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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AnimationNodeOneShot.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AnimationNodeOneShot:
- AnimationNodeOneShot
- ====================
- **Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Plays an animation once in :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
- Description
- -----------
- A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters.
- Tutorials
- ---------
- - :doc:`../tutorials/animation/animation_tree`
- - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
- Properties
- ----------
- +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`autorestart<class_AnimationNodeOneShot_property_autorestart>` | ``false`` |
- +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`autorestart_delay<class_AnimationNodeOneShot_property_autorestart_delay>` | ``1.0`` |
- +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`autorestart_random_delay<class_AnimationNodeOneShot_property_autorestart_random_delay>` | ``0.0`` |
- +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`fadein_time<class_AnimationNodeOneShot_property_fadein_time>` | ``0.1`` |
- +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`fadeout_time<class_AnimationNodeOneShot_property_fadeout_time>` | ``0.1`` |
- +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
- | :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` | :ref:`mix_mode<class_AnimationNodeOneShot_property_mix_mode>` | ``0`` |
- +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeOneShot_property_sync>` | ``false`` |
- +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
- Enumerations
- ------------
- .. _enum_AnimationNodeOneShot_MixMode:
- .. _class_AnimationNodeOneShot_constant_MIX_MODE_BLEND:
- .. _class_AnimationNodeOneShot_constant_MIX_MODE_ADD:
- enum **MixMode**:
- - **MIX_MODE_BLEND** = **0**
- - **MIX_MODE_ADD** = **1**
- Property Descriptions
- ---------------------
- .. _class_AnimationNodeOneShot_property_autorestart:
- - :ref:`bool<class_bool>` **autorestart**
- +-----------+------------------------+
- | *Default* | ``false`` |
- +-----------+------------------------+
- | *Setter* | set_autorestart(value) |
- +-----------+------------------------+
- | *Getter* | has_autorestart() |
- +-----------+------------------------+
- If ``true``, the sub-animation will restart automatically after finishing.
- ----
- .. _class_AnimationNodeOneShot_property_autorestart_delay:
- - :ref:`float<class_float>` **autorestart_delay**
- +-----------+------------------------------+
- | *Default* | ``1.0`` |
- +-----------+------------------------------+
- | *Setter* | set_autorestart_delay(value) |
- +-----------+------------------------------+
- | *Getter* | get_autorestart_delay() |
- +-----------+------------------------------+
- The delay after which the automatic restart is triggered, in seconds.
- ----
- .. _class_AnimationNodeOneShot_property_autorestart_random_delay:
- - :ref:`float<class_float>` **autorestart_random_delay**
- +-----------+-------------------------------------+
- | *Default* | ``0.0`` |
- +-----------+-------------------------------------+
- | *Setter* | set_autorestart_random_delay(value) |
- +-----------+-------------------------------------+
- | *Getter* | get_autorestart_random_delay() |
- +-----------+-------------------------------------+
- If :ref:`autorestart<class_AnimationNodeOneShot_property_autorestart>` is ``true``, a random additional delay (in seconds) between 0 and this value will be added to :ref:`autorestart_delay<class_AnimationNodeOneShot_property_autorestart_delay>`.
- ----
- .. _class_AnimationNodeOneShot_property_fadein_time:
- - :ref:`float<class_float>` **fadein_time**
- +-----------+------------------------+
- | *Default* | ``0.1`` |
- +-----------+------------------------+
- | *Setter* | set_fadein_time(value) |
- +-----------+------------------------+
- | *Getter* | get_fadein_time() |
- +-----------+------------------------+
- ----
- .. _class_AnimationNodeOneShot_property_fadeout_time:
- - :ref:`float<class_float>` **fadeout_time**
- +-----------+-------------------------+
- | *Default* | ``0.1`` |
- +-----------+-------------------------+
- | *Setter* | set_fadeout_time(value) |
- +-----------+-------------------------+
- | *Getter* | get_fadeout_time() |
- +-----------+-------------------------+
- ----
- .. _class_AnimationNodeOneShot_property_mix_mode:
- - :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` **mix_mode**
- +-----------+---------------------+
- | *Default* | ``0`` |
- +-----------+---------------------+
- | *Setter* | set_mix_mode(value) |
- +-----------+---------------------+
- | *Getter* | get_mix_mode() |
- +-----------+---------------------+
- ----
- .. _class_AnimationNodeOneShot_property_sync:
- - :ref:`bool<class_bool>` **sync**
- +-----------+---------------------+
- | *Default* | ``false`` |
- +-----------+---------------------+
- | *Setter* | set_use_sync(value) |
- +-----------+---------------------+
- | *Getter* | is_using_sync() |
- +-----------+---------------------+
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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