class_gltfdocument.rst 23 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/modules/gltf/doc_classes/GLTFDocument.xml.
  6. .. _class_GLTFDocument:
  7. GLTFDocument
  8. ============
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`FBXDocument<class_FBXDocument>`
  11. Class for importing and exporting glTF files in and out of Godot.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. GLTFDocument supports reading data from a glTF file, buffer, or Godot scene. This data can then be written to the filesystem, buffer, or used to create a Godot scene.
  16. All of the data in a glTF scene is stored in the :ref:`GLTFState<class_GLTFState>` class. GLTFDocument processes state objects, but does not contain any scene data itself. GLTFDocument has member variables to store export configuration settings such as the image format, but is otherwise stateless. Multiple scenes can be processed with the same settings using the same GLTFDocument object and different :ref:`GLTFState<class_GLTFState>` objects.
  17. GLTFDocument can be extended with arbitrary functionality by extending the :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` class and registering it with GLTFDocument via :ref:`register_gltf_document_extension<class_GLTFDocument_method_register_gltf_document_extension>`. This allows for custom data to be imported and exported.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - :doc:`Runtime file loading and saving <../tutorials/io/runtime_file_loading_and_saving>`
  22. - `glTF 'What the duck?' guide <https://www.khronos.org/files/gltf20-reference-guide.pdf>`__
  23. - `Khronos glTF specification <https://registry.khronos.org/glTF/>`__
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +-----------------------------------------------------+-------------------------------------------------------------------+-----------+
  30. | :ref:`String<class_String>` | :ref:`image_format<class_GLTFDocument_property_image_format>` | ``"PNG"`` |
  31. +-----------------------------------------------------+-------------------------------------------------------------------+-----------+
  32. | :ref:`float<class_float>` | :ref:`lossy_quality<class_GLTFDocument_property_lossy_quality>` | ``0.75`` |
  33. +-----------------------------------------------------+-------------------------------------------------------------------+-----------+
  34. | :ref:`RootNodeMode<enum_GLTFDocument_RootNodeMode>` | :ref:`root_node_mode<class_GLTFDocument_property_root_node_mode>` | ``0`` |
  35. +-----------------------------------------------------+-------------------------------------------------------------------+-----------+
  36. .. rst-class:: classref-reftable-group
  37. Methods
  38. -------
  39. .. table::
  40. :widths: auto
  41. +---------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`append_from_buffer<class_GLTFDocument_method_append_from_buffer>`\ (\ bytes\: :ref:`PackedByteArray<class_PackedByteArray>`, base_path\: :ref:`String<class_String>`, state\: :ref:`GLTFState<class_GLTFState>`, flags\: :ref:`int<class_int>` = 0\ ) |
  43. +---------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`append_from_file<class_GLTFDocument_method_append_from_file>`\ (\ path\: :ref:`String<class_String>`, state\: :ref:`GLTFState<class_GLTFState>`, flags\: :ref:`int<class_int>` = 0, base_path\: :ref:`String<class_String>` = ""\ ) |
  45. +---------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`append_from_scene<class_GLTFDocument_method_append_from_scene>`\ (\ node\: :ref:`Node<class_Node>`, state\: :ref:`GLTFState<class_GLTFState>`, flags\: :ref:`int<class_int>` = 0\ ) |
  47. +---------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`GLTFObjectModelProperty<class_GLTFObjectModelProperty>` | :ref:`export_object_model_property<class_GLTFDocument_method_export_object_model_property>`\ (\ state\: :ref:`GLTFState<class_GLTFState>`, node_path\: :ref:`NodePath<class_NodePath>`, godot_node\: :ref:`Node<class_Node>`, gltf_node_index\: :ref:`int<class_int>`\ ) |static| |
  49. +---------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`generate_buffer<class_GLTFDocument_method_generate_buffer>`\ (\ state\: :ref:`GLTFState<class_GLTFState>`\ ) |
  51. +---------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`Node<class_Node>` | :ref:`generate_scene<class_GLTFDocument_method_generate_scene>`\ (\ state\: :ref:`GLTFState<class_GLTFState>`, bake_fps\: :ref:`float<class_float>` = 30, trimming\: :ref:`bool<class_bool>` = false, remove_immutable_tracks\: :ref:`bool<class_bool>` = true\ ) |
  53. +---------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`get_supported_gltf_extensions<class_GLTFDocument_method_get_supported_gltf_extensions>`\ (\ ) |static| |
