class_environment.rst 131 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Environment.xml.
  6. .. _class_Environment:
  7. Environment
  8. ===========
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Resource for environment nodes (like :ref:`WorldEnvironment<class_WorldEnvironment>`) that define multiple rendering options.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Resource for environment nodes (like :ref:`WorldEnvironment<class_WorldEnvironment>`) that define multiple environment operations (such as background :ref:`Sky<class_Sky>` or :ref:`Color<class_Color>`, ambient light, fog, depth-of-field...). These parameters affect the final render of the scene. The order of these operations is:
  15. - Depth of Field Blur
  16. - Glow
  17. - Tonemap (Auto Exposure)
  18. - Adjustments
  19. .. rst-class:: classref-introduction-group
  20. Tutorials
  21. ---------
  22. - :doc:`Environment and post-processing <../tutorials/3d/environment_and_post_processing>`
  23. - :doc:`High dynamic range lighting <../tutorials/3d/high_dynamic_range>`
  24. - `3D Material Testers Demo <https://godotengine.org/asset-library/asset/2742>`__
  25. - `Third Person Shooter (TPS) Demo <https://godotengine.org/asset-library/asset/2710>`__
  26. .. rst-class:: classref-reftable-group
  27. Properties
  28. ----------
  29. .. table::
  30. :widths: auto
  31. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  32. | :ref:`float<class_float>` | :ref:`adjustment_brightness<class_Environment_property_adjustment_brightness>` | ``1.0`` |
  33. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  34. | :ref:`Texture<class_Texture>` | :ref:`adjustment_color_correction<class_Environment_property_adjustment_color_correction>` | |
  35. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  36. | :ref:`float<class_float>` | :ref:`adjustment_contrast<class_Environment_property_adjustment_contrast>` | ``1.0`` |
  37. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  38. | :ref:`bool<class_bool>` | :ref:`adjustment_enabled<class_Environment_property_adjustment_enabled>` | ``false`` |
  39. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  40. | :ref:`float<class_float>` | :ref:`adjustment_saturation<class_Environment_property_adjustment_saturation>` | ``1.0`` |
  41. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  42. | :ref:`Color<class_Color>` | :ref:`ambient_light_color<class_Environment_property_ambient_light_color>` | ``Color(0, 0, 0, 1)`` |
  43. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  44. | :ref:`float<class_float>` | :ref:`ambient_light_energy<class_Environment_property_ambient_light_energy>` | ``1.0`` |
  45. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  46. | :ref:`float<class_float>` | :ref:`ambient_light_sky_contribution<class_Environment_property_ambient_light_sky_contribution>` | ``1.0`` |
  47. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  48. | :ref:`AmbientSource<enum_Environment_AmbientSource>` | :ref:`ambient_light_source<class_Environment_property_ambient_light_source>` | ``0`` |
  49. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  50. | :ref:`int<class_int>` | :ref:`background_camera_feed_id<class_Environment_property_background_camera_feed_id>` | ``1`` |
  51. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  52. | :ref:`int<class_int>` | :ref:`background_canvas_max_layer<class_Environment_property_background_canvas_max_layer>` | ``0`` |
  53. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  54. | :ref:`Color<class_Color>` | :ref:`background_color<class_Environment_property_background_color>` | ``Color(0, 0, 0, 1)`` |
  55. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  56. | :ref:`float<class_float>` | :ref:`background_energy_multiplier<class_Environment_property_background_energy_multiplier>` | ``1.0`` |
  57. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  58. | :ref:`float<class_float>` | :ref:`background_intensity<class_Environment_property_background_intensity>` | ``30000.0`` |
  59. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  60. | :ref:`BGMode<enum_Environment_BGMode>` | :ref:`background_mode<class_Environment_property_background_mode>` | ``0`` |
  61. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  62. | :ref:`float<class_float>` | :ref:`fog_aerial_perspective<class_Environment_property_fog_aerial_perspective>` | ``0.0`` |
  63. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  64. | :ref:`float<class_float>` | :ref:`fog_density<class_Environment_property_fog_density>` | ``0.01`` |
  65. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  66. | :ref:`float<class_float>` | :ref:`fog_depth_begin<class_Environment_property_fog_depth_begin>` | ``10.0`` |
  67. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  68. | :ref:`float<class_float>` | :ref:`fog_depth_curve<class_Environment_property_fog_depth_curve>` | ``1.0`` |
  69. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  70. | :ref:`float<class_float>` | :ref:`fog_depth_end<class_Environment_property_fog_depth_end>` | ``100.0`` |
  71. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  72. | :ref:`bool<class_bool>` | :ref:`fog_enabled<class_Environment_property_fog_enabled>` | ``false`` |
  73. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  74. | :ref:`float<class_float>` | :ref:`fog_height<class_Environment_property_fog_height>` | ``0.0`` |
  75. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  76. | :ref:`float<class_float>` | :ref:`fog_height_density<class_Environment_property_fog_height_density>` | ``0.0`` |
  77. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  78. | :ref:`Color<class_Color>` | :ref:`fog_light_color<class_Environment_property_fog_light_color>` | ``Color(0.518, 0.553, 0.608, 1)`` |
  79. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  80. | :ref:`float<class_float>` | :ref:`fog_light_energy<class_Environment_property_fog_light_energy>` | ``1.0`` |
  81. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  82. | :ref:`FogMode<enum_Environment_FogMode>` | :ref:`fog_mode<class_Environment_property_fog_mode>` | ``0`` |
  83. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  84. | :ref:`float<class_float>` | :ref:`fog_sky_affect<class_Environment_property_fog_sky_affect>` | ``1.0`` |
  85. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  86. | :ref:`float<class_float>` | :ref:`fog_sun_scatter<class_Environment_property_fog_sun_scatter>` | ``0.0`` |
  87. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  88. | :ref:`GlowBlendMode<enum_Environment_GlowBlendMode>` | :ref:`glow_blend_mode<class_Environment_property_glow_blend_mode>` | ``2`` |
  89. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  90. | :ref:`float<class_float>` | :ref:`glow_bloom<class_Environment_property_glow_bloom>` | ``0.0`` |
  91. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  92. | :ref:`bool<class_bool>` | :ref:`glow_enabled<class_Environment_property_glow_enabled>` | ``false`` |
  93. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  94. | :ref:`float<class_float>` | :ref:`glow_hdr_luminance_cap<class_Environment_property_glow_hdr_luminance_cap>` | ``12.0`` |
  95. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  96. | :ref:`float<class_float>` | :ref:`glow_hdr_scale<class_Environment_property_glow_hdr_scale>` | ``2.0`` |
  97. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  98. | :ref:`float<class_float>` | :ref:`glow_hdr_threshold<class_Environment_property_glow_hdr_threshold>` | ``1.0`` |
  99. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  100. | :ref:`float<class_float>` | :ref:`glow_intensity<class_Environment_property_glow_intensity>` | ``0.8`` |
  101. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  102. | :ref:`float<class_float>` | :ref:`glow_levels/1<class_Environment_property_glow_levels/1>` | ``0.0`` |
  103. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  104. | :ref:`float<class_float>` | :ref:`glow_levels/2<class_Environment_property_glow_levels/2>` | ``0.0`` |
  105. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  106. | :ref:`float<class_float>` | :ref:`glow_levels/3<class_Environment_property_glow_levels/3>` | ``1.0`` |
  107. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  108. | :ref:`float<class_float>` | :ref:`glow_levels/4<class_Environment_property_glow_levels/4>` | ``0.0`` |
  109. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  110. | :ref:`float<class_float>` | :ref:`glow_levels/5<class_Environment_property_glow_levels/5>` | ``1.0`` |
  111. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  112. | :ref:`float<class_float>` | :ref:`glow_levels/6<class_Environment_property_glow_levels/6>` | ``0.0`` |
  113. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  114. | :ref:`float<class_float>` | :ref:`glow_levels/7<class_Environment_property_glow_levels/7>` | ``0.0`` |
  115. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  116. | :ref:`Texture<class_Texture>` | :ref:`glow_map<class_Environment_property_glow_map>` | |
  117. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  118. | :ref:`float<class_float>` | :ref:`glow_map_strength<class_Environment_property_glow_map_strength>` | ``0.8`` |
  119. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  120. | :ref:`float<class_float>` | :ref:`glow_mix<class_Environment_property_glow_mix>` | ``0.05`` |
  121. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  122. | :ref:`bool<class_bool>` | :ref:`glow_normalized<class_Environment_property_glow_normalized>` | ``false`` |
  123. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  124. | :ref:`float<class_float>` | :ref:`glow_strength<class_Environment_property_glow_strength>` | ``1.0`` |
  125. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  126. | :ref:`ReflectionSource<enum_Environment_ReflectionSource>` | :ref:`reflected_light_source<class_Environment_property_reflected_light_source>` | ``0`` |
  127. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  128. | :ref:`float<class_float>` | :ref:`sdfgi_bounce_feedback<class_Environment_property_sdfgi_bounce_feedback>` | ``0.5`` |
  129. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  130. | :ref:`float<class_float>` | :ref:`sdfgi_cascade0_distance<class_Environment_property_sdfgi_cascade0_distance>` | ``12.8`` |
  131. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  132. | :ref:`int<class_int>` | :ref:`sdfgi_cascades<class_Environment_property_sdfgi_cascades>` | ``4`` |
  133. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  134. | :ref:`bool<class_bool>` | :ref:`sdfgi_enabled<class_Environment_property_sdfgi_enabled>` | ``false`` |
  135. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  136. | :ref:`float<class_float>` | :ref:`sdfgi_energy<class_Environment_property_sdfgi_energy>` | ``1.0`` |
  137. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  138. | :ref:`float<class_float>` | :ref:`sdfgi_max_distance<class_Environment_property_sdfgi_max_distance>` | ``204.8`` |
