Hugo Locurcio e43dd0821c Update list of spatial shader render modes for Godot 4.3 9 月之前
..
img 09c21f1039 Update using visual shaders page for 4.4 3 月之前
shader_reference e43dd0821c Update list of spatial shader render modes for Godot 4.3 3 月之前
your_first_shader c4d3aa134a Standardize RST header syntax 4 月之前
advanced_postprocessing.rst 6f0e3bcfaf Fix usage of source_color with hint_depth_texture 4 月之前
compute_shaders.rst cea78730d0 [.NET] Use collection expressions 4 月之前
converting_glsl_to_godot_shaders.rst c4d3aa134a Standardize RST header syntax 4 月之前
custom_postprocessing.rst 76bcb140d4 Consistently use "built-in" and "built into", avoid "builtin" and "built-in to" 5 月之前
index.rst 95fb178429 Add support for user-provided comments with Giscus 1 年之前
introduction_to_shaders.rst c4d3aa134a Standardize RST header syntax 4 月之前
making_trees.rst d1e3cfeff3 Fix Making trees tutorial 9 月之前
screen-reading_shaders.rst c4d3aa134a Standardize RST header syntax 4 月之前
shader_materials.rst 76bcb140d4 Consistently use "built-in" and "built into", avoid "builtin" and "built-in to" 5 月之前
shaders_style_guide.rst 5d6dfe147d Mention documentation comment support in Shading language 1 年之前
using_viewport_as_texture.rst 74077e0edf Update using a viewport as a texture tutorial for 4.2 11 月之前
visual_shaders.rst 09c21f1039 Update using visual shaders page for 4.4 3 月之前