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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AnimationNode.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AnimationNode:
- AnimationNode
- =============
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`AnimationNodeAdd2<class_AnimationNodeAdd2>`, :ref:`AnimationNodeAdd3<class_AnimationNodeAdd3>`, :ref:`AnimationNodeBlend2<class_AnimationNodeBlend2>`, :ref:`AnimationNodeBlend3<class_AnimationNodeBlend3>`, :ref:`AnimationNodeOneShot<class_AnimationNodeOneShot>`, :ref:`AnimationNodeOutput<class_AnimationNodeOutput>`, :ref:`AnimationNodeTimeScale<class_AnimationNodeTimeScale>`, :ref:`AnimationNodeTimeSeek<class_AnimationNodeTimeSeek>`, :ref:`AnimationNodeTransition<class_AnimationNodeTransition>`, :ref:`AnimationRootNode<class_AnimationRootNode>`
- Base resource for :ref:`AnimationTree<class_AnimationTree>` nodes.
- Description
- -----------
- Base resource for :ref:`AnimationTree<class_AnimationTree>` nodes. In general, it's not used directly, but you can create custom ones with custom blending formulas.
- Inherit this when creating nodes mainly for use in :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`, otherwise :ref:`AnimationRootNode<class_AnimationRootNode>` should be used instead.
- Tutorials
- ---------
- - :doc:`../tutorials/animation/animation_tree`
- Properties
- ----------
- +-------------------------+--------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`filter_enabled<class_AnimationNode_property_filter_enabled>` |
- +-------------------------+--------------------------------------------------------------------+
- Methods
- -------
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_input<class_AnimationNode_method_add_input>` **(** :ref:`String<class_String>` name **)** |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`blend_animation<class_AnimationNode_method_blend_animation>` **(** :ref:`String<class_String>` animation, :ref:`float<class_float>` time, :ref:`float<class_float>` delta, :ref:`bool<class_bool>` seeked, :ref:`float<class_float>` blend **)** |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`blend_input<class_AnimationNode_method_blend_input>` **(** :ref:`int<class_int>` input_index, :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek, :ref:`float<class_float>` blend, :ref:`FilterAction<enum_AnimationNode_FilterAction>` filter=0, :ref:`bool<class_bool>` optimize=true **)** |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`blend_node<class_AnimationNode_method_blend_node>` **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek, :ref:`float<class_float>` blend, :ref:`FilterAction<enum_AnimationNode_FilterAction>` filter=0, :ref:`bool<class_bool>` optimize=true **)** |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_caption<class_AnimationNode_method_get_caption>` **(** **)** |virtual| |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Object<class_Object>` | :ref:`get_child_by_name<class_AnimationNode_method_get_child_by_name>` **(** :ref:`String<class_String>` name **)** |virtual| |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`get_child_nodes<class_AnimationNode_method_get_child_nodes>` **(** **)** |virtual| |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_input_count<class_AnimationNode_method_get_input_count>` **(** **)** |const| |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_input_name<class_AnimationNode_method_get_input_name>` **(** :ref:`int<class_int>` input **)** |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`get_parameter<class_AnimationNode_method_get_parameter>` **(** :ref:`String<class_String>` name **)** |const| |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`get_parameter_default_value<class_AnimationNode_method_get_parameter_default_value>` **(** :ref:`String<class_String>` name **)** |virtual| |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`get_parameter_list<class_AnimationNode_method_get_parameter_list>` **(** **)** |virtual| |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`has_filter<class_AnimationNode_method_has_filter>` **(** **)** |virtual| |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_path_filtered<class_AnimationNode_method_is_path_filtered>` **(** :ref:`NodePath<class_NodePath>` path **)** |const| |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`process<class_AnimationNode_method_process>` **(** :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek **)** |virtual| |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_input<class_AnimationNode_method_remove_input>` **(** :ref:`int<class_int>` index **)** |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_filter_path<class_AnimationNode_method_set_filter_path>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enable **)** |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_parameter<class_AnimationNode_method_set_parameter>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
- +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_AnimationNode_signal_removed_from_graph:
- - **removed_from_graph** **(** **)**
- Emitted when the node was removed from the graph.
- ----
- .. _class_AnimationNode_signal_tree_changed:
- - **tree_changed** **(** **)**
- Emitted by nodes that inherit from this class and that have an internal tree when one of their nodes changes. The nodes that emit this signal are :ref:`AnimationNodeBlendSpace1D<class_AnimationNodeBlendSpace1D>`, :ref:`AnimationNodeBlendSpace2D<class_AnimationNodeBlendSpace2D>`, :ref:`AnimationNodeStateMachine<class_AnimationNodeStateMachine>`, and :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
- Enumerations
- ------------
- .. _enum_AnimationNode_FilterAction:
- .. _class_AnimationNode_constant_FILTER_IGNORE:
- .. _class_AnimationNode_constant_FILTER_PASS:
- .. _class_AnimationNode_constant_FILTER_STOP:
- .. _class_AnimationNode_constant_FILTER_BLEND:
- enum **FilterAction**:
- - **FILTER_IGNORE** = **0** --- Do not use filtering.
- - **FILTER_PASS** = **1** --- Paths matching the filter will be allowed to pass.
- - **FILTER_STOP** = **2** --- Paths matching the filter will be discarded.
- - **FILTER_BLEND** = **3** --- Paths matching the filter will be blended (by the blend value).
- Property Descriptions
- ---------------------
- .. _class_AnimationNode_property_filter_enabled:
- - :ref:`bool<class_bool>` **filter_enabled**
- +----------+---------------------------+
- | *Setter* | set_filter_enabled(value) |
- +----------+---------------------------+
- | *Getter* | is_filter_enabled() |
- +----------+---------------------------+
- If ``true``, filtering is enabled.
