class_audioeffectspectrumanalyzer.rst 5.3 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AudioEffectSpectrumAnalyzer.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AudioEffectSpectrumAnalyzer:
  6. AudioEffectSpectrumAnalyzer
  7. ===========================
  8. **Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Audio effect that can be used for real-time audio visualizations.
  10. Description
  11. -----------
  12. This audio effect does not affect sound output, but can be used for real-time audio visualizations.
  13. See also :ref:`AudioStreamGenerator<class_AudioStreamGenerator>` for procedurally generating sounds.
  14. Tutorials
  15. ---------
  16. - `Audio Spectrum Demo <https://godotengine.org/asset-library/asset/528>`__
  17. - `Godot 3.2 will get new audio features <https://godotengine.org/article/godot-32-will-get-new-audio-features>`__
  18. Properties
  19. ----------
  20. +------------------------------------------------------------+--------------------------------------------------------------------------------+----------+
  21. | :ref:`float<class_float>` | :ref:`buffer_length<class_AudioEffectSpectrumAnalyzer_property_buffer_length>` | ``2.0`` |
  22. +------------------------------------------------------------+--------------------------------------------------------------------------------+----------+
  23. | :ref:`FFT_Size<enum_AudioEffectSpectrumAnalyzer_FFT_Size>` | :ref:`fft_size<class_AudioEffectSpectrumAnalyzer_property_fft_size>` | ``2`` |
  24. +------------------------------------------------------------+--------------------------------------------------------------------------------+----------+
  25. | :ref:`float<class_float>` | :ref:`tap_back_pos<class_AudioEffectSpectrumAnalyzer_property_tap_back_pos>` | ``0.01`` |
  26. +------------------------------------------------------------+--------------------------------------------------------------------------------+----------+
  27. Enumerations
  28. ------------
  29. .. _enum_AudioEffectSpectrumAnalyzer_FFT_Size:
  30. .. _class_AudioEffectSpectrumAnalyzer_constant_FFT_SIZE_256:
  31. .. _class_AudioEffectSpectrumAnalyzer_constant_FFT_SIZE_512:
  32. .. _class_AudioEffectSpectrumAnalyzer_constant_FFT_SIZE_1024:
  33. .. _class_AudioEffectSpectrumAnalyzer_constant_FFT_SIZE_2048:
  34. .. _class_AudioEffectSpectrumAnalyzer_constant_FFT_SIZE_4096:
  35. .. _class_AudioEffectSpectrumAnalyzer_constant_FFT_SIZE_MAX:
  36. enum **FFT_Size**:
  37. - **FFT_SIZE_256** = **0** --- Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.
  38. - **FFT_SIZE_512** = **1** --- Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.
  39. - **FFT_SIZE_1024** = **2** --- Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.
  40. - **FFT_SIZE_2048** = **3** --- Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.
  41. - **FFT_SIZE_4096** = **4** --- Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.
  42. - **FFT_SIZE_MAX** = **5** --- Represents the size of the :ref:`FFT_Size<enum_AudioEffectSpectrumAnalyzer_FFT_Size>` enum.
  43. Property Descriptions
  44. ---------------------
  45. .. _class_AudioEffectSpectrumAnalyzer_property_buffer_length:
  46. - :ref:`float<class_float>` **buffer_length**
  47. +-----------+--------------------------+
  48. | *Default* | ``2.0`` |
  49. +-----------+--------------------------+
  50. | *Setter* | set_buffer_length(value) |
  51. +-----------+--------------------------+
  52. | *Getter* | get_buffer_length() |
  53. +-----------+--------------------------+
  54. The length of the buffer to keep (in seconds). Higher values keep data around for longer, but require more memory.
  55. ----
  56. .. _class_AudioEffectSpectrumAnalyzer_property_fft_size:
  57. - :ref:`FFT_Size<enum_AudioEffectSpectrumAnalyzer_FFT_Size>` **fft_size**
  58. +-----------+---------------------+
  59. | *Default* | ``2`` |
  60. +-----------+---------------------+
  61. | *Setter* | set_fft_size(value) |
  62. +-----------+---------------------+
  63. | *Getter* | get_fft_size() |
  64. +-----------+---------------------+
  65. The size of the `Fast Fourier transform <https://en.wikipedia.org/wiki/Fast_Fourier_transform>`__ buffer. Higher values smooth out the spectrum analysis over time, but have greater latency. The effects of this higher latency are especially noticeable with sudden amplitude changes.
  66. ----
  67. .. _class_AudioEffectSpectrumAnalyzer_property_tap_back_pos:
  68. - :ref:`float<class_float>` **tap_back_pos**
  69. +-----------+-------------------------+
  70. | *Default* | ``0.01`` |
  71. +-----------+-------------------------+
  72. | *Setter* | set_tap_back_pos(value) |
  73. +-----------+-------------------------+
  74. | *Getter* | get_tap_back_pos() |
  75. +-----------+-------------------------+
  76. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  77. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  78. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`