  139. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  140. | :ref:`float<class_float>` | :ref:`sdfgi_min_cell_size<class_Environment_property_sdfgi_min_cell_size>` | ``0.2`` |
  141. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  142. | :ref:`float<class_float>` | :ref:`sdfgi_normal_bias<class_Environment_property_sdfgi_normal_bias>` | ``1.1`` |
  143. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  144. | :ref:`float<class_float>` | :ref:`sdfgi_probe_bias<class_Environment_property_sdfgi_probe_bias>` | ``1.1`` |
  145. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  146. | :ref:`bool<class_bool>` | :ref:`sdfgi_read_sky_light<class_Environment_property_sdfgi_read_sky_light>` | ``true`` |
  147. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  148. | :ref:`bool<class_bool>` | :ref:`sdfgi_use_occlusion<class_Environment_property_sdfgi_use_occlusion>` | ``false`` |
  149. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  150. | :ref:`SDFGIYScale<enum_Environment_SDFGIYScale>` | :ref:`sdfgi_y_scale<class_Environment_property_sdfgi_y_scale>` | ``1`` |
  151. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  152. | :ref:`Sky<class_Sky>` | :ref:`sky<class_Environment_property_sky>` | |
  153. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  154. | :ref:`float<class_float>` | :ref:`sky_custom_fov<class_Environment_property_sky_custom_fov>` | ``0.0`` |
  155. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  156. | :ref:`Vector3<class_Vector3>` | :ref:`sky_rotation<class_Environment_property_sky_rotation>` | ``Vector3(0, 0, 0)`` |
  157. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  158. | :ref:`float<class_float>` | :ref:`ssao_ao_channel_affect<class_Environment_property_ssao_ao_channel_affect>` | ``0.0`` |
  159. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  160. | :ref:`float<class_float>` | :ref:`ssao_detail<class_Environment_property_ssao_detail>` | ``0.5`` |
  161. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  162. | :ref:`bool<class_bool>` | :ref:`ssao_enabled<class_Environment_property_ssao_enabled>` | ``false`` |
  163. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  164. | :ref:`float<class_float>` | :ref:`ssao_horizon<class_Environment_property_ssao_horizon>` | ``0.06`` |
  165. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  166. | :ref:`float<class_float>` | :ref:`ssao_intensity<class_Environment_property_ssao_intensity>` | ``2.0`` |
  167. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  168. | :ref:`float<class_float>` | :ref:`ssao_light_affect<class_Environment_property_ssao_light_affect>` | ``0.0`` |
  169. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  170. | :ref:`float<class_float>` | :ref:`ssao_power<class_Environment_property_ssao_power>` | ``1.5`` |
  171. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  172. | :ref:`float<class_float>` | :ref:`ssao_radius<class_Environment_property_ssao_radius>` | ``1.0`` |
  173. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  174. | :ref:`float<class_float>` | :ref:`ssao_sharpness<class_Environment_property_ssao_sharpness>` | ``0.98`` |
  175. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  176. | :ref:`bool<class_bool>` | :ref:`ssil_enabled<class_Environment_property_ssil_enabled>` | ``false`` |
  177. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  178. | :ref:`float<class_float>` | :ref:`ssil_intensity<class_Environment_property_ssil_intensity>` | ``1.0`` |
  179. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  180. | :ref:`float<class_float>` | :ref:`ssil_normal_rejection<class_Environment_property_ssil_normal_rejection>` | ``1.0`` |
  181. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  182. | :ref:`float<class_float>` | :ref:`ssil_radius<class_Environment_property_ssil_radius>` | ``5.0`` |
  183. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  184. | :ref:`float<class_float>` | :ref:`ssil_sharpness<class_Environment_property_ssil_sharpness>` | ``0.98`` |
  185. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  186. | :ref:`float<class_float>` | :ref:`ssr_depth_tolerance<class_Environment_property_ssr_depth_tolerance>` | ``0.2`` |
  187. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  188. | :ref:`bool<class_bool>` | :ref:`ssr_enabled<class_Environment_property_ssr_enabled>` | ``false`` |
  189. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  190. | :ref:`float<class_float>` | :ref:`ssr_fade_in<class_Environment_property_ssr_fade_in>` | ``0.15`` |
  191. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  192. | :ref:`float<class_float>` | :ref:`ssr_fade_out<class_Environment_property_ssr_fade_out>` | ``2.0`` |
  193. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  194. | :ref:`int<class_int>` | :ref:`ssr_max_steps<class_Environment_property_ssr_max_steps>` | ``64`` |
  195. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  196. | :ref:`float<class_float>` | :ref:`tonemap_exposure<class_Environment_property_tonemap_exposure>` | ``1.0`` |
  197. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  198. | :ref:`ToneMapper<enum_Environment_ToneMapper>` | :ref:`tonemap_mode<class_Environment_property_tonemap_mode>` | ``0`` |
  199. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  200. | :ref:`float<class_float>` | :ref:`tonemap_white<class_Environment_property_tonemap_white>` | ``1.0`` |
  201. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  202. | :ref:`Color<class_Color>` | :ref:`volumetric_fog_albedo<class_Environment_property_volumetric_fog_albedo>` | ``Color(1, 1, 1, 1)`` |
  203. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  204. | :ref:`float<class_float>` | :ref:`volumetric_fog_ambient_inject<class_Environment_property_volumetric_fog_ambient_inject>` | ``0.0`` |
  205. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  206. | :ref:`float<class_float>` | :ref:`volumetric_fog_anisotropy<class_Environment_property_volumetric_fog_anisotropy>` | ``0.2`` |
  207. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  208. | :ref:`float<class_float>` | :ref:`volumetric_fog_density<class_Environment_property_volumetric_fog_density>` | ``0.05`` |
  209. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  210. | :ref:`float<class_float>` | :ref:`volumetric_fog_detail_spread<class_Environment_property_volumetric_fog_detail_spread>` | ``2.0`` |
  211. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  212. | :ref:`Color<class_Color>` | :ref:`volumetric_fog_emission<class_Environment_property_volumetric_fog_emission>` | ``Color(0, 0, 0, 1)`` |
  213. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  214. | :ref:`float<class_float>` | :ref:`volumetric_fog_emission_energy<class_Environment_property_volumetric_fog_emission_energy>` | ``1.0`` |
  215. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  216. | :ref:`bool<class_bool>` | :ref:`volumetric_fog_enabled<class_Environment_property_volumetric_fog_enabled>` | ``false`` |
  217. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  218. | :ref:`float<class_float>` | :ref:`volumetric_fog_gi_inject<class_Environment_property_volumetric_fog_gi_inject>` | ``1.0`` |
  219. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  220. | :ref:`float<class_float>` | :ref:`volumetric_fog_length<class_Environment_property_volumetric_fog_length>` | ``64.0`` |
  221. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  222. | :ref:`float<class_float>` | :ref:`volumetric_fog_sky_affect<class_Environment_property_volumetric_fog_sky_affect>` | ``1.0`` |
  223. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  224. | :ref:`float<class_float>` | :ref:`volumetric_fog_temporal_reprojection_amount<class_Environment_property_volumetric_fog_temporal_reprojection_amount>` | ``0.9`` |
  225. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  226. | :ref:`bool<class_bool>` | :ref:`volumetric_fog_temporal_reprojection_enabled<class_Environment_property_volumetric_fog_temporal_reprojection_enabled>` | ``true`` |
  227. +------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+-----------------------------------+
  228. .. rst-class:: classref-reftable-group
  229. Methods
  230. -------
  231. .. table::
  232. :widths: auto
  233. +---------------------------+------------------------------------------------------------------------------------------------------------------------------------------+
  234. | :ref:`float<class_float>` | :ref:`get_glow_level<class_Environment_method_get_glow_level>`\ (\ idx\: :ref:`int<class_int>`\ ) |const| |
  235. +---------------------------+------------------------------------------------------------------------------------------------------------------------------------------+
  236. | |void| | :ref:`set_glow_level<class_Environment_method_set_glow_level>`\ (\ idx\: :ref:`int<class_int>`, intensity\: :ref:`float<class_float>`\ ) |
  237. +---------------------------+------------------------------------------------------------------------------------------------------------------------------------------+
  238. .. rst-class:: classref-section-separator
  239. ----
  240. .. rst-class:: classref-descriptions-group
  241. Enumerations
  242. ------------
  243. .. _enum_Environment_BGMode:
  244. .. rst-class:: classref-enumeration
  245. enum **BGMode**: :ref:`๐Ÿ”—<enum_Environment_BGMode>`
  246. .. _class_Environment_constant_BG_CLEAR_COLOR:
  247. .. rst-class:: classref-enumeration-constant
  248. :ref:`BGMode<enum_Environment_BGMode>` **BG_CLEAR_COLOR** = ``0``
  249. Clears the background using the clear color defined in :ref:`ProjectSettings.rendering/environment/defaults/default_clear_color<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>`.
  250. .. _class_Environment_constant_BG_COLOR:
  251. .. rst-class:: classref-enumeration-constant
  252. :ref:`BGMode<enum_Environment_BGMode>` **BG_COLOR** = ``1``
  253. Clears the background using a custom clear color.
  254. .. _class_Environment_constant_BG_SKY:
  255. .. rst-class:: classref-enumeration-constant
  256. :ref:`BGMode<enum_Environment_BGMode>` **BG_SKY** = ``2``
  257. Displays a user-defined sky in the background.
  258. .. _class_Environment_constant_BG_CANVAS:
  259. .. rst-class:: classref-enumeration-constant
  260. :ref:`BGMode<enum_Environment_BGMode>` **BG_CANVAS** = ``3``
  261. Displays a :ref:`CanvasLayer<class_CanvasLayer>` in the background.
  262. .. _class_Environment_constant_BG_KEEP:
  263. .. rst-class:: classref-enumeration-constant
  264. :ref:`BGMode<enum_Environment_BGMode>` **BG_KEEP** = ``4``
  265. Keeps on screen every pixel drawn in the background. This is the fastest background mode, but it can only be safely used in fully-interior scenes (no visible sky or sky reflections). If enabled in a scene where the background is visible, "ghost trail" artifacts will be visible when moving the camera.
