class_audiostreamplayer2d.rst 11 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AudioStreamPlayer2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AudioStreamPlayer2D:
  6. AudioStreamPlayer2D
  7. ===================
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Plays positional sound in 2D space.
  10. Description
  11. -----------
  12. Plays audio that dampens with distance from screen center.
  13. See also :ref:`AudioStreamPlayer<class_AudioStreamPlayer>` to play a sound non-positionally.
  14. **Note:** Hiding an ``AudioStreamPlayer2D`` node does not disable its audio output. To temporarily disable an ``AudioStreamPlayer2D``'s audio output, set :ref:`volume_db<class_AudioStreamPlayer2D_property_volume_db>` to a very low value like ``-100`` (which isn't audible to human hearing).
  15. Tutorials
  16. ---------
  17. - :doc:`../tutorials/audio/audio_streams`
  18. Properties
  19. ----------
  20. +---------------------------------------+------------------------------------------------------------------------+--------------+
  21. | :ref:`int<class_int>` | :ref:`area_mask<class_AudioStreamPlayer2D_property_area_mask>` | ``1`` |
  22. +---------------------------------------+------------------------------------------------------------------------+--------------+
  23. | :ref:`float<class_float>` | :ref:`attenuation<class_AudioStreamPlayer2D_property_attenuation>` | ``1.0`` |
  24. +---------------------------------------+------------------------------------------------------------------------+--------------+
  25. | :ref:`bool<class_bool>` | :ref:`autoplay<class_AudioStreamPlayer2D_property_autoplay>` | ``false`` |
  26. +---------------------------------------+------------------------------------------------------------------------+--------------+
  27. | :ref:`String<class_String>` | :ref:`bus<class_AudioStreamPlayer2D_property_bus>` | ``"Master"`` |
  28. +---------------------------------------+------------------------------------------------------------------------+--------------+
  29. | :ref:`float<class_float>` | :ref:`max_distance<class_AudioStreamPlayer2D_property_max_distance>` | ``2000.0`` |
  30. +---------------------------------------+------------------------------------------------------------------------+--------------+
  31. | :ref:`float<class_float>` | :ref:`pitch_scale<class_AudioStreamPlayer2D_property_pitch_scale>` | ``1.0`` |
  32. +---------------------------------------+------------------------------------------------------------------------+--------------+
  33. | :ref:`bool<class_bool>` | :ref:`playing<class_AudioStreamPlayer2D_property_playing>` | ``false`` |
  34. +---------------------------------------+------------------------------------------------------------------------+--------------+
  35. | :ref:`AudioStream<class_AudioStream>` | :ref:`stream<class_AudioStreamPlayer2D_property_stream>` | |
  36. +---------------------------------------+------------------------------------------------------------------------+--------------+
  37. | :ref:`bool<class_bool>` | :ref:`stream_paused<class_AudioStreamPlayer2D_property_stream_paused>` | ``false`` |
  38. +---------------------------------------+------------------------------------------------------------------------+--------------+
  39. | :ref:`float<class_float>` | :ref:`volume_db<class_AudioStreamPlayer2D_property_volume_db>` | ``0.0`` |
  40. +---------------------------------------+------------------------------------------------------------------------+--------------+
  41. Methods
  42. -------
  43. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  44. | :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer2D_method_get_playback_position>` **(** **)** |
  45. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  46. | :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` | :ref:`get_stream_playback<class_AudioStreamPlayer2D_method_get_stream_playback>` **(** **)** |
  47. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  48. | void | :ref:`play<class_AudioStreamPlayer2D_method_play>` **(** :ref:`float<class_float>` from_position=0.0 **)** |
  49. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  50. | void | :ref:`seek<class_AudioStreamPlayer2D_method_seek>` **(** :ref:`float<class_float>` to_position **)** |
  51. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  52. | void | :ref:`stop<class_AudioStreamPlayer2D_method_stop>` **(** **)** |
  53. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  54. Signals
  55. -------
  56. .. _class_AudioStreamPlayer2D_signal_finished:
  57. - **finished** **(** **)**
  58. Emitted when the audio stops playing.
  59. Property Descriptions
  60. ---------------------
  61. .. _class_AudioStreamPlayer2D_property_area_mask:
  62. - :ref:`int<class_int>` **area_mask**
  63. +-----------+----------------------+
  64. | *Default* | ``1`` |
  65. +-----------+----------------------+
  66. | *Setter* | set_area_mask(value) |
  67. +-----------+----------------------+
  68. | *Getter* | get_area_mask() |
  69. +-----------+----------------------+
  70. Determines which :ref:`Area2D<class_Area2D>` layers affect the sound for reverb and audio bus effects. Areas can be used to redirect :ref:`AudioStream<class_AudioStream>`\ s so that they play in a certain audio bus. An example of how you might use this is making a "water" area so that sounds played in the water are redirected through an audio bus to make them sound like they are being played underwater.
