class_bool.rst 3.8 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the bool.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_bool:
  6. bool
  7. ====
  8. Boolean built-in type.
  9. Description
  10. -----------
  11. Boolean is a built-in type. There are two boolean values: ``true`` and ``false``. You can think of it as a switch with on or off (1 or 0) setting. Booleans are used in programming for logic in condition statements, like ``if`` statements.
  12. Booleans can be directly used in ``if`` statements. The code below demonstrates this on the ``if can_shoot:`` line. You don't need to use ``== true``, you only need ``if can_shoot:``. Similarly, use ``if not can_shoot:`` rather than ``== false``.
  13. ::
  14. var can_shoot = true
  15. func shoot():
  16. if can_shoot:
  17. pass # Perform shooting actions here.
  18. The following code will only create a bullet if both conditions are met: action "shoot" is pressed and if ``can_shoot`` is ``true``.
  19. **Note:** ``Input.is_action_pressed("shoot")`` is also a boolean that is ``true`` when "shoot" is pressed and ``false`` when "shoot" isn't pressed.
  20. ::
  21. var can_shoot = true
  22. func shoot():
  23. if can_shoot and Input.is_action_pressed("shoot"):
  24. create_bullet()
  25. The following code will set ``can_shoot`` to ``false`` and start a timer. This will prevent player from shooting until the timer runs out. Next ``can_shoot`` will be set to ``true`` again allowing player to shoot once again.
  26. ::
  27. var can_shoot = true
  28. onready var cool_down = $CoolDownTimer
  29. func shoot():
  30. if can_shoot and Input.is_action_pressed("shoot"):
  31. create_bullet()
  32. can_shoot = false
  33. cool_down.start()
  34. func _on_CoolDownTimer_timeout():
  35. can_shoot = true
  36. Methods
  37. -------
  38. +-------------------------+----------------------------------------------------------------------------------+
  39. | :ref:`bool<class_bool>` | :ref:`bool<class_bool_method_bool>` **(** :ref:`int<class_int>` from **)** |
  40. +-------------------------+----------------------------------------------------------------------------------+
  41. | :ref:`bool<class_bool>` | :ref:`bool<class_bool_method_bool>` **(** :ref:`float<class_float>` from **)** |
  42. +-------------------------+----------------------------------------------------------------------------------+
  43. | :ref:`bool<class_bool>` | :ref:`bool<class_bool_method_bool>` **(** :ref:`String<class_String>` from **)** |
  44. +-------------------------+----------------------------------------------------------------------------------+
  45. Method Descriptions
  46. -------------------
  47. .. _class_bool_method_bool:
  48. - :ref:`bool<class_bool>` **bool** **(** :ref:`int<class_int>` from **)**
  49. Cast an :ref:`int<class_int>` value to a boolean value, this method will return ``false`` if ``0`` is passed in, and ``true`` for all other ints.
  50. ----
  51. - :ref:`bool<class_bool>` **bool** **(** :ref:`float<class_float>` from **)**
  52. Cast a :ref:`float<class_float>` value to a boolean value, this method will return ``false`` if ``0.0`` is passed in, and ``true`` for all other floats.
  53. ----
  54. - :ref:`bool<class_bool>` **bool** **(** :ref:`String<class_String>` from **)**
  55. Cast a :ref:`String<class_String>` value to a boolean value, this method will return ``false`` if ``""`` is passed in, and ``true`` for all non-empty strings.
  56. Examples: ``bool("False")`` returns ``true``, ``bool("")`` returns ``false``.
  57. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  58. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  59. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`