  266. .. _class_Environment_constant_BG_CAMERA_FEED:
  267. .. rst-class:: classref-enumeration-constant
  268. :ref:`BGMode<enum_Environment_BGMode>` **BG_CAMERA_FEED** = ``5``
  269. Displays a camera feed in the background.
  270. .. _class_Environment_constant_BG_MAX:
  271. .. rst-class:: classref-enumeration-constant
  272. :ref:`BGMode<enum_Environment_BGMode>` **BG_MAX** = ``6``
  273. Represents the size of the :ref:`BGMode<enum_Environment_BGMode>` enum.
  274. .. rst-class:: classref-item-separator
  275. ----
  276. .. _enum_Environment_AmbientSource:
  277. .. rst-class:: classref-enumeration
  278. enum **AmbientSource**: :ref:`๐Ÿ”—<enum_Environment_AmbientSource>`
  279. .. _class_Environment_constant_AMBIENT_SOURCE_BG:
  280. .. rst-class:: classref-enumeration-constant
  281. :ref:`AmbientSource<enum_Environment_AmbientSource>` **AMBIENT_SOURCE_BG** = ``0``
  282. Gather ambient light from whichever source is specified as the background.
  283. .. _class_Environment_constant_AMBIENT_SOURCE_DISABLED:
  284. .. rst-class:: classref-enumeration-constant
  285. :ref:`AmbientSource<enum_Environment_AmbientSource>` **AMBIENT_SOURCE_DISABLED** = ``1``
  286. Disable ambient light. This provides a slight performance boost over :ref:`AMBIENT_SOURCE_SKY<class_Environment_constant_AMBIENT_SOURCE_SKY>`.
  287. .. _class_Environment_constant_AMBIENT_SOURCE_COLOR:
  288. .. rst-class:: classref-enumeration-constant
  289. :ref:`AmbientSource<enum_Environment_AmbientSource>` **AMBIENT_SOURCE_COLOR** = ``2``
  290. Specify a specific :ref:`Color<class_Color>` for ambient light. This provides a slight performance boost over :ref:`AMBIENT_SOURCE_SKY<class_Environment_constant_AMBIENT_SOURCE_SKY>`.
  291. .. _class_Environment_constant_AMBIENT_SOURCE_SKY:
  292. .. rst-class:: classref-enumeration-constant
  293. :ref:`AmbientSource<enum_Environment_AmbientSource>` **AMBIENT_SOURCE_SKY** = ``3``
  294. Gather ambient light from the :ref:`Sky<class_Sky>` regardless of what the background is.
  295. .. rst-class:: classref-item-separator
  296. ----
  297. .. _enum_Environment_ReflectionSource:
  298. .. rst-class:: classref-enumeration
  299. enum **ReflectionSource**: :ref:`๐Ÿ”—<enum_Environment_ReflectionSource>`
  300. .. _class_Environment_constant_REFLECTION_SOURCE_BG:
  301. .. rst-class:: classref-enumeration-constant
  302. :ref:`ReflectionSource<enum_Environment_ReflectionSource>` **REFLECTION_SOURCE_BG** = ``0``
  303. Use the background for reflections.
  304. .. _class_Environment_constant_REFLECTION_SOURCE_DISABLED:
  305. .. rst-class:: classref-enumeration-constant
  306. :ref:`ReflectionSource<enum_Environment_ReflectionSource>` **REFLECTION_SOURCE_DISABLED** = ``1``
  307. Disable reflections. This provides a slight performance boost over other options.
  308. .. _class_Environment_constant_REFLECTION_SOURCE_SKY:
  309. .. rst-class:: classref-enumeration-constant
  310. :ref:`ReflectionSource<enum_Environment_ReflectionSource>` **REFLECTION_SOURCE_SKY** = ``2``
  311. Use the :ref:`Sky<class_Sky>` for reflections regardless of what the background is.
  312. .. rst-class:: classref-item-separator
  313. ----
  314. .. _enum_Environment_ToneMapper:
  315. .. rst-class:: classref-enumeration
  316. enum **ToneMapper**: :ref:`๐Ÿ”—<enum_Environment_ToneMapper>`
  317. .. _class_Environment_constant_TONE_MAPPER_LINEAR:
  318. .. rst-class:: classref-enumeration-constant
  319. :ref:`ToneMapper<enum_Environment_ToneMapper>` **TONE_MAPPER_LINEAR** = ``0``
  320. Linear tonemapper operator. Reads the linear data and passes it on unmodified. This can cause bright lighting to look blown out, with noticeable clipping in the output colors.
  321. .. _class_Environment_constant_TONE_MAPPER_REINHARDT:
  322. .. rst-class:: classref-enumeration-constant
  323. :ref:`ToneMapper<enum_Environment_ToneMapper>` **TONE_MAPPER_REINHARDT** = ``1``
  324. Reinhard tonemapper operator. Performs a variation on rendered pixels' colors by this formula: ``color = color * (1 + color / (white * white)) / (1 + color)``. This avoids clipping bright highlights, but the resulting image can look a bit dull. When :ref:`tonemap_white<class_Environment_property_tonemap_white>` is left at the default value of ``1.0`` this is identical to :ref:`TONE_MAPPER_LINEAR<class_Environment_constant_TONE_MAPPER_LINEAR>` while also being slightly less performant.
  325. .. _class_Environment_constant_TONE_MAPPER_FILMIC:
  326. .. rst-class:: classref-enumeration-constant
  327. :ref:`ToneMapper<enum_Environment_ToneMapper>` **TONE_MAPPER_FILMIC** = ``2``
  328. Filmic tonemapper operator. This avoids clipping bright highlights, with a resulting image that usually looks more vivid than :ref:`TONE_MAPPER_REINHARDT<class_Environment_constant_TONE_MAPPER_REINHARDT>`.
  329. .. _class_Environment_constant_TONE_MAPPER_ACES:
  330. .. rst-class:: classref-enumeration-constant
  331. :ref:`ToneMapper<enum_Environment_ToneMapper>` **TONE_MAPPER_ACES** = ``3``
  332. Use the Academy Color Encoding System tonemapper. ACES is slightly more expensive than other options, but it handles bright lighting in a more realistic fashion by desaturating it as it becomes brighter. ACES typically has a more contrasted output compared to :ref:`TONE_MAPPER_REINHARDT<class_Environment_constant_TONE_MAPPER_REINHARDT>` and :ref:`TONE_MAPPER_FILMIC<class_Environment_constant_TONE_MAPPER_FILMIC>`.
  333. \ **Note:** This tonemapping operator is called "ACES Fitted" in Godot 3.x.
  334. .. _class_Environment_constant_TONE_MAPPER_AGX:
  335. .. rst-class:: classref-enumeration-constant
  336. :ref:`ToneMapper<enum_Environment_ToneMapper>` **TONE_MAPPER_AGX** = ``4``
  337. Use the AgX tonemapper. AgX is slightly more expensive than other options, but it handles bright lighting in a more realistic fashion by desaturating it as it becomes brighter. AgX is less likely to darken parts of the scene compared to :ref:`TONE_MAPPER_ACES<class_Environment_constant_TONE_MAPPER_ACES>` and can match the overall scene brightness of :ref:`TONE_MAPPER_FILMIC<class_Environment_constant_TONE_MAPPER_FILMIC>` more closely.
  338. .. rst-class:: classref-item-separator
  339. ----
  340. .. _enum_Environment_GlowBlendMode:
  341. .. rst-class:: classref-enumeration
  342. enum **GlowBlendMode**: :ref:`๐Ÿ”—<enum_Environment_GlowBlendMode>`
  343. .. _class_Environment_constant_GLOW_BLEND_MODE_ADDITIVE:
  344. .. rst-class:: classref-enumeration-constant
  345. :ref:`GlowBlendMode<enum_Environment_GlowBlendMode>` **GLOW_BLEND_MODE_ADDITIVE** = ``0``
  346. Additive glow blending mode. Mostly used for particles, glows (bloom), lens flare, bright sources.
  347. .. _class_Environment_constant_GLOW_BLEND_MODE_SCREEN:
  348. .. rst-class:: classref-enumeration-constant
  349. :ref:`GlowBlendMode<enum_Environment_GlowBlendMode>` **GLOW_BLEND_MODE_SCREEN** = ``1``
  350. Screen glow blending mode. Increases brightness, used frequently with bloom.
  351. .. _class_Environment_constant_GLOW_BLEND_MODE_SOFTLIGHT:
  352. .. rst-class:: classref-enumeration-constant
  353. :ref:`GlowBlendMode<enum_Environment_GlowBlendMode>` **GLOW_BLEND_MODE_SOFTLIGHT** = ``2``
  354. Soft light glow blending mode. Modifies contrast, exposes shadows and highlights (vivid bloom).
  355. .. _class_Environment_constant_GLOW_BLEND_MODE_REPLACE:
  356. .. rst-class:: classref-enumeration-constant
  357. :ref:`GlowBlendMode<enum_Environment_GlowBlendMode>` **GLOW_BLEND_MODE_REPLACE** = ``3``
  358. Replace glow blending mode. Replaces all pixels' color by the glow value. This can be used to simulate a full-screen blur effect by tweaking the glow parameters to match the original image's brightness.
  359. .. _class_Environment_constant_GLOW_BLEND_MODE_MIX:
  360. .. rst-class:: classref-enumeration-constant
  361. :ref:`GlowBlendMode<enum_Environment_GlowBlendMode>` **GLOW_BLEND_MODE_MIX** = ``4``
  362. Mixes the glow with the underlying color to avoid increasing brightness as much while still maintaining a glow effect.
  363. .. rst-class:: classref-item-separator
  364. ----
  365. .. _enum_Environment_FogMode:
  366. .. rst-class:: classref-enumeration
  367. enum **FogMode**: :ref:`๐Ÿ”—<enum_Environment_FogMode>`
  368. .. _class_Environment_constant_FOG_MODE_EXPONENTIAL:
  369. .. rst-class:: classref-enumeration-constant
  370. :ref:`FogMode<enum_Environment_FogMode>` **FOG_MODE_EXPONENTIAL** = ``0``
  371. Use a physically-based fog model defined primarily by fog density.
  372. .. _class_Environment_constant_FOG_MODE_DEPTH:
  373. .. rst-class:: classref-enumeration-constant
  374. :ref:`FogMode<enum_Environment_FogMode>` **FOG_MODE_DEPTH** = ``1``
  375. Use a simple fog model defined by start and end positions and a custom curve. While not physically accurate, this model can be useful when you need more artistic control.
