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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AudioEffectAmplify.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AudioEffectAmplify:
- AudioEffectAmplify
- ==================
- **Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Adds an amplifying audio effect to an audio bus.
- Increases or decreases the volume of the selected audio bus.
- Description
- -----------
- Increases or decreases the volume being routed through the audio bus.
- Properties
- ----------
- +---------------------------+---------------------------------------------------------------+---------+
- | :ref:`float<class_float>` | :ref:`volume_db<class_AudioEffectAmplify_property_volume_db>` | ``0.0`` |
- +---------------------------+---------------------------------------------------------------+---------+
- Property Descriptions
- ---------------------
- .. _class_AudioEffectAmplify_property_volume_db:
- - :ref:`float<class_float>` **volume_db**
- +-----------+----------------------+
- | *Default* | ``0.0`` |
- +-----------+----------------------+
- | *Setter* | set_volume_db(value) |
- +-----------+----------------------+
- | *Getter* | get_volume_db() |
- +-----------+----------------------+
- Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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