  55. +---------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`GLTFObjectModelProperty<class_GLTFObjectModelProperty>` | :ref:`import_object_model_property<class_GLTFDocument_method_import_object_model_property>`\ (\ state\: :ref:`GLTFState<class_GLTFState>`, json_pointer\: :ref:`String<class_String>`\ ) |static| |
  57. +---------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | |void| | :ref:`register_gltf_document_extension<class_GLTFDocument_method_register_gltf_document_extension>`\ (\ extension\: :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>`, first_priority\: :ref:`bool<class_bool>` = false\ ) |static| |
  59. +---------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | |void| | :ref:`unregister_gltf_document_extension<class_GLTFDocument_method_unregister_gltf_document_extension>`\ (\ extension\: :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>`\ ) |static| |
  61. +---------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`write_to_filesystem<class_GLTFDocument_method_write_to_filesystem>`\ (\ state\: :ref:`GLTFState<class_GLTFState>`, path\: :ref:`String<class_String>`\ ) |
  63. +---------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. .. rst-class:: classref-section-separator
  65. ----
  66. .. rst-class:: classref-descriptions-group
  67. Enumerations
  68. ------------
  69. .. _enum_GLTFDocument_RootNodeMode:
  70. .. rst-class:: classref-enumeration
  71. enum **RootNodeMode**: :ref:`🔗<enum_GLTFDocument_RootNodeMode>`
  72. .. _class_GLTFDocument_constant_ROOT_NODE_MODE_SINGLE_ROOT:
  73. .. rst-class:: classref-enumeration-constant
  74. :ref:`RootNodeMode<enum_GLTFDocument_RootNodeMode>` **ROOT_NODE_MODE_SINGLE_ROOT** = ``0``
  75. Treat the Godot scene's root node as the root node of the glTF file, and mark it as the single root node via the ``GODOT_single_root`` glTF extension. This will be parsed the same as :ref:`ROOT_NODE_MODE_KEEP_ROOT<class_GLTFDocument_constant_ROOT_NODE_MODE_KEEP_ROOT>` if the implementation does not support ``GODOT_single_root``.
  76. .. _class_GLTFDocument_constant_ROOT_NODE_MODE_KEEP_ROOT:
  77. .. rst-class:: classref-enumeration-constant
  78. :ref:`RootNodeMode<enum_GLTFDocument_RootNodeMode>` **ROOT_NODE_MODE_KEEP_ROOT** = ``1``
  79. Treat the Godot scene's root node as the root node of the glTF file, but do not mark it as anything special. An extra root node will be generated when importing into Godot. This uses only vanilla glTF features. This is equivalent to the behavior in Godot 4.1 and earlier.
  80. .. _class_GLTFDocument_constant_ROOT_NODE_MODE_MULTI_ROOT:
  81. .. rst-class:: classref-enumeration-constant
  82. :ref:`RootNodeMode<enum_GLTFDocument_RootNodeMode>` **ROOT_NODE_MODE_MULTI_ROOT** = ``2``
  83. Treat the Godot scene's root node as the name of the glTF scene, and add all of its children as root nodes of the glTF file. This uses only vanilla glTF features. This avoids an extra root node, but only the name of the Godot scene's root node will be preserved, as it will not be saved as a node.
  84. .. rst-class:: classref-section-separator
  85. ----
  86. .. rst-class:: classref-descriptions-group
  87. Property Descriptions
  88. ---------------------
  89. .. _class_GLTFDocument_property_image_format:
  90. .. rst-class:: classref-property
  91. :ref:`String<class_String>` **image_format** = ``"PNG"`` :ref:`🔗<class_GLTFDocument_property_image_format>`
  92. .. rst-class:: classref-property-setget
  93. - |void| **set_image_format**\ (\ value\: :ref:`String<class_String>`\ )
  94. - :ref:`String<class_String>` **get_image_format**\ (\ )
  95. The user-friendly name of the export image format. This is used when exporting the glTF file, including writing to a file and writing to a byte array.
  96. By default, Godot allows the following options: "None", "PNG", "JPEG", "Lossless WebP", and "Lossy WebP". Support for more image formats can be added in :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` classes.
  97. .. rst-class:: classref-item-separator
  98. ----
  99. .. _class_GLTFDocument_property_lossy_quality:
  100. .. rst-class:: classref-property
  101. :ref:`float<class_float>` **lossy_quality** = ``0.75`` :ref:`🔗<class_GLTFDocument_property_lossy_quality>`
  102. .. rst-class:: classref-property-setget
  103. - |void| **set_lossy_quality**\ (\ value\: :ref:`float<class_float>`\ )
  104. - :ref:`float<class_float>` **get_lossy_quality**\ (\ )
  105. If :ref:`image_format<class_GLTFDocument_property_image_format>` is a lossy image format, this determines the lossy quality of the image. On a range of ``0.0`` to ``1.0``, where ``0.0`` is the lowest quality and ``1.0`` is the highest quality. A lossy quality of ``1.0`` is not the same as lossless.