  376. .. rst-class:: classref-item-separator
  377. ----
  378. .. _enum_Environment_SDFGIYScale:
  379. .. rst-class:: classref-enumeration
  380. enum **SDFGIYScale**: :ref:`๐Ÿ”—<enum_Environment_SDFGIYScale>`
  381. .. _class_Environment_constant_SDFGI_Y_SCALE_50_PERCENT:
  382. .. rst-class:: classref-enumeration-constant
  383. :ref:`SDFGIYScale<enum_Environment_SDFGIYScale>` **SDFGI_Y_SCALE_50_PERCENT** = ``0``
  384. Use 50% scale for SDFGI on the Y (vertical) axis. SDFGI cells will be twice as short as they are wide. This allows providing increased GI detail and reduced light leaking with thin floors and ceilings. This is usually the best choice for scenes that don't feature much verticality.
  385. .. _class_Environment_constant_SDFGI_Y_SCALE_75_PERCENT:
  386. .. rst-class:: classref-enumeration-constant
  387. :ref:`SDFGIYScale<enum_Environment_SDFGIYScale>` **SDFGI_Y_SCALE_75_PERCENT** = ``1``
  388. Use 75% scale for SDFGI on the Y (vertical) axis. This is a balance between the 50% and 100% SDFGI Y scales.
  389. .. _class_Environment_constant_SDFGI_Y_SCALE_100_PERCENT:
  390. .. rst-class:: classref-enumeration-constant
  391. :ref:`SDFGIYScale<enum_Environment_SDFGIYScale>` **SDFGI_Y_SCALE_100_PERCENT** = ``2``
  392. Use 100% scale for SDFGI on the Y (vertical) axis. SDFGI cells will be as tall as they are wide. This is usually the best choice for highly vertical scenes. The downside is that light leaking may become more noticeable with thin floors and ceilings.
  393. .. rst-class:: classref-section-separator
  394. ----
  395. .. rst-class:: classref-descriptions-group
  396. Property Descriptions
  397. ---------------------
  398. .. _class_Environment_property_adjustment_brightness:
  399. .. rst-class:: classref-property
  400. :ref:`float<class_float>` **adjustment_brightness** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_adjustment_brightness>`
  401. .. rst-class:: classref-property-setget
  402. - |void| **set_adjustment_brightness**\ (\ value\: :ref:`float<class_float>`\ )
  403. - :ref:`float<class_float>` **get_adjustment_brightness**\ (\ )
  404. The global brightness value of the rendered scene. Effective only if :ref:`adjustment_enabled<class_Environment_property_adjustment_enabled>` is ``true``.
  405. .. rst-class:: classref-item-separator
  406. ----
  407. .. _class_Environment_property_adjustment_color_correction:
  408. .. rst-class:: classref-property
  409. :ref:`Texture<class_Texture>` **adjustment_color_correction** :ref:`๐Ÿ”—<class_Environment_property_adjustment_color_correction>`
  410. .. rst-class:: classref-property-setget
  411. - |void| **set_adjustment_color_correction**\ (\ value\: :ref:`Texture<class_Texture>`\ )
  412. - :ref:`Texture<class_Texture>` **get_adjustment_color_correction**\ (\ )
  413. The :ref:`Texture2D<class_Texture2D>` or :ref:`Texture3D<class_Texture3D>` lookup table (LUT) to use for the built-in post-process color grading. Can use a :ref:`GradientTexture1D<class_GradientTexture1D>` for a 1-dimensional LUT, or a :ref:`Texture3D<class_Texture3D>` for a more complex LUT. Effective only if :ref:`adjustment_enabled<class_Environment_property_adjustment_enabled>` is ``true``.
  414. .. rst-class:: classref-item-separator
  415. ----
  416. .. _class_Environment_property_adjustment_contrast:
  417. .. rst-class:: classref-property
  418. :ref:`float<class_float>` **adjustment_contrast** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_adjustment_contrast>`
  419. .. rst-class:: classref-property-setget
  420. - |void| **set_adjustment_contrast**\ (\ value\: :ref:`float<class_float>`\ )
  421. - :ref:`float<class_float>` **get_adjustment_contrast**\ (\ )
  422. The global contrast value of the rendered scene (default value is 1). Effective only if :ref:`adjustment_enabled<class_Environment_property_adjustment_enabled>` is ``true``.
  423. .. rst-class:: classref-item-separator
  424. ----
  425. .. _class_Environment_property_adjustment_enabled:
  426. .. rst-class:: classref-property
  427. :ref:`bool<class_bool>` **adjustment_enabled** = ``false`` :ref:`๐Ÿ”—<class_Environment_property_adjustment_enabled>`
  428. .. rst-class:: classref-property-setget
  429. - |void| **set_adjustment_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  430. - :ref:`bool<class_bool>` **is_adjustment_enabled**\ (\ )
  431. If ``true``, enables the ``adjustment_*`` properties provided by this resource. If ``false``, modifications to the ``adjustment_*`` properties will have no effect on the rendered scene.
  432. .. rst-class:: classref-item-separator
  433. ----
  434. .. _class_Environment_property_adjustment_saturation:
  435. .. rst-class:: classref-property
  436. :ref:`float<class_float>` **adjustment_saturation** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_adjustment_saturation>`
  437. .. rst-class:: classref-property-setget
  438. - |void| **set_adjustment_saturation**\ (\ value\: :ref:`float<class_float>`\ )
  439. - :ref:`float<class_float>` **get_adjustment_saturation**\ (\ )
  440. The global color saturation value of the rendered scene (default value is 1). Effective only if :ref:`adjustment_enabled<class_Environment_property_adjustment_enabled>` is ``true``.
  441. .. rst-class:: classref-item-separator
  442. ----
  443. .. _class_Environment_property_ambient_light_color:
  444. .. rst-class:: classref-property
  445. :ref:`Color<class_Color>` **ambient_light_color** = ``Color(0, 0, 0, 1)`` :ref:`๐Ÿ”—<class_Environment_property_ambient_light_color>`
  446. .. rst-class:: classref-property-setget
  447. - |void| **set_ambient_light_color**\ (\ value\: :ref:`Color<class_Color>`\ )
  448. - :ref:`Color<class_Color>` **get_ambient_light_color**\ (\ )
  449. The ambient light's :ref:`Color<class_Color>`. Only effective if :ref:`ambient_light_sky_contribution<class_Environment_property_ambient_light_sky_contribution>` is lower than ``1.0`` (exclusive).
  450. .. rst-class:: classref-item-separator
  451. ----
  452. .. _class_Environment_property_ambient_light_energy:
  453. .. rst-class:: classref-property
  454. :ref:`float<class_float>` **ambient_light_energy** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_ambient_light_energy>`
  455. .. rst-class:: classref-property-setget
  456. - |void| **set_ambient_light_energy**\ (\ value\: :ref:`float<class_float>`\ )
  457. - :ref:`float<class_float>` **get_ambient_light_energy**\ (\ )
  458. The ambient light's energy. The higher the value, the stronger the light. Only effective if :ref:`ambient_light_sky_contribution<class_Environment_property_ambient_light_sky_contribution>` is lower than ``1.0`` (exclusive).
  459. .. rst-class:: classref-item-separator
  460. ----
  461. .. _class_Environment_property_ambient_light_sky_contribution:
  462. .. rst-class:: classref-property
  463. :ref:`float<class_float>` **ambient_light_sky_contribution** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_ambient_light_sky_contribution>`
  464. .. rst-class:: classref-property-setget
  465. - |void| **set_ambient_light_sky_contribution**\ (\ value\: :ref:`float<class_float>`\ )
  466. - :ref:`float<class_float>` **get_ambient_light_sky_contribution**\ (\ )
  467. Defines the amount of light that the sky brings on the scene. A value of ``0.0`` means that the sky's light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of ``1.0`` means that *all* the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene.
  468. \ **Note:** :ref:`ambient_light_sky_contribution<class_Environment_property_ambient_light_sky_contribution>` is internally clamped between ``0.0`` and ``1.0`` (inclusive).
  469. .. rst-class:: classref-item-separator
  470. ----
  471. .. _class_Environment_property_ambient_light_source:
  472. .. rst-class:: classref-property
  473. :ref:`AmbientSource<enum_Environment_AmbientSource>` **ambient_light_source** = ``0`` :ref:`๐Ÿ”—<class_Environment_property_ambient_light_source>`
  474. .. rst-class:: classref-property-setget
  475. - |void| **set_ambient_source**\ (\ value\: :ref:`AmbientSource<enum_Environment_AmbientSource>`\ )
  476. - :ref:`AmbientSource<enum_Environment_AmbientSource>` **get_ambient_source**\ (\ )
  477. The ambient light source to use for rendering materials and global illumination.
  478. .. rst-class:: classref-item-separator
  479. ----
  480. .. _class_Environment_property_background_camera_feed_id:
  481. .. rst-class:: classref-property
  482. :ref:`int<class_int>` **background_camera_feed_id** = ``1`` :ref:`๐Ÿ”—<class_Environment_property_background_camera_feed_id>`
  483. .. rst-class:: classref-property-setget
  484. - |void| **set_camera_feed_id**\ (\ value\: :ref:`int<class_int>`\ )
  485. - :ref:`int<class_int>` **get_camera_feed_id**\ (\ )
  486. The ID of the camera feed to show in the background.
  487. .. rst-class:: classref-item-separator
  488. ----
  489. .. _class_Environment_property_background_canvas_max_layer:
  490. .. rst-class:: classref-property
  491. :ref:`int<class_int>` **background_canvas_max_layer** = ``0`` :ref:`๐Ÿ”—<class_Environment_property_background_canvas_max_layer>`
  492. .. rst-class:: classref-property-setget
  493. - |void| **set_canvas_max_layer**\ (\ value\: :ref:`int<class_int>`\ )
  494. - :ref:`int<class_int>` **get_canvas_max_layer**\ (\ )
  495. The maximum layer ID to display. Only effective when using the :ref:`BG_CANVAS<class_Environment_constant_BG_CANVAS>` background mode.
