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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AudioEffectReverb.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AudioEffectReverb:
- AudioEffectReverb
- =================
- **Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Adds a reverberation audio effect to an Audio bus.
- Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
- Description
- -----------
- Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
- Tutorials
- ---------
- - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
- Properties
- ----------
- +---------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`damping<class_AudioEffectReverb_property_damping>` | ``0.5`` |
- +---------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`dry<class_AudioEffectReverb_property_dry>` | ``1.0`` |
- +---------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`hipass<class_AudioEffectReverb_property_hipass>` | ``0.0`` |
- +---------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`predelay_feedback<class_AudioEffectReverb_property_predelay_feedback>` | ``0.4`` |
- +---------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`predelay_msec<class_AudioEffectReverb_property_predelay_msec>` | ``150.0`` |
- +---------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`room_size<class_AudioEffectReverb_property_room_size>` | ``0.8`` |
- +---------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`spread<class_AudioEffectReverb_property_spread>` | ``1.0`` |
- +---------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`wet<class_AudioEffectReverb_property_wet>` | ``0.5`` |
- +---------------------------+------------------------------------------------------------------------------+-----------+
- Property Descriptions
- ---------------------
- .. _class_AudioEffectReverb_property_damping:
- - :ref:`float<class_float>` **damping**
- +-----------+--------------------+
- | *Default* | ``0.5`` |
- +-----------+--------------------+
- | *Setter* | set_damping(value) |
- +-----------+--------------------+
- | *Getter* | get_damping() |
- +-----------+--------------------+
- Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
- ----
- .. _class_AudioEffectReverb_property_dry:
- - :ref:`float<class_float>` **dry**
- +-----------+----------------+
- | *Default* | ``1.0`` |
- +-----------+----------------+
- | *Setter* | set_dry(value) |
- +-----------+----------------+
- | *Getter* | get_dry() |
- +-----------+----------------+
- Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
- ----
- .. _class_AudioEffectReverb_property_hipass:
- - :ref:`float<class_float>` **hipass**
- +-----------+----------------+
- | *Default* | ``0.0`` |
- +-----------+----------------+
- | *Setter* | set_hpf(value) |
- +-----------+----------------+
- | *Getter* | get_hpf() |
- +-----------+----------------+
- High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
- ----
- .. _class_AudioEffectReverb_property_predelay_feedback:
- - :ref:`float<class_float>` **predelay_feedback**
- +-----------+------------------------------+
- | *Default* | ``0.4`` |
- +-----------+------------------------------+
- | *Setter* | set_predelay_feedback(value) |
- +-----------+------------------------------+
- | *Getter* | get_predelay_feedback() |
- +-----------+------------------------------+
- Output percent of predelay. Value can range from 0 to 1.
- ----
- .. _class_AudioEffectReverb_property_predelay_msec:
- - :ref:`float<class_float>` **predelay_msec**
- +-----------+--------------------------+
- | *Default* | ``150.0`` |
- +-----------+--------------------------+
- | *Setter* | set_predelay_msec(value) |
- +-----------+--------------------------+
- | *Getter* | get_predelay_msec() |
- +-----------+--------------------------+
- Time between the original signal and the early reflections of the reverb signal, in milliseconds.
- ----
- .. _class_AudioEffectReverb_property_room_size:
- - :ref:`float<class_float>` **room_size**
- +-----------+----------------------+
- | *Default* | ``0.8`` |
- +-----------+----------------------+
- | *Setter* | set_room_size(value) |
- +-----------+----------------------+
- | *Getter* | get_room_size() |
- +-----------+----------------------+
- Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
- ----
- .. _class_AudioEffectReverb_property_spread:
- - :ref:`float<class_float>` **spread**
- +-----------+-------------------+
- | *Default* | ``1.0`` |
- +-----------+-------------------+
- | *Setter* | set_spread(value) |
- +-----------+-------------------+
- | *Getter* | get_spread() |
- +-----------+-------------------+
- Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
- ----
- .. _class_AudioEffectReverb_property_wet:
- - :ref:`float<class_float>` **wet**
- +-----------+----------------+
- | *Default* | ``0.5`` |
- +-----------+----------------+
- | *Setter* | set_wet(value) |
- +-----------+----------------+
- | *Getter* | get_wet() |
- +-----------+----------------+
- Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|