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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AudioEffectEQ6.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AudioEffectEQ6:
- AudioEffectEQ6
- ==============
- **Inherits:** :ref:`AudioEffectEQ<class_AudioEffectEQ>` **<** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Adds a 6-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 32 Hz to 10000 Hz.
- Each frequency can be modulated between -60/+24 dB.
- Description
- -----------
- Frequency bands:
- Band 1: 32 Hz
- Band 2: 100 Hz
- Band 3: 320 Hz
- Band 4: 1000 Hz
- Band 5: 3200 Hz
- Band 6: 10000 Hz
- See also :ref:`AudioEffectEQ<class_AudioEffectEQ>`, :ref:`AudioEffectEQ10<class_AudioEffectEQ10>`, :ref:`AudioEffectEQ21<class_AudioEffectEQ21>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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