  496. .. rst-class:: classref-item-separator
  497. ----
  498. .. _class_Environment_property_background_color:
  499. .. rst-class:: classref-property
  500. :ref:`Color<class_Color>` **background_color** = ``Color(0, 0, 0, 1)`` :ref:`๐Ÿ”—<class_Environment_property_background_color>`
  501. .. rst-class:: classref-property-setget
  502. - |void| **set_bg_color**\ (\ value\: :ref:`Color<class_Color>`\ )
  503. - :ref:`Color<class_Color>` **get_bg_color**\ (\ )
  504. The :ref:`Color<class_Color>` displayed for clear areas of the scene. Only effective when using the :ref:`BG_COLOR<class_Environment_constant_BG_COLOR>` background mode.
  505. .. rst-class:: classref-item-separator
  506. ----
  507. .. _class_Environment_property_background_energy_multiplier:
  508. .. rst-class:: classref-property
  509. :ref:`float<class_float>` **background_energy_multiplier** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_background_energy_multiplier>`
  510. .. rst-class:: classref-property-setget
  511. - |void| **set_bg_energy_multiplier**\ (\ value\: :ref:`float<class_float>`\ )
  512. - :ref:`float<class_float>` **get_bg_energy_multiplier**\ (\ )
  513. Multiplier for background energy. Increase to make background brighter, decrease to make background dimmer.
  514. .. rst-class:: classref-item-separator
  515. ----
  516. .. _class_Environment_property_background_intensity:
  517. .. rst-class:: classref-property
  518. :ref:`float<class_float>` **background_intensity** = ``30000.0`` :ref:`๐Ÿ”—<class_Environment_property_background_intensity>`
  519. .. rst-class:: classref-property-setget
  520. - |void| **set_bg_intensity**\ (\ value\: :ref:`float<class_float>`\ )
  521. - :ref:`float<class_float>` **get_bg_intensity**\ (\ )
  522. Luminance of background measured in nits (candela per square meter). Only used when :ref:`ProjectSettings.rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` is enabled. The default value is roughly equivalent to the sky at midday.
  523. .. rst-class:: classref-item-separator
  524. ----
  525. .. _class_Environment_property_background_mode:
  526. .. rst-class:: classref-property
  527. :ref:`BGMode<enum_Environment_BGMode>` **background_mode** = ``0`` :ref:`๐Ÿ”—<class_Environment_property_background_mode>`
  528. .. rst-class:: classref-property-setget
  529. - |void| **set_background**\ (\ value\: :ref:`BGMode<enum_Environment_BGMode>`\ )
  530. - :ref:`BGMode<enum_Environment_BGMode>` **get_background**\ (\ )
  531. The background mode. See :ref:`BGMode<enum_Environment_BGMode>` for possible values.
  532. .. rst-class:: classref-item-separator
  533. ----
  534. .. _class_Environment_property_fog_aerial_perspective:
  535. .. rst-class:: classref-property
  536. :ref:`float<class_float>` **fog_aerial_perspective** = ``0.0`` :ref:`๐Ÿ”—<class_Environment_property_fog_aerial_perspective>`
  537. .. rst-class:: classref-property-setget
  538. - |void| **set_fog_aerial_perspective**\ (\ value\: :ref:`float<class_float>`\ )
  539. - :ref:`float<class_float>` **get_fog_aerial_perspective**\ (\ )
  540. If set above ``0.0`` (exclusive), blends between the fog's color and the color of the background :ref:`Sky<class_Sky>`, as read from the radiance cubemap. This has a small performance cost when set above ``0.0``. Must have :ref:`background_mode<class_Environment_property_background_mode>` set to :ref:`BG_SKY<class_Environment_constant_BG_SKY>`.
  541. This is useful to simulate `aerial perspective <https://en.wikipedia.org/wiki/Aerial_perspective>`__ in large scenes with low density fog. However, it is not very useful for high-density fog, as the sky will shine through. When set to ``1.0``, the fog color comes completely from the :ref:`Sky<class_Sky>`. If set to ``0.0``, aerial perspective is disabled.
  542. Notice that this does not sample the :ref:`Sky<class_Sky>` directly, but rather the radiance cubemap. The cubemap is sampled at a mipmap level depending on the depth of the rendered pixel; the farther away, the higher the resolution of the sampled mipmap. This results in the actual color being a blurred version of the sky, with more blur closer to the camera. The highest mipmap resolution is used at a depth of :ref:`Camera3D.far<class_Camera3D_property_far>`.
  543. .. rst-class:: classref-item-separator
  544. ----
  545. .. _class_Environment_property_fog_density:
  546. .. rst-class:: classref-property
  547. :ref:`float<class_float>` **fog_density** = ``0.01`` :ref:`๐Ÿ”—<class_Environment_property_fog_density>`
  548. .. rst-class:: classref-property-setget
  549. - |void| **set_fog_density**\ (\ value\: :ref:`float<class_float>`\ )
  550. - :ref:`float<class_float>` **get_fog_density**\ (\ )
  551. The fog density to be used. This is demonstrated in different ways depending on the :ref:`fog_mode<class_Environment_property_fog_mode>` mode chosen:
  552. \ **Exponential Fog Mode:** Higher values result in denser fog. The fog rendering is exponential like in real life.
  553. \ **Depth Fog mode:** The maximum intensity of the deep fog, effect will appear in the distance (relative to the camera). At ``1.0`` the fog will fully obscure the scene, at ``0.0`` the fog will not be visible.
  554. .. rst-class:: classref-item-separator
  555. ----
  556. .. _class_Environment_property_fog_depth_begin:
  557. .. rst-class:: classref-property
  558. :ref:`float<class_float>` **fog_depth_begin** = ``10.0`` :ref:`๐Ÿ”—<class_Environment_property_fog_depth_begin>`
  559. .. rst-class:: classref-property-setget
  560. - |void| **set_fog_depth_begin**\ (\ value\: :ref:`float<class_float>`\ )
  561. - :ref:`float<class_float>` **get_fog_depth_begin**\ (\ )
  562. The fog's depth starting distance from the camera. Only available when :ref:`fog_mode<class_Environment_property_fog_mode>` is set to :ref:`FOG_MODE_DEPTH<class_Environment_constant_FOG_MODE_DEPTH>`.
  563. .. rst-class:: classref-item-separator
  564. ----
  565. .. _class_Environment_property_fog_depth_curve:
  566. .. rst-class:: classref-property
  567. :ref:`float<class_float>` **fog_depth_curve** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_fog_depth_curve>`
  568. .. rst-class:: classref-property-setget
  569. - |void| **set_fog_depth_curve**\ (\ value\: :ref:`float<class_float>`\ )
  570. - :ref:`float<class_float>` **get_fog_depth_curve**\ (\ )
  571. The fog depth's intensity curve. A number of presets are available in the Inspector by right-clicking the curve. Only available when :ref:`fog_mode<class_Environment_property_fog_mode>` is set to :ref:`FOG_MODE_DEPTH<class_Environment_constant_FOG_MODE_DEPTH>`.
  572. .. rst-class:: classref-item-separator
  573. ----
  574. .. _class_Environment_property_fog_depth_end:
  575. .. rst-class:: classref-property
  576. :ref:`float<class_float>` **fog_depth_end** = ``100.0`` :ref:`๐Ÿ”—<class_Environment_property_fog_depth_end>`
  577. .. rst-class:: classref-property-setget
  578. - |void| **set_fog_depth_end**\ (\ value\: :ref:`float<class_float>`\ )
  579. - :ref:`float<class_float>` **get_fog_depth_end**\ (\ )
  580. The fog's depth end distance from the camera. If this value is set to ``0``, it will be equal to the current camera's :ref:`Camera3D.far<class_Camera3D_property_far>` value. Only available when :ref:`fog_mode<class_Environment_property_fog_mode>` is set to :ref:`FOG_MODE_DEPTH<class_Environment_constant_FOG_MODE_DEPTH>`.
  581. .. rst-class:: classref-item-separator
  582. ----
  583. .. _class_Environment_property_fog_enabled:
  584. .. rst-class:: classref-property
  585. :ref:`bool<class_bool>` **fog_enabled** = ``false`` :ref:`๐Ÿ”—<class_Environment_property_fog_enabled>`
  586. .. rst-class:: classref-property-setget
  587. - |void| **set_fog_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  588. - :ref:`bool<class_bool>` **is_fog_enabled**\ (\ )
  589. If ``true``, fog effects are enabled.
  590. .. rst-class:: classref-item-separator
  591. ----
  592. .. _class_Environment_property_fog_height:
  593. .. rst-class:: classref-property
  594. :ref:`float<class_float>` **fog_height** = ``0.0`` :ref:`๐Ÿ”—<class_Environment_property_fog_height>`
  595. .. rst-class:: classref-property-setget
  596. - |void| **set_fog_height**\ (\ value\: :ref:`float<class_float>`\ )
  597. - :ref:`float<class_float>` **get_fog_height**\ (\ )
  598. The height at which the height fog effect begins.
  599. .. rst-class:: classref-item-separator
  600. ----
  601. .. _class_Environment_property_fog_height_density:
  602. .. rst-class:: classref-property
  603. :ref:`float<class_float>` **fog_height_density** = ``0.0`` :ref:`๐Ÿ”—<class_Environment_property_fog_height_density>`
  604. .. rst-class:: classref-property-setget
  605. - |void| **set_fog_height_density**\ (\ value\: :ref:`float<class_float>`\ )
  606. - :ref:`float<class_float>` **get_fog_height_density**\ (\ )
  607. The density used to increase fog as height decreases. To make fog increase as height increases, use a negative value.
