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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AnimationTree.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AnimationTree:
- AnimationTree
- =============
- **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- A node to be used for advanced animation transitions in an :ref:`AnimationPlayer<class_AnimationPlayer>`.
- Description
- -----------
- A node to be used for advanced animation transitions in an :ref:`AnimationPlayer<class_AnimationPlayer>`.
- **Note:** When linked with an :ref:`AnimationPlayer<class_AnimationPlayer>`, several properties and methods of the corresponding :ref:`AnimationPlayer<class_AnimationPlayer>` will not function as expected. Playback and transitions should be handled using only the ``AnimationTree`` and its constituent :ref:`AnimationNode<class_AnimationNode>`\ (s). The :ref:`AnimationPlayer<class_AnimationPlayer>` node should be used solely for adding, deleting, and editing animations.
- Tutorials
- ---------
- - :doc:`../tutorials/animation/animation_tree`
- - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
- Properties
- ----------
- +----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
- | :ref:`bool<class_bool>` | :ref:`active<class_AnimationTree_property_active>` | ``false`` |
- +----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`anim_player<class_AnimationTree_property_anim_player>` | ``NodePath("")`` |
- +----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
- | :ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` | :ref:`process_mode<class_AnimationTree_property_process_mode>` | ``1`` |
- +----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`root_motion_track<class_AnimationTree_property_root_motion_track>` | ``NodePath("")`` |
- +----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
- | :ref:`AnimationNode<class_AnimationNode>` | :ref:`tree_root<class_AnimationTree_property_tree_root>` | |
- +----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
- Methods
- -------
- +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`advance<class_AnimationTree_method_advance>` **(** :ref:`float<class_float>` delta **)** |
- +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Transform<class_Transform>` | :ref:`get_root_motion_transform<class_AnimationTree_method_get_root_motion_transform>` **(** **)** |const| |
- +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rename_parameter<class_AnimationTree_method_rename_parameter>` **(** :ref:`String<class_String>` old_name, :ref:`String<class_String>` new_name **)** |
- +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Enumerations
- ------------
- .. _enum_AnimationTree_AnimationProcessMode:
- .. _class_AnimationTree_constant_ANIMATION_PROCESS_PHYSICS:
- .. _class_AnimationTree_constant_ANIMATION_PROCESS_IDLE:
- .. _class_AnimationTree_constant_ANIMATION_PROCESS_MANUAL:
- enum **AnimationProcessMode**:
- - **ANIMATION_PROCESS_PHYSICS** = **0** --- The animations will progress during the physics frame (i.e. :ref:`Node._physics_process<class_Node_method__physics_process>`).
- - **ANIMATION_PROCESS_IDLE** = **1** --- The animations will progress during the idle frame (i.e. :ref:`Node._process<class_Node_method__process>`).
- - **ANIMATION_PROCESS_MANUAL** = **2** --- The animations will only progress manually (see :ref:`advance<class_AnimationTree_method_advance>`).
- Property Descriptions
- ---------------------
- .. _class_AnimationTree_property_active:
- - :ref:`bool<class_bool>` **active**
- +-----------+-------------------+
- | *Default* | ``false`` |
- +-----------+-------------------+
- | *Setter* | set_active(value) |
- +-----------+-------------------+
- | *Getter* | is_active() |
- +-----------+-------------------+
- If ``true``, the ``AnimationTree`` will be processing.
- ----
- .. _class_AnimationTree_property_anim_player:
- - :ref:`NodePath<class_NodePath>` **anim_player**
- +-----------+-----------------------------+
- | *Default* | ``NodePath("")`` |
- +-----------+-----------------------------+
- | *Setter* | set_animation_player(value) |
- +-----------+-----------------------------+
- | *Getter* | get_animation_player() |
- +-----------+-----------------------------+
- The path to the :ref:`AnimationPlayer<class_AnimationPlayer>` used for animating.
- ----
- .. _class_AnimationTree_property_process_mode:
- - :ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` **process_mode**
- +-----------+-------------------------+
- | *Default* | ``1`` |
- +-----------+-------------------------+
- | *Setter* | set_process_mode(value) |
- +-----------+-------------------------+
- | *Getter* | get_process_mode() |
- +-----------+-------------------------+
- The process mode of this ``AnimationTree``. See :ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` for available modes.
- ----
- .. _class_AnimationTree_property_root_motion_track:
- - :ref:`NodePath<class_NodePath>` **root_motion_track**
- +-----------+------------------------------+
- | *Default* | ``NodePath("")`` |
- +-----------+------------------------------+
- | *Setter* | set_root_motion_track(value) |
- +-----------+------------------------------+
- | *Getter* | get_root_motion_track() |
- +-----------+------------------------------+
- The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by ``":"``. For example, ``"character/skeleton:ankle"`` or ``"character/mesh:transform/local"``.
- If the track has type :ref:`Animation.TYPE_TRANSFORM<class_Animation_constant_TYPE_TRANSFORM>`, the transformation will be cancelled visually, and the animation will appear to stay in place. See also :ref:`get_root_motion_transform<class_AnimationTree_method_get_root_motion_transform>` and :ref:`RootMotionView<class_RootMotionView>`.
- ----
- .. _class_AnimationTree_property_tree_root:
- - :ref:`AnimationNode<class_AnimationNode>` **tree_root**
- +----------+----------------------+
- | *Setter* | set_tree_root(value) |
- +----------+----------------------+
- | *Getter* | get_tree_root() |
- +----------+----------------------+
- The root animation node of this ``AnimationTree``. See :ref:`AnimationNode<class_AnimationNode>`.
- Method Descriptions
- -------------------
- .. _class_AnimationTree_method_advance:
- - void **advance** **(** :ref:`float<class_float>` delta **)**
- Manually advance the animations by the specified time (in seconds).
- ----
- .. _class_AnimationTree_method_get_root_motion_transform:
- - :ref:`Transform<class_Transform>` **get_root_motion_transform** **(** **)** |const|
- Retrieve the motion of the :ref:`root_motion_track<class_AnimationTree_property_root_motion_track>` as a :ref:`Transform<class_Transform>` that can be used elsewhere. If :ref:`root_motion_track<class_AnimationTree_property_root_motion_track>` is not a path to a track of type :ref:`Animation.TYPE_TRANSFORM<class_Animation_constant_TYPE_TRANSFORM>`, returns an identity transformation. See also :ref:`root_motion_track<class_AnimationTree_property_root_motion_track>` and :ref:`RootMotionView<class_RootMotionView>`.
- ----
- .. _class_AnimationTree_method_rename_parameter:
- - void **rename_parameter** **(** :ref:`String<class_String>` old_name, :ref:`String<class_String>` new_name **)**
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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