  106. .. rst-class:: classref-item-separator
  107. ----
  108. .. _class_GLTFDocument_property_root_node_mode:
  109. .. rst-class:: classref-property
  110. :ref:`RootNodeMode<enum_GLTFDocument_RootNodeMode>` **root_node_mode** = ``0`` :ref:`🔗<class_GLTFDocument_property_root_node_mode>`
  111. .. rst-class:: classref-property-setget
  112. - |void| **set_root_node_mode**\ (\ value\: :ref:`RootNodeMode<enum_GLTFDocument_RootNodeMode>`\ )
  113. - :ref:`RootNodeMode<enum_GLTFDocument_RootNodeMode>` **get_root_node_mode**\ (\ )
  114. How to process the root node during export. See :ref:`RootNodeMode<enum_GLTFDocument_RootNodeMode>` for details. The default and recommended value is :ref:`ROOT_NODE_MODE_SINGLE_ROOT<class_GLTFDocument_constant_ROOT_NODE_MODE_SINGLE_ROOT>`.
  115. \ **Note:** Regardless of how the glTF file is exported, when importing, the root node type and name can be overridden in the scene import settings tab.
  116. .. rst-class:: classref-section-separator
  117. ----
  118. .. rst-class:: classref-descriptions-group
  119. Method Descriptions
  120. -------------------
  121. .. _class_GLTFDocument_method_append_from_buffer:
  122. .. rst-class:: classref-method
  123. :ref:`Error<enum_@GlobalScope_Error>` **append_from_buffer**\ (\ bytes\: :ref:`PackedByteArray<class_PackedByteArray>`, base_path\: :ref:`String<class_String>`, state\: :ref:`GLTFState<class_GLTFState>`, flags\: :ref:`int<class_int>` = 0\ ) :ref:`🔗<class_GLTFDocument_method_append_from_buffer>`
  124. Takes a :ref:`PackedByteArray<class_PackedByteArray>` defining a glTF and imports the data to the given :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter.
  125. \ **Note:** The ``base_path`` tells :ref:`append_from_buffer<class_GLTFDocument_method_append_from_buffer>` where to find dependencies and can be empty.
  126. .. rst-class:: classref-item-separator
  127. ----
  128. .. _class_GLTFDocument_method_append_from_file:
  129. .. rst-class:: classref-method
  130. :ref:`Error<enum_@GlobalScope_Error>` **append_from_file**\ (\ path\: :ref:`String<class_String>`, state\: :ref:`GLTFState<class_GLTFState>`, flags\: :ref:`int<class_int>` = 0, base_path\: :ref:`String<class_String>` = ""\ ) :ref:`🔗<class_GLTFDocument_method_append_from_file>`
  131. Takes a path to a glTF file and imports the data at that file path to the given :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter.
  132. \ **Note:** The ``base_path`` tells :ref:`append_from_file<class_GLTFDocument_method_append_from_file>` where to find dependencies and can be empty.
  133. .. rst-class:: classref-item-separator
  134. ----
  135. .. _class_GLTFDocument_method_append_from_scene:
  136. .. rst-class:: classref-method
  137. :ref:`Error<enum_@GlobalScope_Error>` **append_from_scene**\ (\ node\: :ref:`Node<class_Node>`, state\: :ref:`GLTFState<class_GLTFState>`, flags\: :ref:`int<class_int>` = 0\ ) :ref:`🔗<class_GLTFDocument_method_append_from_scene>`
  138. Takes a Godot Engine scene node and exports it and its descendants to the given :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter.
  139. .. rst-class:: classref-item-separator
  140. ----
  141. .. _class_GLTFDocument_method_export_object_model_property:
  142. .. rst-class:: classref-method
  143. :ref:`GLTFObjectModelProperty<class_GLTFObjectModelProperty>` **export_object_model_property**\ (\ state\: :ref:`GLTFState<class_GLTFState>`, node_path\: :ref:`NodePath<class_NodePath>`, godot_node\: :ref:`Node<class_Node>`, gltf_node_index\: :ref:`int<class_int>`\ ) |static| :ref:`🔗<class_GLTFDocument_method_export_object_model_property>`
  144. Determines a mapping between the given Godot ``node_path`` and the corresponding glTF Object Model JSON pointer(s) in the generated glTF file. The details of this mapping are returned in a :ref:`GLTFObjectModelProperty<class_GLTFObjectModelProperty>` object. Additional mappings can be supplied via the :ref:`GLTFDocumentExtension._import_object_model_property<class_GLTFDocumentExtension_private_method__import_object_model_property>` callback method.
