class_textureprogressbar.rst 29 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/TextureProgressBar.xml.
  6. .. _class_TextureProgressBar:
  7. TextureProgressBar
  8. ==================
  9. **Inherits:** :ref:`Range<class_Range>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Texture-based progress bar. Useful for loading screens and life or stamina bars.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. TextureProgressBar works like :ref:`ProgressBar<class_ProgressBar>`, but uses up to 3 textures instead of Godot's :ref:`Theme<class_Theme>` resource. It can be used to create horizontal, vertical and radial progress bars.
  15. .. rst-class:: classref-reftable-group
  16. Properties
  17. ----------
  18. .. table::
  19. :widths: auto
  20. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  21. | :ref:`int<class_int>` | :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` | ``0`` |
  22. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  23. | :ref:`MouseFilter<enum_Control_MouseFilter>` | mouse_filter | ``1`` (overrides :ref:`Control<class_Control_property_mouse_filter>`) |
  24. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  25. | :ref:`bool<class_bool>` | :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` | ``false`` |
  26. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  27. | :ref:`Vector2<class_Vector2>` | :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>` | ``Vector2(0, 0)`` |
  28. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  29. | :ref:`float<class_float>` | :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>` | ``360.0`` |
  30. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  31. | :ref:`float<class_float>` | :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` | ``0.0`` |
  32. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  33. | |bitfield|\[:ref:`SizeFlags<enum_Control_SizeFlags>`\] | size_flags_vertical | ``1`` (overrides :ref:`Control<class_Control_property_size_flags_vertical>`) |
  34. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  35. | :ref:`float<class_float>` | step | ``1.0`` (overrides :ref:`Range<class_Range_property_step>`) |
  36. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  37. | :ref:`int<class_int>` | :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>` | ``0`` |
  38. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  39. | :ref:`int<class_int>` | :ref:`stretch_margin_left<class_TextureProgressBar_property_stretch_margin_left>` | ``0`` |
  40. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  41. | :ref:`int<class_int>` | :ref:`stretch_margin_right<class_TextureProgressBar_property_stretch_margin_right>` | ``0`` |
  42. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  43. | :ref:`int<class_int>` | :ref:`stretch_margin_top<class_TextureProgressBar_property_stretch_margin_top>` | ``0`` |
  44. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  45. | :ref:`Texture2D<class_Texture2D>` | :ref:`texture_over<class_TextureProgressBar_property_texture_over>` | |
  46. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  47. | :ref:`Texture2D<class_Texture2D>` | :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` | |
  48. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  49. | :ref:`Vector2<class_Vector2>` | :ref:`texture_progress_offset<class_TextureProgressBar_property_texture_progress_offset>` | ``Vector2(0, 0)`` |
  50. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  51. | :ref:`Texture2D<class_Texture2D>` | :ref:`texture_under<class_TextureProgressBar_property_texture_under>` | |
  52. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  53. | :ref:`Color<class_Color>` | :ref:`tint_over<class_TextureProgressBar_property_tint_over>` | ``Color(1, 1, 1, 1)`` |
  54. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  55. | :ref:`Color<class_Color>` | :ref:`tint_progress<class_TextureProgressBar_property_tint_progress>` | ``Color(1, 1, 1, 1)`` |
  56. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  57. | :ref:`Color<class_Color>` | :ref:`tint_under<class_TextureProgressBar_property_tint_under>` | ``Color(1, 1, 1, 1)`` |
  58. +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+
  59. .. rst-class:: classref-reftable-group
  60. Methods
  61. -------
  62. .. table::
  63. :widths: auto
  64. +-----------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`int<class_int>` | :ref:`get_stretch_margin<class_TextureProgressBar_method_get_stretch_margin>`\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const| |
  66. +-----------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | |void| | :ref:`set_stretch_margin<class_TextureProgressBar_method_set_stretch_margin>`\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ ) |
  68. +-----------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. .. rst-class:: classref-section-separator
  70. ----
  71. .. rst-class:: classref-descriptions-group
  72. Enumerations
  73. ------------
  74. .. _enum_TextureProgressBar_FillMode:
  75. .. rst-class:: classref-enumeration
  76. enum **FillMode**: :ref:`🔗<enum_TextureProgressBar_FillMode>`
  77. .. _class_TextureProgressBar_constant_FILL_LEFT_TO_RIGHT:
  78. .. rst-class:: classref-enumeration-constant
  79. :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_LEFT_TO_RIGHT** = ``0``
  80. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from left to right.
  81. .. _class_TextureProgressBar_constant_FILL_RIGHT_TO_LEFT:
  82. .. rst-class:: classref-enumeration-constant
  83. :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_RIGHT_TO_LEFT** = ``1``
  84. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from right to left.
