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- .. _doc_docs_changelog:
- Documentation changelog
- =======================
- The documentation is continually being improved. The release of version 3.2
- includes many new tutorials, many fixes and updates for old tutorials, and many updates
- to the :ref:`class reference <toc-class-ref>`. Below is a list of new tutorials
- added since version 3.1.
- .. note:: This document only contains new tutorials so not all changes are reflected,
- many tutorials have been substantially updated but are not reflected in this document.
- New tutorials since version 3.1
- -------------------------------
- Project workflow
- ^^^^^^^^^^^^^^^^
- - :ref:`doc_android_custom_build`
- 2D
- ^^
- - :ref:`doc_2d_sprite_animation`
- Audio
- ^^^^^
- - :ref:`doc_recording_with_microphone`
- - :ref:`doc_sync_with_audio`
- Math
- ^^^^
- - :ref:`doc_beziers_and_curves`
- - :ref:`doc_interpolation`
- Inputs
- ^^^^^^
- - :ref:`doc_input_examples`
- Internationalization
- ^^^^^^^^^^^^^^^^^^^^
- - :ref:`doc_localization_using_gettext`
- Shading
- ^^^^^^^
- - Your First Shader Series:
- - :ref:`doc_introduction_to_shaders`
- - :ref:`doc_your_first_canvasitem_shader`
- - :ref:`doc_your_first_spatial_shader`
- - :ref:`doc_your_second_spatial_shader`
- - :ref:`doc_visual_shaders`
- Networking
- ^^^^^^^^^^
- - :ref:`doc_webrtc`
- VR
- ^^
- - :ref:`doc_vr_starter_tutorial_part_one`
- - :ref:`doc_vr_starter_tutorial_part_two`
- Plugins
- ^^^^^^^
- - :ref:`doc_android_plugin`
- - :ref:`doc_inspector_plugins`
- - :ref:`doc_visual_shader_plugins`
- Multi-threading
- ^^^^^^^^^^^^^^^
- - :ref:`doc_using_multiple_threads`
- Creating content
- ^^^^^^^^^^^^^^^^
- Procedural geometry series:
- - :ref:`Procedural geometry <toc-procedural_geometry>`
- - :ref:`doc_arraymesh`
- - :ref:`doc_surfacetool`
- - :ref:`doc_meshdatatool`
- - :ref:`doc_immediategeometry`
- Optimization
- ^^^^^^^^^^^^
- - :ref:`doc_using_multimesh`
- - :ref:`doc_using_servers`
- Legal
- ^^^^^
- - :ref:`doc_complying_with_licenses`
- New tutorials since version 3.0
- -------------------------------
- Step by step
- ^^^^^^^^^^^^
- - :ref:`doc_signals`
- - :ref:`doc_exporting_basics`
- Scripting
- ^^^^^^^^^
- - :ref:`doc_gdscript_static_typing`
- Project workflow
- ^^^^^^^^^^^^^^^^
- Best Practices:
- - :ref:`doc_introduction_best_practices`
- - :ref:`doc_what_are_godot_classes`
- - :ref:`doc_scene_organization`
- - :ref:`doc_scenes_versus_scripts`
- - :ref:`doc_autoloads_versus_internal_nodes`
- - :ref:`doc_node_alternatives`
- - :ref:`doc_godot_interfaces`
- - :ref:`doc_godot_notifications`
- - :ref:`doc_data_preferences`
- - :ref:`doc_logic_preferences`
- 2D
- ^^
- - :ref:`doc_2d_lights_and_shadows`
- - :ref:`doc_2d_meshes`
- 3D
- ^^
- - :ref:`doc_csg_tools`
- - :ref:`doc_animating_thousands_of_fish`
- - :ref:`doc_controlling_thousands_of_fish`
- Physics
- ^^^^^^^
- - :ref:`doc_ragdoll_system`
- - :ref:`doc_soft_body`
- Animation
- ^^^^^^^^^
- - :ref:`doc_2d_skeletons`
- - :ref:`doc_animation_tree`
- GUI
- ^^^
- - :ref:`doc_gui_containers`
- Viewports
- ^^^^^^^^^
- - :ref:`doc_viewport_as_texture`
- - :ref:`doc_custom_postprocessing`
- Shading
- ^^^^^^^
- - :ref:`doc_converting_glsl_to_godot_shaders`
- - :ref:`doc_advanced_postprocessing`
- Shading Reference:
- - :ref:`doc_introduction_to_shaders`
- - :ref:`doc_shading_language`
- - :ref:`doc_spatial_shader`
- - :ref:`doc_canvas_item_shader`
- - :ref:`doc_particle_shader`
- Plugins
- ^^^^^^^
- - :ref:`doc_making_main_screen_plugins`
- - :ref:`doc_spatial_gizmo_plugins`
- Platform-specific
- ^^^^^^^^^^^^^^^^^
- - :ref:`doc_customizing_html5_shell`
- Multi-threading
- ^^^^^^^^^^^^^^^
- - :ref:`doc_thread_safe_apis`
- Creating content
- ^^^^^^^^^^^^^^^^
- - :ref:`doc_making_trees`
- Miscellaneous
- ^^^^^^^^^^^^^
- - :ref:`doc_jitter_stutter`
- - :ref:`doc_running_code_in_the_editor`
- - :ref:`doc_change_scenes_manually`
- - :ref:`doc_gles2_gles3_differences`
- Compiling
- ^^^^^^^^^
- - :ref:`doc_optimizing_for_size`
- - :ref:`doc_compiling_with_script_encryption_key`
- Engine development
- ^^^^^^^^^^^^^^^^^^
- - :ref:`doc_binding_to_external_libraries`
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