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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CanvasItemMaterial.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CanvasItemMaterial:
- CanvasItemMaterial
- ==================
- **Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- A material for :ref:`CanvasItem<class_CanvasItem>`\ s.
- Description
- -----------
- ``CanvasItemMaterial``\ s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a :ref:`ShaderMaterial<class_ShaderMaterial>` to more fully customize a material's interactions with a :ref:`CanvasItem<class_CanvasItem>`.
- Properties
- ----------
- +-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+
- | :ref:`BlendMode<enum_CanvasItemMaterial_BlendMode>` | :ref:`blend_mode<class_CanvasItemMaterial_property_blend_mode>` | ``0`` |
- +-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+
- | :ref:`LightMode<enum_CanvasItemMaterial_LightMode>` | :ref:`light_mode<class_CanvasItemMaterial_property_light_mode>` | ``0`` |
- +-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+
- | :ref:`int<class_int>` | :ref:`particles_anim_h_frames<class_CanvasItemMaterial_property_particles_anim_h_frames>` | |
- +-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`particles_anim_loop<class_CanvasItemMaterial_property_particles_anim_loop>` | |
- +-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+
- | :ref:`int<class_int>` | :ref:`particles_anim_v_frames<class_CanvasItemMaterial_property_particles_anim_v_frames>` | |
- +-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`particles_animation<class_CanvasItemMaterial_property_particles_animation>` | ``false`` |
- +-----------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+
- Enumerations
- ------------
- .. _enum_CanvasItemMaterial_BlendMode:
- .. _class_CanvasItemMaterial_constant_BLEND_MODE_MIX:
- .. _class_CanvasItemMaterial_constant_BLEND_MODE_ADD:
- .. _class_CanvasItemMaterial_constant_BLEND_MODE_SUB:
- .. _class_CanvasItemMaterial_constant_BLEND_MODE_MUL:
- .. _class_CanvasItemMaterial_constant_BLEND_MODE_PREMULT_ALPHA:
- enum **BlendMode**:
- - **BLEND_MODE_MIX** = **0** --- Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.
- - **BLEND_MODE_ADD** = **1** --- Additive blending mode.
- - **BLEND_MODE_SUB** = **2** --- Subtractive blending mode.
- - **BLEND_MODE_MUL** = **3** --- Multiplicative blending mode.
- - **BLEND_MODE_PREMULT_ALPHA** = **4** --- Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.
- ----
- .. _enum_CanvasItemMaterial_LightMode:
- .. _class_CanvasItemMaterial_constant_LIGHT_MODE_NORMAL:
- .. _class_CanvasItemMaterial_constant_LIGHT_MODE_UNSHADED:
- .. _class_CanvasItemMaterial_constant_LIGHT_MODE_LIGHT_ONLY:
- enum **LightMode**:
- - **LIGHT_MODE_NORMAL** = **0** --- Render the material using both light and non-light sensitive material properties.
- - **LIGHT_MODE_UNSHADED** = **1** --- Render the material as if there were no light.
- - **LIGHT_MODE_LIGHT_ONLY** = **2** --- Render the material as if there were only light.
- Property Descriptions
- ---------------------
- .. _class_CanvasItemMaterial_property_blend_mode:
- - :ref:`BlendMode<enum_CanvasItemMaterial_BlendMode>` **blend_mode**
- +-----------+-----------------------+
- | *Default* | ``0`` |
- +-----------+-----------------------+
- | *Setter* | set_blend_mode(value) |
- +-----------+-----------------------+
- | *Getter* | get_blend_mode() |
- +-----------+-----------------------+
- The manner in which a material's rendering is applied to underlying textures.
- ----
- .. _class_CanvasItemMaterial_property_light_mode:
- - :ref:`LightMode<enum_CanvasItemMaterial_LightMode>` **light_mode**
- +-----------+-----------------------+
- | *Default* | ``0`` |
- +-----------+-----------------------+
- | *Setter* | set_light_mode(value) |
- +-----------+-----------------------+
- | *Getter* | get_light_mode() |
- +-----------+-----------------------+
- The manner in which material reacts to lighting.
- ----
- .. _class_CanvasItemMaterial_property_particles_anim_h_frames:
- - :ref:`int<class_int>` **particles_anim_h_frames**
- +----------+------------------------------------+
- | *Setter* | set_particles_anim_h_frames(value) |
- +----------+------------------------------------+
- | *Getter* | get_particles_anim_h_frames() |
- +----------+------------------------------------+
- The number of columns in the spritesheet assigned as :ref:`Texture<class_Texture>` for a :ref:`Particles2D<class_Particles2D>` or :ref:`CPUParticles2D<class_CPUParticles2D>`.
- **Note:** This property is only used and visible in the editor if :ref:`particles_animation<class_CanvasItemMaterial_property_particles_animation>` is ``true``.
- ----
- .. _class_CanvasItemMaterial_property_particles_anim_loop:
- - :ref:`bool<class_bool>` **particles_anim_loop**
- +----------+--------------------------------+
- | *Setter* | set_particles_anim_loop(value) |
- +----------+--------------------------------+
- | *Getter* | get_particles_anim_loop() |
- +----------+--------------------------------+
- If ``true``, the particles animation will loop.
- **Note:** This property is only used and visible in the editor if :ref:`particles_animation<class_CanvasItemMaterial_property_particles_animation>` is ``true``.
- ----
- .. _class_CanvasItemMaterial_property_particles_anim_v_frames:
- - :ref:`int<class_int>` **particles_anim_v_frames**
- +----------+------------------------------------+
- | *Setter* | set_particles_anim_v_frames(value) |
- +----------+------------------------------------+
- | *Getter* | get_particles_anim_v_frames() |
- +----------+------------------------------------+
- The number of rows in the spritesheet assigned as :ref:`Texture<class_Texture>` for a :ref:`Particles2D<class_Particles2D>` or :ref:`CPUParticles2D<class_CPUParticles2D>`.
- **Note:** This property is only used and visible in the editor if :ref:`particles_animation<class_CanvasItemMaterial_property_particles_animation>` is ``true``.
- ----
- .. _class_CanvasItemMaterial_property_particles_animation:
- - :ref:`bool<class_bool>` **particles_animation**
- +-----------+--------------------------------+
- | *Default* | ``false`` |
- +-----------+--------------------------------+
- | *Setter* | set_particles_animation(value) |
- +-----------+--------------------------------+
- | *Getter* | get_particles_animation() |
- +-----------+--------------------------------+
- If ``true``, enable spritesheet-based animation features when assigned to :ref:`Particles2D<class_Particles2D>` and :ref:`CPUParticles2D<class_CPUParticles2D>` nodes. The :ref:`ParticlesMaterial.anim_speed<class_ParticlesMaterial_property_anim_speed>` or :ref:`CPUParticles2D.anim_speed<class_CPUParticles2D_property_anim_speed>` should also be set to a positive value for the animation to play.
- This property (and other ``particles_anim_*`` properties that depend on it) has no effect on other types of nodes.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|