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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the bool.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_bool:
- bool
- ====
- Boolean built-in type.
- Description
- -----------
- Boolean is a built-in type. There are two boolean values: ``true`` and ``false``. You can think of it as a switch with on or off (1 or 0) setting. Booleans are used in programming for logic in condition statements, like ``if`` statements.
- Booleans can be directly used in ``if`` statements. The code below demonstrates this on the ``if can_shoot:`` line. You don't need to use ``== true``, you only need ``if can_shoot:``. Similarly, use ``if not can_shoot:`` rather than ``== false``.
- ::
- var can_shoot = true
-
- func shoot():
- if can_shoot:
- pass # Perform shooting actions here.
- The following code will only create a bullet if both conditions are met: action "shoot" is pressed and if ``can_shoot`` is ``true``.
- **Note:** ``Input.is_action_pressed("shoot")`` is also a boolean that is ``true`` when "shoot" is pressed and ``false`` when "shoot" isn't pressed.
- ::
- var can_shoot = true
-
- func shoot():
- if can_shoot and Input.is_action_pressed("shoot"):
- create_bullet()
- The following code will set ``can_shoot`` to ``false`` and start a timer. This will prevent player from shooting until the timer runs out. Next ``can_shoot`` will be set to ``true`` again allowing player to shoot once again.
- ::
- var can_shoot = true
- onready var cool_down = $CoolDownTimer
-
- func shoot():
- if can_shoot and Input.is_action_pressed("shoot"):
- create_bullet()
- can_shoot = false
- cool_down.start()
-
- func _on_CoolDownTimer_timeout():
- can_shoot = true
- Methods
- -------
- +-------------------------+----------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`bool<class_bool_method_bool>` **(** :ref:`int<class_int>` from **)** |
- +-------------------------+----------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`bool<class_bool_method_bool>` **(** :ref:`float<class_float>` from **)** |
- +-------------------------+----------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`bool<class_bool_method_bool>` **(** :ref:`String<class_String>` from **)** |
- +-------------------------+----------------------------------------------------------------------------------+
- Method Descriptions
- -------------------
- .. _class_bool_method_bool:
- - :ref:`bool<class_bool>` **bool** **(** :ref:`int<class_int>` from **)**
- Cast an :ref:`int<class_int>` value to a boolean value, this method will return ``false`` if ``0`` is passed in, and ``true`` for all other ints.
- ----
- - :ref:`bool<class_bool>` **bool** **(** :ref:`float<class_float>` from **)**
- Cast a :ref:`float<class_float>` value to a boolean value, this method will return ``false`` if ``0.0`` is passed in, and ``true`` for all other floats.
- ----
- - :ref:`bool<class_bool>` **bool** **(** :ref:`String<class_String>` from **)**
- Cast a :ref:`String<class_String>` value to a boolean value, this method will return ``false`` if ``""`` is passed in, and ``true`` for all non-empty strings.
- Examples: ``bool("False")`` returns ``true``, ``bool("")`` returns ``false``.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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