  71. ----
  72. .. _class_AudioStreamPlayer2D_property_attenuation:
  73. - :ref:`float<class_float>` **attenuation**
  74. +-----------+------------------------+
  75. | *Default* | ``1.0`` |
  76. +-----------+------------------------+
  77. | *Setter* | set_attenuation(value) |
  78. +-----------+------------------------+
  79. | *Getter* | get_attenuation() |
  80. +-----------+------------------------+
  81. Dampens audio over distance with this as an exponent.
  82. ----
  83. .. _class_AudioStreamPlayer2D_property_autoplay:
  84. - :ref:`bool<class_bool>` **autoplay**
  85. +-----------+-----------------------+
  86. | *Default* | ``false`` |
  87. +-----------+-----------------------+
  88. | *Setter* | set_autoplay(value) |
  89. +-----------+-----------------------+
  90. | *Getter* | is_autoplay_enabled() |
  91. +-----------+-----------------------+
  92. If ``true``, audio plays when added to scene tree.
  93. ----
  94. .. _class_AudioStreamPlayer2D_property_bus:
  95. - :ref:`String<class_String>` **bus**
  96. +-----------+----------------+
  97. | *Default* | ``"Master"`` |
  98. +-----------+----------------+
  99. | *Setter* | set_bus(value) |
  100. +-----------+----------------+
  101. | *Getter* | get_bus() |
  102. +-----------+----------------+
  103. Bus on which this audio is playing.
  104. ----
  105. .. _class_AudioStreamPlayer2D_property_max_distance:
  106. - :ref:`float<class_float>` **max_distance**
  107. +-----------+-------------------------+
  108. | *Default* | ``2000.0`` |
  109. +-----------+-------------------------+
  110. | *Setter* | set_max_distance(value) |
  111. +-----------+-------------------------+
  112. | *Getter* | get_max_distance() |
  113. +-----------+-------------------------+
  114. Maximum distance from which audio is still hearable.
  115. ----
  116. .. _class_AudioStreamPlayer2D_property_pitch_scale:
  117. - :ref:`float<class_float>` **pitch_scale**
  118. +-----------+------------------------+
  119. | *Default* | ``1.0`` |
  120. +-----------+------------------------+
  121. | *Setter* | set_pitch_scale(value) |
  122. +-----------+------------------------+
  123. | *Getter* | get_pitch_scale() |
  124. +-----------+------------------------+
  125. The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
  126. ----
  127. .. _class_AudioStreamPlayer2D_property_playing:
  128. - :ref:`bool<class_bool>` **playing**
  129. +-----------+--------------+
  130. | *Default* | ``false`` |
  131. +-----------+--------------+
  132. | *Getter* | is_playing() |
  133. +-----------+--------------+
  134. If ``true``, audio is playing.
  135. ----
  136. .. _class_AudioStreamPlayer2D_property_stream:
  137. - :ref:`AudioStream<class_AudioStream>` **stream**
  138. +----------+-------------------+
  139. | *Setter* | set_stream(value) |
  140. +----------+-------------------+
  141. | *Getter* | get_stream() |
  142. +----------+-------------------+
  143. The :ref:`AudioStream<class_AudioStream>` object to be played.
  144. ----
  145. .. _class_AudioStreamPlayer2D_property_stream_paused:
  146. - :ref:`bool<class_bool>` **stream_paused**
  147. +-----------+--------------------------+
  148. | *Default* | ``false`` |
  149. +-----------+--------------------------+
  150. | *Setter* | set_stream_paused(value) |
  151. +-----------+--------------------------+
  152. | *Getter* | get_stream_paused() |
  153. +-----------+--------------------------+
  154. If ``true``, the playback is paused. You can resume it by setting ``stream_paused`` to ``false``.
  155. ----
  156. .. _class_AudioStreamPlayer2D_property_volume_db:
  157. - :ref:`float<class_float>` **volume_db**
  158. +-----------+----------------------+
  159. | *Default* | ``0.0`` |
  160. +-----------+----------------------+
  161. | *Setter* | set_volume_db(value) |
  162. +-----------+----------------------+
  163. | *Getter* | get_volume_db() |
  164. +-----------+----------------------+
  165. Base volume without dampening.
  166. Method Descriptions
  167. -------------------
  168. .. _class_AudioStreamPlayer2D_method_get_playback_position:
  169. - :ref:`float<class_float>` **get_playback_position** **(** **)**
  170. Returns the position in the :ref:`AudioStream<class_AudioStream>`.
  171. ----
  172. .. _class_AudioStreamPlayer2D_method_get_stream_playback:
  173. - :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` **get_stream_playback** **(** **)**
  174. Returns the :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` object associated with this ``AudioStreamPlayer2D``.
  175. ----
  176. .. _class_AudioStreamPlayer2D_method_play:
  177. - void **play** **(** :ref:`float<class_float>` from_position=0.0 **)**
  178. Plays the audio from the given position ``from_position``, in seconds.
  179. ----
  180. .. _class_AudioStreamPlayer2D_method_seek:
  181. - void **seek** **(** :ref:`float<class_float>` to_position **)**
  182. Sets the position from which audio will be played, in seconds.
  183. ----
  184. .. _class_AudioStreamPlayer2D_method_stop:
  185. - void **stop** **(** **)**
  186. Stops the audio.
  187. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  188. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  189. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`