  145. .. rst-class:: classref-item-separator
  146. ----
  147. .. _class_GLTFDocument_method_generate_buffer:
  148. .. rst-class:: classref-method
  149. :ref:`PackedByteArray<class_PackedByteArray>` **generate_buffer**\ (\ state\: :ref:`GLTFState<class_GLTFState>`\ ) :ref:`🔗<class_GLTFDocument_method_generate_buffer>`
  150. Takes a :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter and returns a glTF :ref:`PackedByteArray<class_PackedByteArray>`.
  151. .. rst-class:: classref-item-separator
  152. ----
  153. .. _class_GLTFDocument_method_generate_scene:
  154. .. rst-class:: classref-method
  155. :ref:`Node<class_Node>` **generate_scene**\ (\ state\: :ref:`GLTFState<class_GLTFState>`, bake_fps\: :ref:`float<class_float>` = 30, trimming\: :ref:`bool<class_bool>` = false, remove_immutable_tracks\: :ref:`bool<class_bool>` = true\ ) :ref:`🔗<class_GLTFDocument_method_generate_scene>`
  156. Takes a :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter and returns a Godot Engine scene node.
  157. The ``bake_fps`` parameter overrides the bake_fps in ``state``.
  158. .. rst-class:: classref-item-separator
  159. ----
  160. .. _class_GLTFDocument_method_get_supported_gltf_extensions:
  161. .. rst-class:: classref-method
  162. :ref:`PackedStringArray<class_PackedStringArray>` **get_supported_gltf_extensions**\ (\ ) |static| :ref:`🔗<class_GLTFDocument_method_get_supported_gltf_extensions>`
  163. Returns a list of all support glTF extensions, including extensions supported directly by the engine, and extensions supported by user plugins registering :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` classes.
  164. \ **Note:** If this method is run before a GLTFDocumentExtension is registered, its extensions won't be included in the list. Be sure to only run this method after all extensions are registered. If you run this when the engine starts, consider waiting a frame before calling this method to ensure all extensions are registered.
  165. .. rst-class:: classref-item-separator
  166. ----
  167. .. _class_GLTFDocument_method_import_object_model_property:
  168. .. rst-class:: classref-method
  169. :ref:`GLTFObjectModelProperty<class_GLTFObjectModelProperty>` **import_object_model_property**\ (\ state\: :ref:`GLTFState<class_GLTFState>`, json_pointer\: :ref:`String<class_String>`\ ) |static| :ref:`🔗<class_GLTFDocument_method_import_object_model_property>`
  170. Determines a mapping between the given glTF Object Model ``json_pointer`` and the corresponding Godot node path(s) in the generated Godot scene. The details of this mapping are returned in a :ref:`GLTFObjectModelProperty<class_GLTFObjectModelProperty>` object. Additional mappings can be supplied via the :ref:`GLTFDocumentExtension._export_object_model_property<class_GLTFDocumentExtension_private_method__export_object_model_property>` callback method.
  171. .. rst-class:: classref-item-separator
  172. ----
  173. .. _class_GLTFDocument_method_register_gltf_document_extension:
  174. .. rst-class:: classref-method
  175. |void| **register_gltf_document_extension**\ (\ extension\: :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>`, first_priority\: :ref:`bool<class_bool>` = false\ ) |static| :ref:`🔗<class_GLTFDocument_method_register_gltf_document_extension>`
  176. Registers the given :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` instance with GLTFDocument. If ``first_priority`` is ``true``, this extension will be run first. Otherwise, it will be run last.
  177. \ **Note:** Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the ``set_additional_data`` and ``get_additional_data`` methods in :ref:`GLTFState<class_GLTFState>` or :ref:`GLTFNode<class_GLTFNode>`.
  178. .. rst-class:: classref-item-separator
  179. ----
  180. .. _class_GLTFDocument_method_unregister_gltf_document_extension:
  181. .. rst-class:: classref-method
  182. |void| **unregister_gltf_document_extension**\ (\ extension\: :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>`\ ) |static| :ref:`🔗<class_GLTFDocument_method_unregister_gltf_document_extension>`
  183. Unregisters the given :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` instance.
  184. .. rst-class:: classref-item-separator
  185. ----
  186. .. _class_GLTFDocument_method_write_to_filesystem:
  187. .. rst-class:: classref-method
  188. :ref:`Error<enum_@GlobalScope_Error>` **write_to_filesystem**\ (\ state\: :ref:`GLTFState<class_GLTFState>`, path\: :ref:`String<class_String>`\ ) :ref:`🔗<class_GLTFDocument_method_write_to_filesystem>`
  189. Takes a :ref:`GLTFState<class_GLTFState>` object through the ``state`` parameter and writes a glTF file to the filesystem.
  190. \ **Note:** The extension of the glTF file determines if it is a .glb binary file or a .gltf text file.
  191. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  192. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  193. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  194. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  195. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  196. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  197. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  198. .. |void| replace:: :abbr:`void (No return value.)`