project_manager.rst 2.4 KB

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  1. .. _doc_project_manager:
  2. Using the Project Manager
  3. =========================
  4. When you launch Godot, the first window you see is the Project Manager. It lets
  5. you create, remove, import, or play game projects.
  6. .. image:: img/editor_ui_intro_project_manager_01.webp
  7. In the window's top-right corner, a drop-down menu allows you to change the
  8. editor's language.
  9. .. image:: img/editor_ui_intro_project_manager_02.webp
  10. .. _doc_creating_and_importing_projects:
  11. Creating and importing projects
  12. -------------------------------
  13. To create a new project:
  14. 1. Click the **New** button on the top-left of the window.
  15. 2. Give the project a name, choose an empty folder on your computer to save the
  16. files, and select a rendering backend.
  17. 3. Click the **Create & Edit** button to create the project folder and open it in the editor.
  18. .. image:: img/editor_ui_intro_project_manager_04.webp
  19. Using the file browser
  20. ~~~~~~~~~~~~~~~~~~~~~~
  21. Click the **Browse** button to open Godot's file browser and pick a location or type
  22. the folder's path in the Project Path field.
  23. .. image:: img/editor_ui_intro_project_manager_05.webp
  24. When you see the green tick on the right, it means the engine detects an empty
  25. folder. You can also click the **Create Folder** button to create an empty
  26. folder based on your project's name.
  27. Opening and importing projects
  28. ------------------------------
  29. The next time you open the Project Manager, you'll see your new project in the
  30. list. Double click on it to open it in the editor.
  31. .. image:: img/editor_ui_intro_project_manager_06.webp
  32. You can similarly import existing projects using the **Import** button. Locate the
  33. folder that contains the project or the **project.godot** file to import and
  34. edit it.
  35. .. image:: img/editor_ui_intro_project_manager_08.webp
  36. When the folder path is correct, you'll see a green checkmark.
  37. .. image:: img/editor_ui_intro_project_manager_09.webp
  38. Downloading demos and templates
  39. -------------------------------
  40. From the **Asset Library Projects** tab you can download open source project
  41. templates and demos from the :ref:`Asset Library <doc_what_is_assetlib>` to help
  42. you get started faster.
  43. To download a demo or template:
  44. 1. Click on its title.
  45. 2. On the page that opens, click the download button.
  46. 3. Once it finished downloading, click install and choose where you want to save
  47. the project.
  48. .. image:: img/editor_ui_intro_project_manager_03.webp