**
- Removes the given shape owner.
- ----
- .. _class_CollisionObject_method_set_collision_layer_bit:
- - void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
- If ``value`` is ``true``, sets the specified ``bit`` in the the :ref:`collision_layer<class_CollisionObject_property_collision_layer>`.
- If ``value`` is ``false``, clears the specified ``bit`` in the the :ref:`collision_layer<class_CollisionObject_property_collision_layer>`.
- ----
- .. _class_CollisionObject_method_set_collision_mask_bit:
- - void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
- If ``value`` is ``true``, sets the specified ``bit`` in the the :ref:`collision_mask<class_CollisionObject_property_collision_mask>`.
- If ``value`` is ``false``, clears the specified ``bit`` in the the :ref:`collision_mask<class_CollisionObject_property_collision_mask>`.
- ----
- .. _class_CollisionObject_method_shape_find_owner:
- - :ref:`int<class_int>` **shape_find_owner** **(** :ref:`int<class_int>` shape_index **)** |const|
- Returns the ``owner_id`` of the given shape.
- ----
- .. _class_CollisionObject_method_shape_owner_add_shape:
- - void **shape_owner_add_shape** **(** :ref:`int<class_int>` owner_id, :ref:`Shape<class_Shape>` shape **)**
- Adds a :ref:`Shape<class_Shape>` to the shape owner.
- ----
- .. _class_CollisionObject_method_shape_owner_clear_shapes:
- - void **shape_owner_clear_shapes** **(** :ref:`int<class_int>` owner_id **)**
- Removes all shapes from the shape owner.
- ----
- .. _class_CollisionObject_method_shape_owner_get_owner:
- - :ref:`Object<class_Object>` **shape_owner_get_owner** **(** :ref:`int<class_int>` owner_id **)** |const|
- Returns the parent object of the given shape owner.
- ----
- .. _class_CollisionObject_method_shape_owner_get_shape:
- - :ref:`Shape<class_Shape>` **shape_owner_get_shape** **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)** |const|
- Returns the :ref:`Shape<class_Shape>` with the given id from the given shape owner.
- ----
- .. _class_CollisionObject_method_shape_owner_get_shape_count:
- - :ref:`int<class_int>` **shape_owner_get_shape_count** **(** :ref:`int<class_int>` owner_id **)** |const|
- Returns the number of shapes the given shape owner contains.
- ----
- .. _class_CollisionObject_method_shape_owner_get_shape_index:
- - :ref:`int<class_int>` **shape_owner_get_shape_index** **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)** |const|
- Returns the child index of the :ref:`Shape<class_Shape>` with the given id from the given shape owner.
- ----
- .. _class_CollisionObject_method_shape_owner_get_transform:
- - :ref:`Transform<class_Transform>` **shape_owner_get_transform** **(** :ref:`int<class_int>` owner_id **)** |const|
- Returns the shape owner's :ref:`Transform<class_Transform>`.
- ----
- .. _class_CollisionObject_method_shape_owner_remove_shape:
- - void **shape_owner_remove_shape** **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)**
- Removes a shape from the given shape owner.
- ----
- .. _class_CollisionObject_method_shape_owner_set_disabled:
- - void **shape_owner_set_disabled** **(** :ref:`int<class_int>` owner_id, :ref:`bool<class_bool>` disabled **)**
- If ``true``, disables the given shape owner.
- ----
- .. _class_CollisionObject_method_shape_owner_set_transform:
- - void **shape_owner_set_transform** **(** :ref:`int<class_int>` owner_id, :ref:`Transform<class_Transform>` transform **)**
- Sets the :ref:`Transform<class_Transform>` of the given shape owner.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|