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- .. _doc_physics_interpolation_quick_start_guide:
- Quick start guide
- =================
- - Turn on physics interpolation: :ref:`Project Settings > Physics > Common > Physics Interpolation<class_ProjectSettings_property_physics/common/physics_interpolation>`
- - Make sure you move objects and run your game logic in ``_physics_process()``
- rather than ``_process()``. This includes moving objects directly *and
- indirectly* (by e.g. moving a parent, or using another mechanism to automatically
- move nodes).
- - Be sure to call :ref:`Node.reset_physics_interpolation<class_Node_method_reset_physics_interpolation>`
- on nodes *after* you first position or teleport them, to prevent "streaking".
- - Temporarily try setting :ref:`Project Settings > Physics > Common > Physics Tick per Second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`
- to 10 to see the difference with and without interpolation.
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