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- .. _doc_configuring_an_ide_android_studio:
- Android Studio
- ==============
- `Android Studio <https://developer.android.com/studio>`_ is a free
- IDE for Android development made by `Google <https://about.google/>`_ and `JetBrains <https://www.jetbrains.com/>`_.
- It's based on `IntelliJ IDEA <https://www.jetbrains.com/idea/>`_ and has a
- feature-rich editor which supports Java and C/C++. It can be used to
- work on Godot's core engine as well as the Android platform codebase.
- Importing the project
- ---------------------
- - From the Android Studio's welcome window select **Open**.
- .. figure:: img/android_studio_setup_project_1.png
- :figclass: figure-w480
- :align: center
- Android Studio's welcome window.
- - Navigate to ``<Godot root directory>/platform/android/java`` and select the ``settings.gradle`` file.
- - Android Studio will import and index the project.
- Android Studio project layout
- -----------------------------
- The project is organized using `Android Studio's modules <https://developer.android.com/studio/projects#ApplicationModules>`_:
- - ``lib`` module:
- - Located under ``<Godot root directory>/platform/android/java/lib``, this is a **library module** that organizes
- the Godot java and native code and make it available as a reusable dependency / artifact.
- - The artifact generated by this module is made available for other Android modules / projects to use as a dependency, via `MavenCentral <https://repo1.maven.org/maven2/org/godotengine/godot/>`_.
- - ``editor`` module:
- - Located under ``<Godot root directory>/platform/android/java/editor``, this is an **application module** that holds
- the source code for the Android port of the Godot Editor.
- - This module has a dependency on the ``lib`` module.
- - ``app`` module:
- - Located under ``<Godot root directory>/platform/android/java/app``, this is an **application module** that holds
- the source code for the Android build templates.
- - This module has a dependency on the ``lib`` module.
- Building & debugging the editor module
- --------------------------------------
- - To build the ``editor`` module:
- - Select the `Run/Debug Configurations drop down <https://developer.android.com/studio/run/rundebugconfig#running>`_ and select ``editor``.
- .. figure:: img/android_studio_editor_configurations_drop_down.webp
- :figclass: figure-w480
- :align: center
- - Select **Run > Run 'editor'** from the top menu or `click the Run icon <https://developer.android.com/studio/run/rundebugconfig#running>`_.
- - To debug the ``editor`` module:
- - Open the **Build Variants** window using **View > Tools Windows > Build Variants** from the top menu.
- - In the **Build Variants** window, make sure that in the **Active Build Variant** column, the ``:editor`` entry is set to **dev**.
- .. figure:: img/android_studio_editor_build_variant.webp
- :figclass: figure-w480
- :align: center
- - Open the **Run/Debug Configurations** window by clicking on **Run > Edit Configurations...** on the top menu.
- - In the **Run/Debug Configurations** window, select the ``editor`` entry, and under **Debugger** make sure the **Debug Type** is set to ``Dual (Java + Native)``
- .. figure:: img/android_studio_editor_debug_type_setup.webp
- :figclass: figure-w480
- :align: center
- - Select **Run > Debug 'editor'** from the top menu or `click the Debug icon <https://developer.android.com/studio/run/rundebugconfig#running>`_.
- Building & debugging the app module
- -----------------------------------
- The ``app`` module requires the presence of a Godot project in its ``assets`` directory (``<Godot root directory>/platform/android/java/app/assets``) to run.
- This is usually handled by the Godot Editor during the export process.
- While developing in Android Studio, it's necessary to manually add a Godot project under that directory to replicate the export process.
- Once that's done, you can follow the instructions below to run/debug the ``app`` module:
- - To build the ``app`` module:
- - Select the `Run/Debug Configurations drop down <https://developer.android.com/studio/run/rundebugconfig#running>`_ and select ``app``.
- .. figure:: img/android_studio_app_configurations_drop_down.webp
- :figclass: figure-w480
- :align: center
- - Select **Run > Run 'app'** from the top menu or `click the Run icon <https://developer.android.com/studio/run/rundebugconfig#running>`_.
- - To debug the ``app`` module:
- - Open the **Build Variants** window using **View > Tools Windows > Build Variants** from the top menu.
- - In the **Build Variants** window, make sure that in the **Active Build Variant** column, the ``:app`` entry is set to **dev**.
- .. figure:: img/android_studio_app_build_variant.webp
- :figclass: figure-w480
- :align: center
- - Open the **Run/Debug Configurations** window by clicking on **Run > Edit Configurations...** on the top menu.
- - In the **Run/Debug Configurations** window, select the ``app`` entry, and under **Debugger** make sure the **Debug Type** is set to ``Dual (Java + Native)``
- .. figure:: img/android_studio_app_debug_type_setup.webp
- :figclass: figure-w480
- :align: center
- - Select **Run > Debug 'app'** from the top menu or `click the Debug icon <https://developer.android.com/studio/run/rundebugconfig#running>`_.
- If you run into any issues, ask for help in
- `Godot's Android dev channel <https://chat.godotengine.org/channel/android>`__.
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