- Method Descriptions
- -------------------
- .. _class_AnimationNode_method_add_input:
- - void **add_input** **(** :ref:`String<class_String>` name **)**
- Adds an input to the node. This is only useful for nodes created for use in an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
- ----
- .. _class_AnimationNode_method_blend_animation:
- - void **blend_animation** **(** :ref:`String<class_String>` animation, :ref:`float<class_float>` time, :ref:`float<class_float>` delta, :ref:`bool<class_bool>` seeked, :ref:`float<class_float>` blend **)**
- Blend an animation by ``blend`` amount (name must be valid in the linked :ref:`AnimationPlayer<class_AnimationPlayer>`). A ``time`` and ``delta`` may be passed, as well as whether ``seek`` happened.
- ----
- .. _class_AnimationNode_method_blend_input:
- - :ref:`float<class_float>` **blend_input** **(** :ref:`int<class_int>` input_index, :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek, :ref:`float<class_float>` blend, :ref:`FilterAction<enum_AnimationNode_FilterAction>` filter=0, :ref:`bool<class_bool>` optimize=true **)**
- Blend an input. This is only useful for nodes created for an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. The ``time`` parameter is a relative delta, unless ``seek`` is ``true``, in which case it is absolute. A filter mode may be optionally passed (see :ref:`FilterAction<enum_AnimationNode_FilterAction>` for options).
- ----
- .. _class_AnimationNode_method_blend_node:
- - :ref:`float<class_float>` **blend_node** **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek, :ref:`float<class_float>` blend, :ref:`FilterAction<enum_AnimationNode_FilterAction>` filter=0, :ref:`bool<class_bool>` optimize=true **)**
- Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from :ref:`AnimationRootNode<class_AnimationRootNode>` instead, else editors will not display your node for addition.
- ----
- .. _class_AnimationNode_method_get_caption:
- - :ref:`String<class_String>` **get_caption** **(** **)** |virtual|
- Gets the text caption for this node (used by some editors).
- ----
- .. _class_AnimationNode_method_get_child_by_name:
- - :ref:`Object<class_Object>` **get_child_by_name** **(** :ref:`String<class_String>` name **)** |virtual|
- Gets a child node by index (used by editors inheriting from :ref:`AnimationRootNode<class_AnimationRootNode>`).
- ----
- .. _class_AnimationNode_method_get_child_nodes:
- - :ref:`Dictionary<class_Dictionary>` **get_child_nodes** **(** **)** |virtual|
- Gets all children nodes in order as a ``name: node`` dictionary. Only useful when inheriting :ref:`AnimationRootNode<class_AnimationRootNode>`.
- ----
- .. _class_AnimationNode_method_get_input_count:
- - :ref:`int<class_int>` **get_input_count** **(** **)** |const|
- Amount of inputs in this node, only useful for nodes that go into :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
- ----
- .. _class_AnimationNode_method_get_input_name:
- - :ref:`String<class_String>` **get_input_name** **(** :ref:`int<class_int>` input **)**
- Gets the name of an input by index.
- ----
- .. _class_AnimationNode_method_get_parameter:
- - :ref:`Variant<class_Variant>` **get_parameter** **(** :ref:`String<class_String>` name **)** |const|
- Gets the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
- ----
- .. _class_AnimationNode_method_get_parameter_default_value:
- - :ref:`Variant<class_Variant>` **get_parameter_default_value** **(** :ref:`String<class_String>` name **)** |virtual|
- Gets the default value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
- ----
- .. _class_AnimationNode_method_get_parameter_list:
- - :ref:`Array<class_Array>` **get_parameter_list** **(** **)** |virtual|
- Gets the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to :ref:`Object.get_property_list<class_Object_method_get_property_list>`.
- ----
- .. _class_AnimationNode_method_has_filter:
- - :ref:`String<class_String>` **has_filter** **(** **)** |virtual|
- Returns ``true`` whether you want the blend tree editor to display filter editing on this node.
- ----
- .. _class_AnimationNode_method_is_path_filtered:
- - :ref:`bool<class_bool>` **is_path_filtered** **(** :ref:`NodePath<class_NodePath>` path **)** |const|
- Returns whether the given path is filtered.
- ----
- .. _class_AnimationNode_method_process:
- - void **process** **(** :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek **)** |virtual|
- User-defined callback called when a custom node is processed. The ``time`` parameter is a relative delta, unless ``seek`` is ``true``, in which case it is absolute.
- Here, call the :ref:`blend_input<class_AnimationNode_method_blend_input>`, :ref:`blend_node<class_AnimationNode_method_blend_node>` or :ref:`blend_animation<class_AnimationNode_method_blend_animation>` functions. You can also use :ref:`get_parameter<class_AnimationNode_method_get_parameter>` and :ref:`set_parameter<class_AnimationNode_method_set_parameter>` to modify local memory.
- This function should return the time left for the current animation to finish (if unsure, pass the value from the main blend being called).
- ----
- .. _class_AnimationNode_method_remove_input:
- - void **remove_input** **(** :ref:`int<class_int>` index **)**
- Removes an input, call this only when inactive.
- ----
- .. _class_AnimationNode_method_set_filter_path:
- - void **set_filter_path** **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enable **)**
- Adds or removes a path for the filter.
- ----
- .. _class_AnimationNode_method_set_parameter:
- - void **set_parameter** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
- Sets a custom parameter. These are used as local memory, because resources can be reused across the tree or scenes.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|