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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AnimationNodeBlendTree.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AnimationNodeBlendTree:
- AnimationNodeBlendTree
- ======================
- **Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- :ref:`AnimationTree<class_AnimationTree>` node resource that contains many blend type nodes.
- Description
- -----------
- This node may contain a sub-tree of any other blend type nodes, such as mix, blend2, blend3, one shot, etc. This is one of the most commonly used roots.
- Tutorials
- ---------
- - :doc:`../tutorials/animation/animation_tree`
- Properties
- ----------
- +-------------------------------+-------------------------------------------------------------------------+---------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`graph_offset<class_AnimationNodeBlendTree_property_graph_offset>` | ``Vector2( 0, 0 )`` |
- +-------------------------------+-------------------------------------------------------------------------+---------------------+
- Methods
- -------
- +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_node<class_AnimationNodeBlendTree_method_add_node>` **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`Vector2<class_Vector2>` position=Vector2( 0, 0 ) **)** |
- +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`connect_node<class_AnimationNodeBlendTree_method_connect_node>` **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index, :ref:`String<class_String>` output_node **)** |
- +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`disconnect_node<class_AnimationNodeBlendTree_method_disconnect_node>` **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index **)** |
- +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`AnimationNode<class_AnimationNode>` | :ref:`get_node<class_AnimationNodeBlendTree_method_get_node>` **(** :ref:`String<class_String>` name **)** |const| |
- +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`get_node_position<class_AnimationNodeBlendTree_method_get_node_position>` **(** :ref:`String<class_String>` name **)** |const| |
- +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_node<class_AnimationNodeBlendTree_method_has_node>` **(** :ref:`String<class_String>` name **)** |const| |
- +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_node<class_AnimationNodeBlendTree_method_remove_node>` **(** :ref:`String<class_String>` name **)** |
- +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rename_node<class_AnimationNodeBlendTree_method_rename_node>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` new_name **)** |
- +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_node_position<class_AnimationNodeBlendTree_method_set_node_position>` **(** :ref:`String<class_String>` name, :ref:`Vector2<class_Vector2>` position **)** |
- +-------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Constants
- ---------
- .. _class_AnimationNodeBlendTree_constant_CONNECTION_OK:
- .. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_INPUT:
- .. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_INPUT_INDEX:
- .. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_NO_OUTPUT:
- .. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_SAME_NODE:
- .. _class_AnimationNodeBlendTree_constant_CONNECTION_ERROR_CONNECTION_EXISTS:
- - **CONNECTION_OK** = **0** --- The connection was successful.
- - **CONNECTION_ERROR_NO_INPUT** = **1** --- The input node is ``null``.
- - **CONNECTION_ERROR_NO_INPUT_INDEX** = **2** --- The specified input port is out of range.
- - **CONNECTION_ERROR_NO_OUTPUT** = **3** --- The output node is ``null``.
- - **CONNECTION_ERROR_SAME_NODE** = **4** --- Input and output nodes are the same.
- - **CONNECTION_ERROR_CONNECTION_EXISTS** = **5** --- The specified connection already exists.
- Property Descriptions
- ---------------------
- .. _class_AnimationNodeBlendTree_property_graph_offset:
- - :ref:`Vector2<class_Vector2>` **graph_offset**
- +-----------+-------------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+-------------------------+
- | *Setter* | set_graph_offset(value) |
- +-----------+-------------------------+
- | *Getter* | get_graph_offset() |
- +-----------+-------------------------+
- The global offset of all sub-nodes.
- Method Descriptions
- -------------------
- .. _class_AnimationNodeBlendTree_method_add_node:
- - void **add_node** **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`Vector2<class_Vector2>` position=Vector2( 0, 0 ) **)**
- Adds an :ref:`AnimationNode<class_AnimationNode>` at the given ``position``. The ``name`` is used to identify the created sub-node later.
- ----
- .. _class_AnimationNodeBlendTree_method_connect_node:
- - void **connect_node** **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index, :ref:`String<class_String>` output_node **)**
- Connects the output of an :ref:`AnimationNode<class_AnimationNode>` as input for another :ref:`AnimationNode<class_AnimationNode>`, at the input port specified by ``input_index``.
- ----
- .. _class_AnimationNodeBlendTree_method_disconnect_node:
- - void **disconnect_node** **(** :ref:`String<class_String>` input_node, :ref:`int<class_int>` input_index **)**
- Disconnects the node connected to the specified input.
- ----
- .. _class_AnimationNodeBlendTree_method_get_node:
- - :ref:`AnimationNode<class_AnimationNode>` **get_node** **(** :ref:`String<class_String>` name **)** |const|
- Returns the sub-node with the specified ``name``.
- ----
- .. _class_AnimationNodeBlendTree_method_get_node_position:
- - :ref:`Vector2<class_Vector2>` **get_node_position** **(** :ref:`String<class_String>` name **)** |const|
- Returns the position of the sub-node with the specified ``name``.
- ----
- .. _class_AnimationNodeBlendTree_method_has_node:
- - :ref:`bool<class_bool>` **has_node** **(** :ref:`String<class_String>` name **)** |const|
- Returns ``true`` if a sub-node with specified ``name`` exists.
- ----
- .. _class_AnimationNodeBlendTree_method_remove_node:
- - void **remove_node** **(** :ref:`String<class_String>` name **)**
- Removes a sub-node.
- ----
- .. _class_AnimationNodeBlendTree_method_rename_node:
- - void **rename_node** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` new_name **)**
- Changes the name of a sub-node.
- ----
- .. _class_AnimationNodeBlendTree_method_set_node_position:
- - void **set_node_position** **(** :ref:`String<class_String>` name, :ref:`Vector2<class_Vector2>` position **)**
- Modifies the position of a sub-node.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|