  608. .. rst-class:: classref-item-separator
  609. ----
  610. .. _class_Environment_property_fog_light_color:
  611. .. rst-class:: classref-property
  612. :ref:`Color<class_Color>` **fog_light_color** = ``Color(0.518, 0.553, 0.608, 1)`` :ref:`๐Ÿ”—<class_Environment_property_fog_light_color>`
  613. .. rst-class:: classref-property-setget
  614. - |void| **set_fog_light_color**\ (\ value\: :ref:`Color<class_Color>`\ )
  615. - :ref:`Color<class_Color>` **get_fog_light_color**\ (\ )
  616. The fog's color.
  617. .. rst-class:: classref-item-separator
  618. ----
  619. .. _class_Environment_property_fog_light_energy:
  620. .. rst-class:: classref-property
  621. :ref:`float<class_float>` **fog_light_energy** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_fog_light_energy>`
  622. .. rst-class:: classref-property-setget
  623. - |void| **set_fog_light_energy**\ (\ value\: :ref:`float<class_float>`\ )
  624. - :ref:`float<class_float>` **get_fog_light_energy**\ (\ )
  625. The fog's brightness. Higher values result in brighter fog.
  626. .. rst-class:: classref-item-separator
  627. ----
  628. .. _class_Environment_property_fog_mode:
  629. .. rst-class:: classref-property
  630. :ref:`FogMode<enum_Environment_FogMode>` **fog_mode** = ``0`` :ref:`๐Ÿ”—<class_Environment_property_fog_mode>`
  631. .. rst-class:: classref-property-setget
  632. - |void| **set_fog_mode**\ (\ value\: :ref:`FogMode<enum_Environment_FogMode>`\ )
  633. - :ref:`FogMode<enum_Environment_FogMode>` **get_fog_mode**\ (\ )
  634. The fog mode. See :ref:`FogMode<enum_Environment_FogMode>` for possible values.
  635. .. rst-class:: classref-item-separator
  636. ----
  637. .. _class_Environment_property_fog_sky_affect:
  638. .. rst-class:: classref-property
  639. :ref:`float<class_float>` **fog_sky_affect** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_fog_sky_affect>`
  640. .. rst-class:: classref-property-setget
  641. - |void| **set_fog_sky_affect**\ (\ value\: :ref:`float<class_float>`\ )
  642. - :ref:`float<class_float>` **get_fog_sky_affect**\ (\ )
  643. The factor to use when affecting the sky with non-volumetric fog. ``1.0`` means that fog can fully obscure the sky. Lower values reduce the impact of fog on sky rendering, with ``0.0`` not affecting sky rendering at all.
  644. \ **Note:** :ref:`fog_sky_affect<class_Environment_property_fog_sky_affect>` has no visual effect if :ref:`fog_aerial_perspective<class_Environment_property_fog_aerial_perspective>` is ``1.0``.
  645. .. rst-class:: classref-item-separator
  646. ----
  647. .. _class_Environment_property_fog_sun_scatter:
  648. .. rst-class:: classref-property
  649. :ref:`float<class_float>` **fog_sun_scatter** = ``0.0`` :ref:`๐Ÿ”—<class_Environment_property_fog_sun_scatter>`
  650. .. rst-class:: classref-property-setget
  651. - |void| **set_fog_sun_scatter**\ (\ value\: :ref:`float<class_float>`\ )
  652. - :ref:`float<class_float>` **get_fog_sun_scatter**\ (\ )
  653. If set above ``0.0``, renders the scene's directional light(s) in the fog color depending on the view angle. This can be used to give the impression that the sun is "piercing" through the fog.
  654. .. rst-class:: classref-item-separator
  655. ----
  656. .. _class_Environment_property_glow_blend_mode:
  657. .. rst-class:: classref-property
  658. :ref:`GlowBlendMode<enum_Environment_GlowBlendMode>` **glow_blend_mode** = ``2`` :ref:`๐Ÿ”—<class_Environment_property_glow_blend_mode>`
  659. .. rst-class:: classref-property-setget
  660. - |void| **set_glow_blend_mode**\ (\ value\: :ref:`GlowBlendMode<enum_Environment_GlowBlendMode>`\ )
  661. - :ref:`GlowBlendMode<enum_Environment_GlowBlendMode>` **get_glow_blend_mode**\ (\ )
  662. The glow blending mode.
  663. \ **Note:** :ref:`glow_blend_mode<class_Environment_property_glow_blend_mode>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  664. .. rst-class:: classref-item-separator
  665. ----
  666. .. _class_Environment_property_glow_bloom:
  667. .. rst-class:: classref-property
  668. :ref:`float<class_float>` **glow_bloom** = ``0.0`` :ref:`๐Ÿ”—<class_Environment_property_glow_bloom>`
  669. .. rst-class:: classref-property-setget
  670. - |void| **set_glow_bloom**\ (\ value\: :ref:`float<class_float>`\ )
  671. - :ref:`float<class_float>` **get_glow_bloom**\ (\ )
  672. The bloom's intensity. If set to a value higher than ``0``, this will make glow visible in areas darker than the :ref:`glow_hdr_threshold<class_Environment_property_glow_hdr_threshold>`.
  673. .. rst-class:: classref-item-separator
  674. ----
  675. .. _class_Environment_property_glow_enabled:
  676. .. rst-class:: classref-property
  677. :ref:`bool<class_bool>` **glow_enabled** = ``false`` :ref:`๐Ÿ”—<class_Environment_property_glow_enabled>`
  678. .. rst-class:: classref-property-setget
  679. - |void| **set_glow_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  680. - :ref:`bool<class_bool>` **is_glow_enabled**\ (\ )
  681. If ``true``, the glow effect is enabled. This simulates real world eye/camera behavior where bright pixels bleed onto surrounding pixels.
  682. \ **Note:** When using the Mobile rendering method, glow looks different due to the lower dynamic range available in the Mobile rendering method.
  683. \ **Note:** When using the Compatibility rendering method, glow uses a different implementation with some properties being unavailable and hidden from the inspector: ``glow_levels/*``, :ref:`glow_normalized<class_Environment_property_glow_normalized>`, :ref:`glow_strength<class_Environment_property_glow_strength>`, :ref:`glow_blend_mode<class_Environment_property_glow_blend_mode>`, :ref:`glow_mix<class_Environment_property_glow_mix>`, :ref:`glow_map<class_Environment_property_glow_map>`, and :ref:`glow_map_strength<class_Environment_property_glow_map_strength>`. This implementation is optimized to run on low-end devices and is less flexible as a result.
  684. .. rst-class:: classref-item-separator
  685. ----
  686. .. _class_Environment_property_glow_hdr_luminance_cap:
  687. .. rst-class:: classref-property
  688. :ref:`float<class_float>` **glow_hdr_luminance_cap** = ``12.0`` :ref:`๐Ÿ”—<class_Environment_property_glow_hdr_luminance_cap>`
  689. .. rst-class:: classref-property-setget
  690. - |void| **set_glow_hdr_luminance_cap**\ (\ value\: :ref:`float<class_float>`\ )
  691. - :ref:`float<class_float>` **get_glow_hdr_luminance_cap**\ (\ )
  692. The higher threshold of the HDR glow. Areas brighter than this threshold will be clamped for the purposes of the glow effect.
  693. .. rst-class:: classref-item-separator
  694. ----
  695. .. _class_Environment_property_glow_hdr_scale:
  696. .. rst-class:: classref-property
  697. :ref:`float<class_float>` **glow_hdr_scale** = ``2.0`` :ref:`๐Ÿ”—<class_Environment_property_glow_hdr_scale>`
  698. .. rst-class:: classref-property-setget
  699. - |void| **set_glow_hdr_bleed_scale**\ (\ value\: :ref:`float<class_float>`\ )
  700. - :ref:`float<class_float>` **get_glow_hdr_bleed_scale**\ (\ )
  701. The bleed scale of the HDR glow.
  702. .. rst-class:: classref-item-separator
  703. ----
  704. .. _class_Environment_property_glow_hdr_threshold:
  705. .. rst-class:: classref-property
  706. :ref:`float<class_float>` **glow_hdr_threshold** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_glow_hdr_threshold>`
  707. .. rst-class:: classref-property-setget
  708. - |void| **set_glow_hdr_bleed_threshold**\ (\ value\: :ref:`float<class_float>`\ )
  709. - :ref:`float<class_float>` **get_glow_hdr_bleed_threshold**\ (\ )
  710. The lower threshold of the HDR glow. When using the Mobile rendering method (which only supports a lower dynamic range up to ``2.0``), this may need to be below ``1.0`` for glow to be visible. A value of ``0.9`` works well in this case. This value also needs to be decreased below ``1.0`` when using glow in 2D, as 2D rendering is performed in SDR.
  711. .. rst-class:: classref-item-separator
  712. ----
  713. .. _class_Environment_property_glow_intensity:
  714. .. rst-class:: classref-property
  715. :ref:`float<class_float>` **glow_intensity** = ``0.8`` :ref:`๐Ÿ”—<class_Environment_property_glow_intensity>`
  716. .. rst-class:: classref-property-setget
  717. - |void| **set_glow_intensity**\ (\ value\: :ref:`float<class_float>`\ )
  718. - :ref:`float<class_float>` **get_glow_intensity**\ (\ )
  719. The overall brightness multiplier of the glow effect. When using the Mobile rendering method (which only supports a lower dynamic range up to ``2.0``), this should be increased to ``1.5`` to compensate.