  85. .. _class_TextureProgressBar_constant_FILL_TOP_TO_BOTTOM:
  86. .. rst-class:: classref-enumeration-constant
  87. :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_TOP_TO_BOTTOM** = ``2``
  88. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from top to bottom.
  89. .. _class_TextureProgressBar_constant_FILL_BOTTOM_TO_TOP:
  90. .. rst-class:: classref-enumeration-constant
  91. :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_BOTTOM_TO_TOP** = ``3``
  92. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from bottom to top.
  93. .. _class_TextureProgressBar_constant_FILL_CLOCKWISE:
  94. .. rst-class:: classref-enumeration-constant
  95. :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_CLOCKWISE** = ``4``
  96. Turns the node into a radial bar. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills clockwise. See :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` and :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>` to control the way the bar fills up.
  97. .. _class_TextureProgressBar_constant_FILL_COUNTER_CLOCKWISE:
  98. .. rst-class:: classref-enumeration-constant
  99. :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_COUNTER_CLOCKWISE** = ``5``
  100. Turns the node into a radial bar. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills counterclockwise. See :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` and :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>` to control the way the bar fills up.
  101. .. _class_TextureProgressBar_constant_FILL_BILINEAR_LEFT_AND_RIGHT:
  102. .. rst-class:: classref-enumeration-constant
  103. :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_BILINEAR_LEFT_AND_RIGHT** = ``6``
  104. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from the center, expanding both towards the left and the right.
  105. .. _class_TextureProgressBar_constant_FILL_BILINEAR_TOP_AND_BOTTOM:
  106. .. rst-class:: classref-enumeration-constant
  107. :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_BILINEAR_TOP_AND_BOTTOM** = ``7``
  108. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from the center, expanding both towards the top and the bottom.
  109. .. _class_TextureProgressBar_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
  110. .. rst-class:: classref-enumeration-constant
  111. :ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE** = ``8``
  112. Turns the node into a radial bar. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills radially from the center, expanding both clockwise and counterclockwise. See :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` and :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>` to control the way the bar fills up.
  113. .. rst-class:: classref-section-separator
  114. ----
  115. .. rst-class:: classref-descriptions-group
  116. Property Descriptions
  117. ---------------------
  118. .. _class_TextureProgressBar_property_fill_mode:
  119. .. rst-class:: classref-property
  120. :ref:`int<class_int>` **fill_mode** = ``0`` :ref:`🔗<class_TextureProgressBar_property_fill_mode>`
  121. .. rst-class:: classref-property-setget
  122. - |void| **set_fill_mode**\ (\ value\: :ref:`int<class_int>`\ )
  123. - :ref:`int<class_int>` **get_fill_mode**\ (\ )
  124. The fill direction. See :ref:`FillMode<enum_TextureProgressBar_FillMode>` for possible values.
  125. .. rst-class:: classref-item-separator
  126. ----
  127. .. _class_TextureProgressBar_property_nine_patch_stretch:
  128. .. rst-class:: classref-property
  129. :ref:`bool<class_bool>` **nine_patch_stretch** = ``false`` :ref:`🔗<class_TextureProgressBar_property_nine_patch_stretch>`
  130. .. rst-class:: classref-property-setget
  131. - |void| **set_nine_patch_stretch**\ (\ value\: :ref:`bool<class_bool>`\ )
  132. - :ref:`bool<class_bool>` **get_nine_patch_stretch**\ (\ )
  133. If ``true``, Godot treats the bar's textures like in :ref:`NinePatchRect<class_NinePatchRect>`. Use the ``stretch_margin_*`` properties like :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>` to set up the nine patch's 3×3 grid. When using a radial :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>`, this setting will only enable stretching for :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>`, while :ref:`texture_under<class_TextureProgressBar_property_texture_under>` and :ref:`texture_over<class_TextureProgressBar_property_texture_over>` will be treated like in :ref:`NinePatchRect<class_NinePatchRect>`.
  134. .. rst-class:: classref-item-separator
  135. ----
  136. .. _class_TextureProgressBar_property_radial_center_offset:
  137. .. rst-class:: classref-property
  138. :ref:`Vector2<class_Vector2>` **radial_center_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_TextureProgressBar_property_radial_center_offset>`
  139. .. rst-class:: classref-property-setget
  140. - |void| **set_radial_center_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  141. - :ref:`Vector2<class_Vector2>` **get_radial_center_offset**\ (\ )
  142. Offsets :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` if :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE>`, :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_COUNTER_CLOCKWISE>`, or :ref:`FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE>`.
  143. \ **Note:** The effective radial center always stays within the :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` bounds. If you need to move it outside the texture's bounds, modify the :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` to contain additional empty space where needed.
