class_animationnode.rst 24 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AnimationNode.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AnimationNode:
  6. AnimationNode
  7. =============
  8. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`AnimationNodeAdd2<class_AnimationNodeAdd2>`, :ref:`AnimationNodeAdd3<class_AnimationNodeAdd3>`, :ref:`AnimationNodeBlend2<class_AnimationNodeBlend2>`, :ref:`AnimationNodeBlend3<class_AnimationNodeBlend3>`, :ref:`AnimationNodeOneShot<class_AnimationNodeOneShot>`, :ref:`AnimationNodeOutput<class_AnimationNodeOutput>`, :ref:`AnimationNodeTimeScale<class_AnimationNodeTimeScale>`, :ref:`AnimationNodeTimeSeek<class_AnimationNodeTimeSeek>`, :ref:`AnimationNodeTransition<class_AnimationNodeTransition>`, :ref:`AnimationRootNode<class_AnimationRootNode>`
  10. Base resource for :ref:`AnimationTree<class_AnimationTree>` nodes.
  11. Description
  12. -----------
  13. Base resource for :ref:`AnimationTree<class_AnimationTree>` nodes. In general, it's not used directly, but you can create custom ones with custom blending formulas.
  14. Inherit this when creating nodes mainly for use in :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`, otherwise :ref:`AnimationRootNode<class_AnimationRootNode>` should be used instead.
  15. Tutorials
  16. ---------
  17. - :doc:`../tutorials/animation/animation_tree`
  18. Properties
  19. ----------
  20. +-------------------------+--------------------------------------------------------------------+
  21. | :ref:`bool<class_bool>` | :ref:`filter_enabled<class_AnimationNode_property_filter_enabled>` |
  22. +-------------------------+--------------------------------------------------------------------+
  23. Methods
  24. -------
  25. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | void | :ref:`add_input<class_AnimationNode_method_add_input>` **(** :ref:`String<class_String>` name **)** |
  27. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | void | :ref:`blend_animation<class_AnimationNode_method_blend_animation>` **(** :ref:`String<class_String>` animation, :ref:`float<class_float>` time, :ref:`float<class_float>` delta, :ref:`bool<class_bool>` seeked, :ref:`float<class_float>` blend **)** |
  29. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`float<class_float>` | :ref:`blend_input<class_AnimationNode_method_blend_input>` **(** :ref:`int<class_int>` input_index, :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek, :ref:`float<class_float>` blend, :ref:`FilterAction<enum_AnimationNode_FilterAction>` filter=0, :ref:`bool<class_bool>` optimize=true **)** |
  31. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`float<class_float>` | :ref:`blend_node<class_AnimationNode_method_blend_node>` **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek, :ref:`float<class_float>` blend, :ref:`FilterAction<enum_AnimationNode_FilterAction>` filter=0, :ref:`bool<class_bool>` optimize=true **)** |
  33. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`String<class_String>` | :ref:`get_caption<class_AnimationNode_method_get_caption>` **(** **)** |virtual| |
  35. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`Object<class_Object>` | :ref:`get_child_by_name<class_AnimationNode_method_get_child_by_name>` **(** :ref:`String<class_String>` name **)** |virtual| |
  37. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`Dictionary<class_Dictionary>` | :ref:`get_child_nodes<class_AnimationNode_method_get_child_nodes>` **(** **)** |virtual| |
  39. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`int<class_int>` | :ref:`get_input_count<class_AnimationNode_method_get_input_count>` **(** **)** |const| |
  41. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`String<class_String>` | :ref:`get_input_name<class_AnimationNode_method_get_input_name>` **(** :ref:`int<class_int>` input **)** |
  43. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`Variant<class_Variant>` | :ref:`get_parameter<class_AnimationNode_method_get_parameter>` **(** :ref:`String<class_String>` name **)** |const| |
  45. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`Variant<class_Variant>` | :ref:`get_parameter_default_value<class_AnimationNode_method_get_parameter_default_value>` **(** :ref:`String<class_String>` name **)** |virtual| |
  47. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`Array<class_Array>` | :ref:`get_parameter_list<class_AnimationNode_method_get_parameter_list>` **(** **)** |virtual| |
  49. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`String<class_String>` | :ref:`has_filter<class_AnimationNode_method_has_filter>` **(** **)** |virtual| |
  51. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`bool<class_bool>` | :ref:`is_path_filtered<class_AnimationNode_method_is_path_filtered>` **(** :ref:`NodePath<class_NodePath>` path **)** |const| |
  53. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`process<class_AnimationNode_method_process>` **(** :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek **)** |virtual| |
  55. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | void | :ref:`remove_input<class_AnimationNode_method_remove_input>` **(** :ref:`int<class_int>` index **)** |
  57. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | void | :ref:`set_filter_path<class_AnimationNode_method_set_filter_path>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enable **)** |
  59. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | void | :ref:`set_parameter<class_AnimationNode_method_set_parameter>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
  61. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. Signals
  63. -------
  64. .. _class_AnimationNode_signal_removed_from_graph:
