123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 |
- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AtlasTexture.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AtlasTexture:
- AtlasTexture
- ============
- **Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Crops out one part of a texture, such as a texture from a texture atlas.
- Description
- -----------
- :ref:`Texture<class_Texture>` resource that crops out one part of the :ref:`atlas<class_AtlasTexture_property_atlas>` texture, defined by :ref:`region<class_AtlasTexture_property_region>`. The main use case is cropping out textures from a texture atlas, which is a big texture file that packs multiple smaller textures. Consists of a :ref:`Texture<class_Texture>` for the :ref:`atlas<class_AtlasTexture_property_atlas>`, a :ref:`region<class_AtlasTexture_property_region>` that defines the area of :ref:`atlas<class_AtlasTexture_property_atlas>` to use, and a :ref:`margin<class_AtlasTexture_property_margin>` that defines the border width.
- ``AtlasTexture`` cannot be used in an :ref:`AnimatedTexture<class_AnimatedTexture>`, cannot be tiled in nodes such as :ref:`TextureRect<class_TextureRect>`, and does not work properly if used inside of other ``AtlasTexture`` resources. Multiple ``AtlasTexture`` resources can be used to crop multiple textures from the atlas. Using a texture atlas helps to optimize video memory costs and render calls compared to using multiple small files.
- **Note:** AtlasTextures don't support repetition. The :ref:`Texture.FLAG_REPEAT<class_Texture_constant_FLAG_REPEAT>` and :ref:`Texture.FLAG_MIRRORED_REPEAT<class_Texture_constant_FLAG_MIRRORED_REPEAT>` flags are ignored when using an AtlasTexture.
- Properties
- ----------
- +-------------------------------+-------------------------------------------------------------+---------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`atlas<class_AtlasTexture_property_atlas>` | |
- +-------------------------------+-------------------------------------------------------------+---------------------------+
- | :ref:`bool<class_bool>` | :ref:`filter_clip<class_AtlasTexture_property_filter_clip>` | ``false`` |
- +-------------------------------+-------------------------------------------------------------+---------------------------+
- | :ref:`int<class_int>` | flags | ``0`` *(parent override)* |
- +-------------------------------+-------------------------------------------------------------+---------------------------+
- | :ref:`Rect2<class_Rect2>` | :ref:`margin<class_AtlasTexture_property_margin>` | ``Rect2( 0, 0, 0, 0 )`` |
- +-------------------------------+-------------------------------------------------------------+---------------------------+
- | :ref:`Rect2<class_Rect2>` | :ref:`region<class_AtlasTexture_property_region>` | ``Rect2( 0, 0, 0, 0 )`` |
- +-------------------------------+-------------------------------------------------------------+---------------------------+
- Property Descriptions
- ---------------------
- .. _class_AtlasTexture_property_atlas:
- - :ref:`Texture<class_Texture>` **atlas**
- +----------+------------------+
- | *Setter* | set_atlas(value) |
- +----------+------------------+
- | *Getter* | get_atlas() |
- +----------+------------------+
- The texture that contains the atlas. Can be any :ref:`Texture<class_Texture>` subtype.
- ----
- .. _class_AtlasTexture_property_filter_clip:
- - :ref:`bool<class_bool>` **filter_clip**
- +-----------+------------------------+
- | *Default* | ``false`` |
- +-----------+------------------------+
- | *Setter* | set_filter_clip(value) |
- +-----------+------------------------+
- | *Getter* | has_filter_clip() |
- +-----------+------------------------+
- If ``true``, clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
- ----
- .. _class_AtlasTexture_property_margin:
- - :ref:`Rect2<class_Rect2>` **margin**
- +-----------+-------------------------+
- | *Default* | ``Rect2( 0, 0, 0, 0 )`` |
- +-----------+-------------------------+
- | *Setter* | set_margin(value) |
- +-----------+-------------------------+
- | *Getter* | get_margin() |
- +-----------+-------------------------+
- The margin around the region. The :ref:`Rect2<class_Rect2>`'s :ref:`Rect2.size<class_Rect2_property_size>` parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin.
- ----
- .. _class_AtlasTexture_property_region:
- - :ref:`Rect2<class_Rect2>` **region**
- +-----------+-------------------------+
- | *Default* | ``Rect2( 0, 0, 0, 0 )`` |
- +-----------+-------------------------+
- | *Setter* | set_region(value) |
- +-----------+-------------------------+
- | *Getter* | get_region() |
- +-----------+-------------------------+
- The AtlasTexture's used region.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|