  144. .. rst-class:: classref-item-separator
  145. ----
  146. .. _class_TextureProgressBar_property_radial_fill_degrees:
  147. .. rst-class:: classref-property
  148. :ref:`float<class_float>` **radial_fill_degrees** = ``360.0`` :ref:`🔗<class_TextureProgressBar_property_radial_fill_degrees>`
  149. .. rst-class:: classref-property-setget
  150. - |void| **set_fill_degrees**\ (\ value\: :ref:`float<class_float>`\ )
  151. - :ref:`float<class_float>` **get_fill_degrees**\ (\ )
  152. Upper limit for the fill of :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` if :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE>`, :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_COUNTER_CLOCKWISE>`, or :ref:`FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE>`. When the node's ``value`` is equal to its ``max_value``, the texture fills up to this angle.
  153. See :ref:`Range.value<class_Range_property_value>`, :ref:`Range.max_value<class_Range_property_max_value>`.
  154. .. rst-class:: classref-item-separator
  155. ----
  156. .. _class_TextureProgressBar_property_radial_initial_angle:
  157. .. rst-class:: classref-property
  158. :ref:`float<class_float>` **radial_initial_angle** = ``0.0`` :ref:`🔗<class_TextureProgressBar_property_radial_initial_angle>`
  159. .. rst-class:: classref-property-setget
  160. - |void| **set_radial_initial_angle**\ (\ value\: :ref:`float<class_float>`\ )
  161. - :ref:`float<class_float>` **get_radial_initial_angle**\ (\ )
  162. Starting angle for the fill of :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` if :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE>`, :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_COUNTER_CLOCKWISE>`, or :ref:`FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE>`. When the node's ``value`` is equal to its ``min_value``, the texture doesn't show up at all. When the ``value`` increases, the texture fills and tends towards :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>`.
  163. \ **Note:** :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` is wrapped between ``0`` and ``360`` degrees (inclusive).
  164. .. rst-class:: classref-item-separator
  165. ----
  166. .. _class_TextureProgressBar_property_stretch_margin_bottom:
  167. .. rst-class:: classref-property
  168. :ref:`int<class_int>` **stretch_margin_bottom** = ``0`` :ref:`🔗<class_TextureProgressBar_property_stretch_margin_bottom>`
  169. .. rst-class:: classref-property-setget
  170. - |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ )
  171. - :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  172. The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders. Only effective if :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` is ``true``.
  173. .. rst-class:: classref-item-separator
  174. ----
  175. .. _class_TextureProgressBar_property_stretch_margin_left:
  176. .. rst-class:: classref-property
  177. :ref:`int<class_int>` **stretch_margin_left** = ``0`` :ref:`🔗<class_TextureProgressBar_property_stretch_margin_left>`
  178. .. rst-class:: classref-property-setget
  179. - |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ )
  180. - :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  181. The width of the 9-patch's left column. Only effective if :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` is ``true``.
  182. .. rst-class:: classref-item-separator
  183. ----
  184. .. _class_TextureProgressBar_property_stretch_margin_right:
  185. .. rst-class:: classref-property
  186. :ref:`int<class_int>` **stretch_margin_right** = ``0`` :ref:`🔗<class_TextureProgressBar_property_stretch_margin_right>`
  187. .. rst-class:: classref-property-setget
  188. - |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ )
  189. - :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  190. The width of the 9-patch's right column. Only effective if :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` is ``true``.
  191. .. rst-class:: classref-item-separator
  192. ----
  193. .. _class_TextureProgressBar_property_stretch_margin_top:
  194. .. rst-class:: classref-property
  195. :ref:`int<class_int>` **stretch_margin_top** = ``0`` :ref:`🔗<class_TextureProgressBar_property_stretch_margin_top>`
  196. .. rst-class:: classref-property-setget
  197. - |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ )
  198. - :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|
  199. The height of the 9-patch's top row. Only effective if :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` is ``true``.
  200. .. rst-class:: classref-item-separator
  201. ----
  202. .. _class_TextureProgressBar_property_texture_over:
  203. .. rst-class:: classref-property
  204. :ref:`Texture2D<class_Texture2D>` **texture_over** :ref:`🔗<class_TextureProgressBar_property_texture_over>`
  205. .. rst-class:: classref-property-setget
  206. - |void| **set_over_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
  207. - :ref:`Texture2D<class_Texture2D>` **get_over_texture**\ (\ )
  208. :ref:`Texture2D<class_Texture2D>` that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>`.
  209. .. rst-class:: classref-item-separator
  210. ----
  211. .. _class_TextureProgressBar_property_texture_progress:
  212. .. rst-class:: classref-property
  213. :ref:`Texture2D<class_Texture2D>` **texture_progress** :ref:`🔗<class_TextureProgressBar_property_texture_progress>`
  214. .. rst-class:: classref-property-setget
  215. - |void| **set_progress_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
  216. - :ref:`Texture2D<class_Texture2D>` **get_progress_texture**\ (\ )
  217. :ref:`Texture2D<class_Texture2D>` that clips based on the node's ``value`` and :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>`. As ``value`` increased, the texture fills up. It shows entirely when ``value`` reaches ``max_value``. It doesn't show at all if ``value`` is equal to ``min_value``.