  65. - **removed_from_graph** **(** **)**
  66. Emitted when the node was removed from the graph.
  67. ----
  68. .. _class_AnimationNode_signal_tree_changed:
  69. - **tree_changed** **(** **)**
  70. Emitted by nodes that inherit from this class and that have an internal tree when one of their nodes changes. The nodes that emit this signal are :ref:`AnimationNodeBlendSpace1D<class_AnimationNodeBlendSpace1D>`, :ref:`AnimationNodeBlendSpace2D<class_AnimationNodeBlendSpace2D>`, :ref:`AnimationNodeStateMachine<class_AnimationNodeStateMachine>`, and :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
  71. Enumerations
  72. ------------
  73. .. _enum_AnimationNode_FilterAction:
  74. .. _class_AnimationNode_constant_FILTER_IGNORE:
  75. .. _class_AnimationNode_constant_FILTER_PASS:
  76. .. _class_AnimationNode_constant_FILTER_STOP:
  77. .. _class_AnimationNode_constant_FILTER_BLEND:
  78. enum **FilterAction**:
  79. - **FILTER_IGNORE** = **0** --- Do not use filtering.
  80. - **FILTER_PASS** = **1** --- Paths matching the filter will be allowed to pass.
  81. - **FILTER_STOP** = **2** --- Paths matching the filter will be discarded.
  82. - **FILTER_BLEND** = **3** --- Paths matching the filter will be blended (by the blend value).
  83. Property Descriptions
  84. ---------------------
  85. .. _class_AnimationNode_property_filter_enabled:
  86. - :ref:`bool<class_bool>` **filter_enabled**
  87. +----------+---------------------------+
  88. | *Setter* | set_filter_enabled(value) |
  89. +----------+---------------------------+
  90. | *Getter* | is_filter_enabled() |
  91. +----------+---------------------------+
  92. If ``true``, filtering is enabled.
  93. Method Descriptions
  94. -------------------
  95. .. _class_AnimationNode_method_add_input:
  96. - void **add_input** **(** :ref:`String<class_String>` name **)**
  97. Adds an input to the node. This is only useful for nodes created for use in an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
  98. ----
  99. .. _class_AnimationNode_method_blend_animation:
  100. - void **blend_animation** **(** :ref:`String<class_String>` animation, :ref:`float<class_float>` time, :ref:`float<class_float>` delta, :ref:`bool<class_bool>` seeked, :ref:`float<class_float>` blend **)**
  101. Blend an animation by ``blend`` amount (name must be valid in the linked :ref:`AnimationPlayer<class_AnimationPlayer>`). A ``time`` and ``delta`` may be passed, as well as whether ``seek`` happened.
  102. ----
  103. .. _class_AnimationNode_method_blend_input:
  104. - :ref:`float<class_float>` **blend_input** **(** :ref:`int<class_int>` input_index, :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek, :ref:`float<class_float>` blend, :ref:`FilterAction<enum_AnimationNode_FilterAction>` filter=0, :ref:`bool<class_bool>` optimize=true **)**
  105. Blend an input. This is only useful for nodes created for an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. The ``time`` parameter is a relative delta, unless ``seek`` is ``true``, in which case it is absolute. A filter mode may be optionally passed (see :ref:`FilterAction<enum_AnimationNode_FilterAction>` for options).
