class_omnilight3d.rst 8.7 KB

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  1. :github_url: hide
  2. .. meta::
  3. :keywords: point
  4. .. DO NOT EDIT THIS FILE!!!
  5. .. Generated automatically from Godot engine sources.
  6. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  7. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/OmniLight3D.xml.
  8. .. _class_OmniLight3D:
  9. OmniLight3D
  10. ===========
  11. **Inherits:** :ref:`Light3D<class_Light3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  12. Omnidirectional light, such as a light bulb or a candle.
  13. .. rst-class:: classref-introduction-group
  14. Description
  15. -----------
  16. An Omnidirectional light is a type of :ref:`Light3D<class_Light3D>` that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters.
  17. \ **Note:** When using the Mobile rendering method, only 8 omni lights can be displayed on each mesh resource. Attempting to display more than 8 omni lights on a single mesh resource will result in omni lights flickering in and out as the camera moves. When using the Compatibility rendering method, only 8 omni lights can be displayed on each mesh resource by default, but this can be increased by adjusting :ref:`ProjectSettings.rendering/limits/opengl/max_lights_per_object<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>`.
  18. \ **Note:** When using the Mobile or Compatibility rendering methods, omni lights will only correctly affect meshes whose visibility AABB intersects with the light's AABB. If using a shader to deform the mesh in a way that makes it go outside its AABB, :ref:`GeometryInstance3D.extra_cull_margin<class_GeometryInstance3D_property_extra_cull_margin>` must be increased on the mesh. Otherwise, the light may not be visible on the mesh.
  19. .. rst-class:: classref-introduction-group
  20. Tutorials
  21. ---------
  22. - :doc:`3D lights and shadows <../tutorials/3d/lights_and_shadows>`
  23. - :doc:`Faking global illumination <../tutorials/3d/global_illumination/faking_global_illumination>`
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +------------------------------------------------+----------------------------------------------------------------------+-------------------------------------------------------------------------------+
  30. | :ref:`float<class_float>` | light_specular | ``0.5`` (overrides :ref:`Light3D<class_Light3D_property_light_specular>`) |
  31. +------------------------------------------------+----------------------------------------------------------------------+-------------------------------------------------------------------------------+
  32. | :ref:`float<class_float>` | :ref:`omni_attenuation<class_OmniLight3D_property_omni_attenuation>` | ``1.0`` |
  33. +------------------------------------------------+----------------------------------------------------------------------+-------------------------------------------------------------------------------+
  34. | :ref:`float<class_float>` | :ref:`omni_range<class_OmniLight3D_property_omni_range>` | ``5.0`` |
  35. +------------------------------------------------+----------------------------------------------------------------------+-------------------------------------------------------------------------------+
  36. | :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>` | :ref:`omni_shadow_mode<class_OmniLight3D_property_omni_shadow_mode>` | ``1`` |
  37. +------------------------------------------------+----------------------------------------------------------------------+-------------------------------------------------------------------------------+
  38. | :ref:`float<class_float>` | shadow_normal_bias | ``1.0`` (overrides :ref:`Light3D<class_Light3D_property_shadow_normal_bias>`) |
  39. +------------------------------------------------+----------------------------------------------------------------------+-------------------------------------------------------------------------------+
  40. .. rst-class:: classref-section-separator
  41. ----
  42. .. rst-class:: classref-descriptions-group
  43. Enumerations
  44. ------------
  45. .. _enum_OmniLight3D_ShadowMode:
  46. .. rst-class:: classref-enumeration
  47. enum **ShadowMode**: :ref:`🔗<enum_OmniLight3D_ShadowMode>`
  48. .. _class_OmniLight3D_constant_SHADOW_DUAL_PARABOLOID:
  49. .. rst-class:: classref-enumeration-constant
  50. :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>` **SHADOW_DUAL_PARABOLOID** = ``0``
  51. Shadows are rendered to a dual-paraboloid texture. Faster than :ref:`SHADOW_CUBE<class_OmniLight3D_constant_SHADOW_CUBE>`, but lower-quality.
  52. .. _class_OmniLight3D_constant_SHADOW_CUBE:
  53. .. rst-class:: classref-enumeration-constant
  54. :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>` **SHADOW_CUBE** = ``1``
  55. Shadows are rendered to a cubemap. Slower than :ref:`SHADOW_DUAL_PARABOLOID<class_OmniLight3D_constant_SHADOW_DUAL_PARABOLOID>`, but higher-quality.
  56. .. rst-class:: classref-section-separator
  57. ----
  58. .. rst-class:: classref-descriptions-group
  59. Property Descriptions
  60. ---------------------
  61. .. _class_OmniLight3D_property_omni_attenuation:
  62. .. rst-class:: classref-property
  63. :ref:`float<class_float>` **omni_attenuation** = ``1.0`` :ref:`🔗<class_OmniLight3D_property_omni_attenuation>`
  64. .. rst-class:: classref-property-setget
  65. - |void| **set_param**\ (\ value\: :ref:`float<class_float>`\ )
  66. - :ref:`float<class_float>` **get_param**\ (\ )
  67. Controls the distance attenuation function for omnilights.
  68. A value of ``0.0`` will maintain a constant brightness through most of the range, but smoothly attenuate the light at the edge of the range. Use a value of ``2.0`` for physically accurate lights as it results in the proper inverse square attenutation.
  69. \ **Note:** Setting attenuation to ``2.0`` or higher may result in distant objects receiving minimal light, even within range. For example, with a range of ``4096``, an object at ``100`` units is attenuated by a factor of ``0.0001``. With a default brightness of ``1``, the light would not be visible at that distance.
  70. \ **Note:** Using negative or values higher than ``10.0`` may lead to unexpected results.
  71. .. rst-class:: classref-item-separator
  72. ----
  73. .. _class_OmniLight3D_property_omni_range:
  74. .. rst-class:: classref-property
  75. :ref:`float<class_float>` **omni_range** = ``5.0`` :ref:`🔗<class_OmniLight3D_property_omni_range>`
  76. .. rst-class:: classref-property-setget
  77. - |void| **set_param**\ (\ value\: :ref:`float<class_float>`\ )
  78. - :ref:`float<class_float>` **get_param**\ (\ )
  79. The light's radius. Note that the effectively lit area may appear to be smaller depending on the :ref:`omni_attenuation<class_OmniLight3D_property_omni_attenuation>` in use. No matter the :ref:`omni_attenuation<class_OmniLight3D_property_omni_attenuation>` in use, the light will never reach anything outside this radius.
  80. \ **Note:** :ref:`omni_range<class_OmniLight3D_property_omni_range>` is not affected by :ref:`Node3D.scale<class_Node3D_property_scale>` (the light's scale or its parent's scale).
  81. .. rst-class:: classref-item-separator
  82. ----
  83. .. _class_OmniLight3D_property_omni_shadow_mode:
  84. .. rst-class:: classref-property
  85. :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>` **omni_shadow_mode** = ``1`` :ref:`🔗<class_OmniLight3D_property_omni_shadow_mode>`
  86. .. rst-class:: classref-property-setget
  87. - |void| **set_shadow_mode**\ (\ value\: :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>`\ )
  88. - :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>` **get_shadow_mode**\ (\ )
  89. See :ref:`ShadowMode<enum_OmniLight3D_ShadowMode>`.
  90. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  91. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  92. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  93. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  94. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  95. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  96. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  97. .. |void| replace:: :abbr:`void (No return value.)`