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- Engine core and modules
- =======================
- The following pages are meant to introduce the global organization of Godot Engine's
- source code, and give useful tips for extending and fixing the engine on the C++ side.
- Getting started with Godot's source code
- ----------------------------------------
- This section covers the basics that you will encounter in (almost) every source file.
- .. toctree::
- :maxdepth: 1
- :name: toc-devel-cpp-source-beginner
- godot_architecture_diagram
- common_engine_methods_and_macros
- core_types
- variant_class
- object_class
- inheritance_class_tree
- internal_rendering_architecture
- 2d_coordinate_systems
- Extending Godot by modifying its source code
- --------------------------------------------
- This section covers what you can do by modifying Godot's C++ source code.
- .. toctree::
- :maxdepth: 1
- :name: toc-devel-cpp-source-advanced
- custom_modules_in_cpp
- binding_to_external_libraries
- custom_godot_servers
- custom_resource_format_loaders
- custom_audiostreams
- custom_platform_ports
- unit_testing
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