  106. ----
  107. .. _class_AnimationNode_method_blend_node:
  108. - :ref:`float<class_float>` **blend_node** **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek, :ref:`float<class_float>` blend, :ref:`FilterAction<enum_AnimationNode_FilterAction>` filter=0, :ref:`bool<class_bool>` optimize=true **)**
  109. Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from :ref:`AnimationRootNode<class_AnimationRootNode>` instead, else editors will not display your node for addition.
  110. ----
  111. .. _class_AnimationNode_method_get_caption:
  112. - :ref:`String<class_String>` **get_caption** **(** **)** |virtual|
  113. Gets the text caption for this node (used by some editors).
  114. ----
  115. .. _class_AnimationNode_method_get_child_by_name:
  116. - :ref:`Object<class_Object>` **get_child_by_name** **(** :ref:`String<class_String>` name **)** |virtual|
  117. Gets a child node by index (used by editors inheriting from :ref:`AnimationRootNode<class_AnimationRootNode>`).
  118. ----
  119. .. _class_AnimationNode_method_get_child_nodes:
  120. - :ref:`Dictionary<class_Dictionary>` **get_child_nodes** **(** **)** |virtual|
  121. Gets all children nodes in order as a ``name: node`` dictionary. Only useful when inheriting :ref:`AnimationRootNode<class_AnimationRootNode>`.
  122. ----
  123. .. _class_AnimationNode_method_get_input_count:
  124. - :ref:`int<class_int>` **get_input_count** **(** **)** |const|
  125. Amount of inputs in this node, only useful for nodes that go into :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
  126. ----
  127. .. _class_AnimationNode_method_get_input_name:
  128. - :ref:`String<class_String>` **get_input_name** **(** :ref:`int<class_int>` input **)**
  129. Gets the name of an input by index.
  130. ----
  131. .. _class_AnimationNode_method_get_parameter:
  132. - :ref:`Variant<class_Variant>` **get_parameter** **(** :ref:`String<class_String>` name **)** |const|
  133. Gets the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
  134. ----
  135. .. _class_AnimationNode_method_get_parameter_default_value:
  136. - :ref:`Variant<class_Variant>` **get_parameter_default_value** **(** :ref:`String<class_String>` name **)** |virtual|
  137. Gets the default value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
  138. ----
  139. .. _class_AnimationNode_method_get_parameter_list:
  140. - :ref:`Array<class_Array>` **get_parameter_list** **(** **)** |virtual|
  141. Gets the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to :ref:`Object.get_property_list<class_Object_method_get_property_list>`.
  142. ----
  143. .. _class_AnimationNode_method_has_filter:
  144. - :ref:`String<class_String>` **has_filter** **(** **)** |virtual|
  145. Returns ``true`` whether you want the blend tree editor to display filter editing on this node.
  146. ----
  147. .. _class_AnimationNode_method_is_path_filtered:
  148. - :ref:`bool<class_bool>` **is_path_filtered** **(** :ref:`NodePath<class_NodePath>` path **)** |const|
  149. Returns whether the given path is filtered.
  150. ----
  151. .. _class_AnimationNode_method_process:
  152. - void **process** **(** :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek **)** |virtual|
  153. User-defined callback called when a custom node is processed. The ``time`` parameter is a relative delta, unless ``seek`` is ``true``, in which case it is absolute.
  154. Here, call the :ref:`blend_input<class_AnimationNode_method_blend_input>`, :ref:`blend_node<class_AnimationNode_method_blend_node>` or :ref:`blend_animation<class_AnimationNode_method_blend_animation>` functions. You can also use :ref:`get_parameter<class_AnimationNode_method_get_parameter>` and :ref:`set_parameter<class_AnimationNode_method_set_parameter>` to modify local memory.
  155. This function should return the time left for the current animation to finish (if unsure, pass the value from the main blend being called).
  156. ----
  157. .. _class_AnimationNode_method_remove_input:
  158. - void **remove_input** **(** :ref:`int<class_int>` index **)**
  159. Removes an input, call this only when inactive.
  160. ----
  161. .. _class_AnimationNode_method_set_filter_path:
  162. - void **set_filter_path** **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enable **)**
  163. Adds or removes a path for the filter.
  164. ----
  165. .. _class_AnimationNode_method_set_parameter:
  166. - void **set_parameter** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
  167. Sets a custom parameter. These are used as local memory, because resources can be reused across the tree or scenes.
  168. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  169. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  170. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`