  218. The ``value`` property comes from :ref:`Range<class_Range>`. See :ref:`Range.value<class_Range_property_value>`, :ref:`Range.min_value<class_Range_property_min_value>`, :ref:`Range.max_value<class_Range_property_max_value>`.
  219. .. rst-class:: classref-item-separator
  220. ----
  221. .. _class_TextureProgressBar_property_texture_progress_offset:
  222. .. rst-class:: classref-property
  223. :ref:`Vector2<class_Vector2>` **texture_progress_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_TextureProgressBar_property_texture_progress_offset>`
  224. .. rst-class:: classref-property-setget
  225. - |void| **set_texture_progress_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  226. - :ref:`Vector2<class_Vector2>` **get_texture_progress_offset**\ (\ )
  227. The offset of :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>`. Useful for :ref:`texture_over<class_TextureProgressBar_property_texture_over>` and :ref:`texture_under<class_TextureProgressBar_property_texture_under>` with fancy borders, to avoid transparent margins in your progress texture.
  228. .. rst-class:: classref-item-separator
  229. ----
  230. .. _class_TextureProgressBar_property_texture_under:
  231. .. rst-class:: classref-property
  232. :ref:`Texture2D<class_Texture2D>` **texture_under** :ref:`🔗<class_TextureProgressBar_property_texture_under>`
  233. .. rst-class:: classref-property-setget
  234. - |void| **set_under_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
  235. - :ref:`Texture2D<class_Texture2D>` **get_under_texture**\ (\ )
  236. :ref:`Texture2D<class_Texture2D>` that draws under the progress bar. The bar's background.
  237. .. rst-class:: classref-item-separator
  238. ----
  239. .. _class_TextureProgressBar_property_tint_over:
  240. .. rst-class:: classref-property
  241. :ref:`Color<class_Color>` **tint_over** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_TextureProgressBar_property_tint_over>`
  242. .. rst-class:: classref-property-setget
  243. - |void| **set_tint_over**\ (\ value\: :ref:`Color<class_Color>`\ )
  244. - :ref:`Color<class_Color>` **get_tint_over**\ (\ )
  245. Multiplies the color of the bar's :ref:`texture_over<class_TextureProgressBar_property_texture_over>` texture. The effect is similar to :ref:`CanvasItem.modulate<class_CanvasItem_property_modulate>`, except it only affects this specific texture instead of the entire node.
  246. .. rst-class:: classref-item-separator
  247. ----
  248. .. _class_TextureProgressBar_property_tint_progress:
  249. .. rst-class:: classref-property
  250. :ref:`Color<class_Color>` **tint_progress** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_TextureProgressBar_property_tint_progress>`
  251. .. rst-class:: classref-property-setget
  252. - |void| **set_tint_progress**\ (\ value\: :ref:`Color<class_Color>`\ )
  253. - :ref:`Color<class_Color>` **get_tint_progress**\ (\ )
  254. Multiplies the color of the bar's :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` texture.
  255. .. rst-class:: classref-item-separator
  256. ----
  257. .. _class_TextureProgressBar_property_tint_under:
  258. .. rst-class:: classref-property
  259. :ref:`Color<class_Color>` **tint_under** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_TextureProgressBar_property_tint_under>`
  260. .. rst-class:: classref-property-setget
  261. - |void| **set_tint_under**\ (\ value\: :ref:`Color<class_Color>`\ )
  262. - :ref:`Color<class_Color>` **get_tint_under**\ (\ )
  263. Multiplies the color of the bar's :ref:`texture_under<class_TextureProgressBar_property_texture_under>` texture.
  264. .. rst-class:: classref-section-separator
  265. ----
  266. .. rst-class:: classref-descriptions-group
  267. Method Descriptions
  268. -------------------
  269. .. _class_TextureProgressBar_method_get_stretch_margin:
  270. .. rst-class:: classref-method
  271. :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const| :ref:`🔗<class_TextureProgressBar_method_get_stretch_margin>`
  272. Returns the stretch margin with the specified index. See :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>` and related properties.
  273. .. rst-class:: classref-item-separator
  274. ----
  275. .. _class_TextureProgressBar_method_set_stretch_margin:
  276. .. rst-class:: classref-method
  277. |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ ) :ref:`🔗<class_TextureProgressBar_method_set_stretch_margin>`
  278. Sets the stretch margin with the specified index. See :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>` and related properties.
  279. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  280. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  281. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  282. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  283. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  284. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  285. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  286. .. |void| replace:: :abbr:`void (No return value.)`