class_animationnodeblendtree.rst 10 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AnimationNodeBlendTree.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AnimationNodeBlendTree:
  6. AnimationNodeBlendTree
  7. ======================
  8. **Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. :ref:`AnimationTree<class_AnimationTree>` node resource that contains many blend type nodes.
  10. Description
  11. -----------
  12. This node may contain a sub-tree of any other blend type nodes, such as mix, blend2, blend3, one shot, etc. This is one of the most commonly used roots.
  13. Tutorials
  14. ---------
  15. - :doc:`../tutorials/animation/animation_tree`
  16. Properties
  17. ----------
  18. +-------------------------------+-------------------------------------------------------------------------+---------------------+
  19. | :ref:`Vector2<class_Vector2>` | :ref:`graph_offset<class_AnimationNodeBlendTree_property_graph_offset>` | ``Vector2( 0, 0 )`` |
  20. +-------------------------------+-------------------------------------------------------------------------+---------------------+
  21. Methods
  22. -------
  23. +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | void | :ref:`add_node<class_AnimationNodeBlendTree_method_add_node>` **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`Vector2<class_Vector2>` position=Vector2( 0, 0 ) **)** |
  25. +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | void | :ref:`connect_node<class_AnimationNodeBlendTree_method_connect_node>` **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index, :ref:`String<class_String>` output_node **)** |
  27. +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | void | :ref:`disconnect_node<class_AnimationNodeBlendTree_method_disconnect_node>` **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index **)** |
  29. +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`AnimationNode<class_AnimationNode>` | :ref:`get_node<class_AnimationNodeBlendTree_method_get_node>` **(** :ref:`String<class_String>` name **)** |const| |
  31. +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`Vector2<class_Vector2>` | :ref:`get_node_position<class_AnimationNodeBlendTree_method_get_node_position>` **(** :ref:`String<class_String>` name **)** |const| |
  33. +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`bool<class_bool>` | :ref:`has_node<class_AnimationNodeBlendTree_method_has_node>` **(** :ref:`String<class_String>` name **)** |const| |
  35. +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | void | :ref:`remove_node<class_AnimationNodeBlendTree_method_remove_node>` **(** :ref:`String<class_String>` name **)** |
  37. +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | void | :ref:`rename_node<class_AnimationNodeBlendTree_method_rename_node>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` new_name **)** |
  39. +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | void | :ref:`set_node_position<class_AnimationNodeBlendTree_method_set_node_position>` **(** :ref:`String<class_String>` name, :ref:`Vector2<class_Vector2>` position **)** |
  41. +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. Constants
  43. ---------
  44. .. _class_AnimationNodeBlendTree_constant_CONNECTION_OK:
  45. .. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_INPUT:
  46. .. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_INPUT_INDEX:
  47. .. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_OUTPUT:
  48. .. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_SAME_NODE:
  49. .. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_CONNECTION_EXISTS:
  50. - **CONNECTION_OK** = **0** --- The connection was successful.
  51. - **CONNECTION_ERROR_NO_INPUT** = **1** --- The input node is ``null``.
  52. - **CONNECTION_ERROR_NO_INPUT_INDEX** = **2** --- The specified input port is out of range.
  53. - **CONNECTION_ERROR_NO_OUTPUT** = **3** --- The output node is ``null``.
  54. - **CONNECTION_ERROR_SAME_NODE** = **4** --- Input and output nodes are the same.
  55. - **CONNECTION_ERROR_CONNECTION_EXISTS** = **5** --- The specified connection already exists.
  56. Property Descriptions
  57. ---------------------
  58. .. _class_AnimationNodeBlendTree_property_graph_offset:
  59. - :ref:`Vector2<class_Vector2>` **graph_offset**
  60. +-----------+-------------------------+
  61. | *Default* | ``Vector2( 0, 0 )`` |
  62. +-----------+-------------------------+
  63. | *Setter* | set_graph_offset(value) |
  64. +-----------+-------------------------+
  65. | *Getter* | get_graph_offset() |
  66. +-----------+-------------------------+
  67. The global offset of all sub-nodes.
  68. Method Descriptions
  69. -------------------
  70. .. _class_AnimationNodeBlendTree_method_add_node:
  71. - void **add_node** **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`Vector2<class_Vector2>` position=Vector2( 0, 0 ) **)**
  72. Adds an :ref:`AnimationNode<class_AnimationNode>` at the given ``position``. The ``name`` is used to identify the created sub-node later.
  73. ----
  74. .. _class_AnimationNodeBlendTree_method_connect_node:
  75. - void **connect_node** **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index, :ref:`String<class_String>` output_node **)**
  76. Connects the output of an :ref:`AnimationNode<class_AnimationNode>` as input for another :ref:`AnimationNode<class_AnimationNode>`, at the input port specified by ``input_index``.
  77. ----
  78. .. _class_AnimationNodeBlendTree_method_disconnect_node:
  79. - void **disconnect_node** **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index **)**
  80. Disconnects the node connected to the specified input.
  81. ----
  82. .. _class_AnimationNodeBlendTree_method_get_node:
  83. - :ref:`AnimationNode<class_AnimationNode>` **get_node** **(** :ref:`String<class_String>` name **)** |const|
  84. Returns the sub-node with the specified ``name``.
  85. ----
  86. .. _class_AnimationNodeBlendTree_method_get_node_position:
  87. - :ref:`Vector2<class_Vector2>` **get_node_position** **(** :ref:`String<class_String>` name **)** |const|
  88. Returns the position of the sub-node with the specified ``name``.
  89. ----
  90. .. _class_AnimationNodeBlendTree_method_has_node:
  91. - :ref:`bool<class_bool>` **has_node** **(** :ref:`String<class_String>` name **)** |const|
  92. Returns ``true`` if a sub-node with specified ``name`` exists.
  93. ----
  94. .. _class_AnimationNodeBlendTree_method_remove_node:
  95. - void **remove_node** **(** :ref:`String<class_String>` name **)**
  96. Removes a sub-node.
  97. ----
  98. .. _class_AnimationNodeBlendTree_method_rename_node:
  99. - void **rename_node** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` new_name **)**
  100. Changes the name of a sub-node.
  101. ----
  102. .. _class_AnimationNodeBlendTree_method_set_node_position:
  103. - void **set_node_position** **(** :ref:`String<class_String>` name, :ref:`Vector2<class_Vector2>` position **)**
  104. Modifies the position of a sub-node.
  105. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  106. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  107. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`