  720. .. rst-class:: classref-item-separator
  721. ----
  722. .. _class_Environment_property_glow_levels/1:
  723. .. rst-class:: classref-property
  724. :ref:`float<class_float>` **glow_levels/1** = ``0.0`` :ref:`๐Ÿ”—<class_Environment_property_glow_levels/1>`
  725. .. rst-class:: classref-property-setget
  726. - |void| **set_glow_level**\ (\ idx\: :ref:`int<class_int>`, intensity\: :ref:`float<class_float>`\ )
  727. - :ref:`float<class_float>` **get_glow_level**\ (\ idx\: :ref:`int<class_int>`\ ) |const|
  728. The intensity of the 1st level of glow. This is the most "local" level (least blurry).
  729. \ **Note:** :ref:`glow_levels/1<class_Environment_property_glow_levels/1>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  730. .. rst-class:: classref-item-separator
  731. ----
  732. .. _class_Environment_property_glow_levels/2:
  733. .. rst-class:: classref-property
  734. :ref:`float<class_float>` **glow_levels/2** = ``0.0`` :ref:`๐Ÿ”—<class_Environment_property_glow_levels/2>`
  735. .. rst-class:: classref-property-setget
  736. - |void| **set_glow_level**\ (\ idx\: :ref:`int<class_int>`, intensity\: :ref:`float<class_float>`\ )
  737. - :ref:`float<class_float>` **get_glow_level**\ (\ idx\: :ref:`int<class_int>`\ ) |const|
  738. The intensity of the 2nd level of glow.
  739. \ **Note:** :ref:`glow_levels/2<class_Environment_property_glow_levels/2>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  740. .. rst-class:: classref-item-separator
  741. ----
  742. .. _class_Environment_property_glow_levels/3:
  743. .. rst-class:: classref-property
  744. :ref:`float<class_float>` **glow_levels/3** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_glow_levels/3>`
  745. .. rst-class:: classref-property-setget
  746. - |void| **set_glow_level**\ (\ idx\: :ref:`int<class_int>`, intensity\: :ref:`float<class_float>`\ )
  747. - :ref:`float<class_float>` **get_glow_level**\ (\ idx\: :ref:`int<class_int>`\ ) |const|
  748. The intensity of the 3rd level of glow.
  749. \ **Note:** :ref:`glow_levels/3<class_Environment_property_glow_levels/3>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  750. .. rst-class:: classref-item-separator
  751. ----
  752. .. _class_Environment_property_glow_levels/4:
  753. .. rst-class:: classref-property
  754. :ref:`float<class_float>` **glow_levels/4** = ``0.0`` :ref:`๐Ÿ”—<class_Environment_property_glow_levels/4>`
  755. .. rst-class:: classref-property-setget
  756. - |void| **set_glow_level**\ (\ idx\: :ref:`int<class_int>`, intensity\: :ref:`float<class_float>`\ )
  757. - :ref:`float<class_float>` **get_glow_level**\ (\ idx\: :ref:`int<class_int>`\ ) |const|
  758. The intensity of the 4th level of glow.
  759. \ **Note:** :ref:`glow_levels/4<class_Environment_property_glow_levels/4>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  760. .. rst-class:: classref-item-separator
  761. ----
  762. .. _class_Environment_property_glow_levels/5:
  763. .. rst-class:: classref-property
  764. :ref:`float<class_float>` **glow_levels/5** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_glow_levels/5>`
  765. .. rst-class:: classref-property-setget
  766. - |void| **set_glow_level**\ (\ idx\: :ref:`int<class_int>`, intensity\: :ref:`float<class_float>`\ )
  767. - :ref:`float<class_float>` **get_glow_level**\ (\ idx\: :ref:`int<class_int>`\ ) |const|
  768. The intensity of the 5th level of glow.
  769. \ **Note:** :ref:`glow_levels/5<class_Environment_property_glow_levels/5>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  770. .. rst-class:: classref-item-separator
  771. ----
  772. .. _class_Environment_property_glow_levels/6:
  773. .. rst-class:: classref-property
  774. :ref:`float<class_float>` **glow_levels/6** = ``0.0`` :ref:`๐Ÿ”—<class_Environment_property_glow_levels/6>`
  775. .. rst-class:: classref-property-setget
  776. - |void| **set_glow_level**\ (\ idx\: :ref:`int<class_int>`, intensity\: :ref:`float<class_float>`\ )
  777. - :ref:`float<class_float>` **get_glow_level**\ (\ idx\: :ref:`int<class_int>`\ ) |const|
  778. The intensity of the 6th level of glow.
  779. \ **Note:** :ref:`glow_levels/6<class_Environment_property_glow_levels/6>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  780. .. rst-class:: classref-item-separator
  781. ----
  782. .. _class_Environment_property_glow_levels/7:
  783. .. rst-class:: classref-property
  784. :ref:`float<class_float>` **glow_levels/7** = ``0.0`` :ref:`๐Ÿ”—<class_Environment_property_glow_levels/7>`
  785. .. rst-class:: classref-property-setget
  786. - |void| **set_glow_level**\ (\ idx\: :ref:`int<class_int>`, intensity\: :ref:`float<class_float>`\ )
  787. - :ref:`float<class_float>` **get_glow_level**\ (\ idx\: :ref:`int<class_int>`\ ) |const|
  788. The intensity of the 7th level of glow. This is the most "global" level (blurriest).
  789. \ **Note:** :ref:`glow_levels/7<class_Environment_property_glow_levels/7>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  790. .. rst-class:: classref-item-separator
  791. ----
  792. .. _class_Environment_property_glow_map:
  793. .. rst-class:: classref-property
  794. :ref:`Texture<class_Texture>` **glow_map** :ref:`๐Ÿ”—<class_Environment_property_glow_map>`
  795. .. rst-class:: classref-property-setget
  796. - |void| **set_glow_map**\ (\ value\: :ref:`Texture<class_Texture>`\ )
  797. - :ref:`Texture<class_Texture>` **get_glow_map**\ (\ )
  798. The texture that should be used as a glow map to *multiply* the resulting glow color according to :ref:`glow_map_strength<class_Environment_property_glow_map_strength>`. This can be used to create a "lens dirt" effect. The texture's RGB color channels are used for modulation, but the alpha channel is ignored.
  799. \ **Note:** The texture will be stretched to fit the screen. Therefore, it's recommended to use a texture with an aspect ratio that matches your project's base aspect ratio (typically 16:9).
  800. \ **Note:** :ref:`glow_map<class_Environment_property_glow_map>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  801. .. rst-class:: classref-item-separator
  802. ----
  803. .. _class_Environment_property_glow_map_strength:
  804. .. rst-class:: classref-property
  805. :ref:`float<class_float>` **glow_map_strength** = ``0.8`` :ref:`๐Ÿ”—<class_Environment_property_glow_map_strength>`
  806. .. rst-class:: classref-property-setget
  807. - |void| **set_glow_map_strength**\ (\ value\: :ref:`float<class_float>`\ )
  808. - :ref:`float<class_float>` **get_glow_map_strength**\ (\ )
  809. How strong of an influence the :ref:`glow_map<class_Environment_property_glow_map>` should have on the overall glow effect. A strength of ``0.0`` means the glow map has no influence, while a strength of ``1.0`` means the glow map has full influence.
  810. \ **Note:** If the glow map has black areas, a value of ``1.0`` can also turn off the glow effect entirely in specific areas of the screen.
  811. \ **Note:** :ref:`glow_map_strength<class_Environment_property_glow_map_strength>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  812. .. rst-class:: classref-item-separator
  813. ----
  814. .. _class_Environment_property_glow_mix:
  815. .. rst-class:: classref-property
  816. :ref:`float<class_float>` **glow_mix** = ``0.05`` :ref:`๐Ÿ”—<class_Environment_property_glow_mix>`
  817. .. rst-class:: classref-property-setget
  818. - |void| **set_glow_mix**\ (\ value\: :ref:`float<class_float>`\ )
  819. - :ref:`float<class_float>` **get_glow_mix**\ (\ )
  820. When using the :ref:`GLOW_BLEND_MODE_MIX<class_Environment_constant_GLOW_BLEND_MODE_MIX>` :ref:`glow_blend_mode<class_Environment_property_glow_blend_mode>`, this controls how much the source image is blended with the glow layer. A value of ``0.0`` makes the glow rendering invisible, while a value of ``1.0`` is equivalent to :ref:`GLOW_BLEND_MODE_REPLACE<class_Environment_constant_GLOW_BLEND_MODE_REPLACE>`.
  821. \ **Note:** :ref:`glow_mix<class_Environment_property_glow_mix>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  822. .. rst-class:: classref-item-separator
  823. ----
  824. .. _class_Environment_property_glow_normalized:
  825. .. rst-class:: classref-property
  826. :ref:`bool<class_bool>` **glow_normalized** = ``false`` :ref:`๐Ÿ”—<class_Environment_property_glow_normalized>`
  827. .. rst-class:: classref-property-setget
  828. - |void| **set_glow_normalized**\ (\ value\: :ref:`bool<class_bool>`\ )
  829. - :ref:`bool<class_bool>` **is_glow_normalized**\ (\ )
  830. If ``true``, glow levels will be normalized so that summed together their intensities equal ``1.0``.
  831. \ **Note:** :ref:`glow_normalized<class_Environment_property_glow_normalized>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  832. .. rst-class:: classref-item-separator
  833. ----
  834. .. _class_Environment_property_glow_strength:
  835. .. rst-class:: classref-property
  836. :ref:`float<class_float>` **glow_strength** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_glow_strength>`
  837. .. rst-class:: classref-property-setget
  838. - |void| **set_glow_strength**\ (\ value\: :ref:`float<class_float>`\ )
  839. - :ref:`float<class_float>` **get_glow_strength**\ (\ )
  840. The strength of the glow effect. This applies as the glow is blurred across the screen and increases the distance and intensity of the blur. When using the Mobile rendering method, this should be increased to compensate for the lower dynamic range.
  841. \ **Note:** :ref:`glow_strength<class_Environment_property_glow_strength>` has no effect when using the Compatibility rendering method, due to this rendering method using a simpler glow implementation optimized for low-end devices.
  842. .. rst-class:: classref-item-separator
  843. ----
  844. .. _class_Environment_property_reflected_light_source:
  845. .. rst-class:: classref-property
  846. :ref:`ReflectionSource<enum_Environment_ReflectionSource>` **reflected_light_source** = ``0`` :ref:`๐Ÿ”—<class_Environment_property_reflected_light_source>`
  847. .. rst-class:: classref-property-setget
  848. - |void| **set_reflection_source**\ (\ value\: :ref:`ReflectionSource<enum_Environment_ReflectionSource>`\ )
  849. - :ref:`ReflectionSource<enum_Environment_ReflectionSource>` **get_reflection_source**\ (\ )
  850. The reflected (specular) light source.
  851. .. rst-class:: classref-item-separator
  852. ----
  853. .. _class_Environment_property_sdfgi_bounce_feedback:
  854. .. rst-class:: classref-property
  855. :ref:`float<class_float>` **sdfgi_bounce_feedback** = ``0.5`` :ref:`๐Ÿ”—<class_Environment_property_sdfgi_bounce_feedback>`
  856. .. rst-class:: classref-property-setget
  857. - |void| **set_sdfgi_bounce_feedback**\ (\ value\: :ref:`float<class_float>`\ )
  858. - :ref:`float<class_float>` **get_sdfgi_bounce_feedback**\ (\ )
  859. The energy multiplier applied to light every time it bounces from a surface when using SDFGI. Values greater than ``0.0`` will simulate multiple bounces, resulting in a more realistic appearance. Increasing :ref:`sdfgi_bounce_feedback<class_Environment_property_sdfgi_bounce_feedback>` generally has no performance impact. See also :ref:`sdfgi_energy<class_Environment_property_sdfgi_energy>`.
  860. \ **Note:** Values greater than ``0.5`` can cause infinite feedback loops and should be avoided in scenes with bright materials.
  861. \ **Note:** If :ref:`sdfgi_bounce_feedback<class_Environment_property_sdfgi_bounce_feedback>` is ``0.0``, indirect lighting will not be represented in reflections as light will only bounce one time.
  862. .. rst-class:: classref-item-separator
  863. ----
  864. .. _class_Environment_property_sdfgi_cascade0_distance:
  865. .. rst-class:: classref-property
  866. :ref:`float<class_float>` **sdfgi_cascade0_distance** = ``12.8`` :ref:`๐Ÿ”—<class_Environment_property_sdfgi_cascade0_distance>`
  867. .. rst-class:: classref-property-setget
  868. - |void| **set_sdfgi_cascade0_distance**\ (\ value\: :ref:`float<class_float>`\ )
  869. - :ref:`float<class_float>` **get_sdfgi_cascade0_distance**\ (\ )
  870. **Note:** This property is linked to :ref:`sdfgi_min_cell_size<class_Environment_property_sdfgi_min_cell_size>` and :ref:`sdfgi_max_distance<class_Environment_property_sdfgi_max_distance>`. Changing its value will automatically change those properties as well.
  871. .. rst-class:: classref-item-separator
  872. ----
  873. .. _class_Environment_property_sdfgi_cascades:
  874. .. rst-class:: classref-property
  875. :ref:`int<class_int>` **sdfgi_cascades** = ``4`` :ref:`๐Ÿ”—<class_Environment_property_sdfgi_cascades>`
  876. .. rst-class:: classref-property-setget
  877. - |void| **set_sdfgi_cascades**\ (\ value\: :ref:`int<class_int>`\ )
  878. - :ref:`int<class_int>` **get_sdfgi_cascades**\ (\ )
  879. The number of cascades to use for SDFGI (between 1 and 8). A higher number of cascades allows displaying SDFGI further away while preserving detail up close, at the cost of performance. When using SDFGI on small-scale levels, :ref:`sdfgi_cascades<class_Environment_property_sdfgi_cascades>` can often be decreased between ``1`` and ``4`` to improve performance.
  880. .. rst-class:: classref-item-separator
  881. ----
  882. .. _class_Environment_property_sdfgi_enabled:
  883. .. rst-class:: classref-property
  884. :ref:`bool<class_bool>` **sdfgi_enabled** = ``false`` :ref:`๐Ÿ”—<class_Environment_property_sdfgi_enabled>`
  885. .. rst-class:: classref-property-setget
  886. - |void| **set_sdfgi_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  887. - :ref:`bool<class_bool>` **is_sdfgi_enabled**\ (\ )
  888. If ``true``, enables signed distance field global illumination for meshes that have their :ref:`GeometryInstance3D.gi_mode<class_GeometryInstance3D_property_gi_mode>` set to :ref:`GeometryInstance3D.GI_MODE_STATIC<class_GeometryInstance3D_constant_GI_MODE_STATIC>`. SDFGI is a real-time global illumination technique that works well with procedurally generated and user-built levels, including in situations where geometry is created during gameplay. The signed distance field is automatically generated around the camera as it moves. Dynamic lights are supported, but dynamic occluders and emissive surfaces are not.
  889. \ **Note:** SDFGI is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  890. \ **Performance:** SDFGI is relatively demanding on the GPU and is not suited to low-end hardware such as integrated graphics (consider :ref:`LightmapGI<class_LightmapGI>` instead). To improve SDFGI performance, enable :ref:`ProjectSettings.rendering/global_illumination/gi/use_half_resolution<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>` in the Project Settings.
  891. \ **Note:** Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh.
  892. .. rst-class:: classref-item-separator
  893. ----
  894. .. _class_Environment_property_sdfgi_energy:
  895. .. rst-class:: classref-property
  896. :ref:`float<class_float>` **sdfgi_energy** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_sdfgi_energy>`
  897. .. rst-class:: classref-property-setget
  898. - |void| **set_sdfgi_energy**\ (\ value\: :ref:`float<class_float>`\ )
  899. - :ref:`float<class_float>` **get_sdfgi_energy**\ (\ )
  900. The energy multiplier to use for SDFGI. Higher values will result in brighter indirect lighting and reflections. See also :ref:`sdfgi_bounce_feedback<class_Environment_property_sdfgi_bounce_feedback>`.
  901. .. rst-class:: classref-item-separator
  902. ----
  903. .. _class_Environment_property_sdfgi_max_distance:
  904. .. rst-class:: classref-property
  905. :ref:`float<class_float>` **sdfgi_max_distance** = ``204.8`` :ref:`๐Ÿ”—<class_Environment_property_sdfgi_max_distance>`
  906. .. rst-class:: classref-property-setget
  907. - |void| **set_sdfgi_max_distance**\ (\ value\: :ref:`float<class_float>`\ )
  908. - :ref:`float<class_float>` **get_sdfgi_max_distance**\ (\ )
  909. The maximum distance at which SDFGI is visible. Beyond this distance, environment lighting or other sources of GI such as :ref:`ReflectionProbe<class_ReflectionProbe>` will be used as a fallback.
  910. \ **Note:** This property is linked to :ref:`sdfgi_min_cell_size<class_Environment_property_sdfgi_min_cell_size>` and :ref:`sdfgi_cascade0_distance<class_Environment_property_sdfgi_cascade0_distance>`. Changing its value will automatically change those properties as well.
  911. .. rst-class:: classref-item-separator
  912. ----
  913. .. _class_Environment_property_sdfgi_min_cell_size:
  914. .. rst-class:: classref-property
  915. :ref:`float<class_float>` **sdfgi_min_cell_size** = ``0.2`` :ref:`๐Ÿ”—<class_Environment_property_sdfgi_min_cell_size>`
  916. .. rst-class:: classref-property-setget
  917. - |void| **set_sdfgi_min_cell_size**\ (\ value\: :ref:`float<class_float>`\ )
  918. - :ref:`float<class_float>` **get_sdfgi_min_cell_size**\ (\ )
  919. The cell size to use for the closest SDFGI cascade (in 3D units). Lower values allow SDFGI to be more precise up close, at the cost of making SDFGI updates more demanding. This can cause stuttering when the camera moves fast. Higher values allow SDFGI to cover more ground, while also reducing the performance impact of SDFGI updates.
  920. \ **Note:** This property is linked to :ref:`sdfgi_max_distance<class_Environment_property_sdfgi_max_distance>` and :ref:`sdfgi_cascade0_distance<class_Environment_property_sdfgi_cascade0_distance>`. Changing its value will automatically change those properties as well.
  921. .. rst-class:: classref-item-separator
  922. ----
  923. .. _class_Environment_property_sdfgi_normal_bias:
  924. .. rst-class:: classref-property
  925. :ref:`float<class_float>` **sdfgi_normal_bias** = ``1.1`` :ref:`๐Ÿ”—<class_Environment_property_sdfgi_normal_bias>`
  926. .. rst-class:: classref-property-setget
  927. - |void| **set_sdfgi_normal_bias**\ (\ value\: :ref:`float<class_float>`\ )
  928. - :ref:`float<class_float>` **get_sdfgi_normal_bias**\ (\ )
  929. The normal bias to use for SDFGI probes. Increasing this value can reduce visible streaking artifacts on sloped surfaces, at the cost of increased light leaking.
  930. .. rst-class:: classref-item-separator
  931. ----
  932. .. _class_Environment_property_sdfgi_probe_bias:
  933. .. rst-class:: classref-property
  934. :ref:`float<class_float>` **sdfgi_probe_bias** = ``1.1`` :ref:`๐Ÿ”—<class_Environment_property_sdfgi_probe_bias>`
  935. .. rst-class:: classref-property-setget
  936. - |void| **set_sdfgi_probe_bias**\ (\ value\: :ref:`float<class_float>`\ )
  937. - :ref:`float<class_float>` **get_sdfgi_probe_bias**\ (\ )
  938. The constant bias to use for SDFGI probes. Increasing this value can reduce visible streaking artifacts on sloped surfaces, at the cost of increased light leaking.
  939. .. rst-class:: classref-item-separator
  940. ----
  941. .. _class_Environment_property_sdfgi_read_sky_light:
  942. .. rst-class:: classref-property
  943. :ref:`bool<class_bool>` **sdfgi_read_sky_light** = ``true`` :ref:`๐Ÿ”—<class_Environment_property_sdfgi_read_sky_light>`
  944. .. rst-class:: classref-property-setget
  945. - |void| **set_sdfgi_read_sky_light**\ (\ value\: :ref:`bool<class_bool>`\ )
  946. - :ref:`bool<class_bool>` **is_sdfgi_reading_sky_light**\ (\ )
  947. If ``true``, SDFGI takes the environment lighting into account. This should be set to ``false`` for interior scenes.
  948. .. rst-class:: classref-item-separator
  949. ----
  950. .. _class_Environment_property_sdfgi_use_occlusion:
  951. .. rst-class:: classref-property
  952. :ref:`bool<class_bool>` **sdfgi_use_occlusion** = ``false`` :ref:`๐Ÿ”—<class_Environment_property_sdfgi_use_occlusion>`
  953. .. rst-class:: classref-property-setget
  954. - |void| **set_sdfgi_use_occlusion**\ (\ value\: :ref:`bool<class_bool>`\ )
  955. - :ref:`bool<class_bool>` **is_sdfgi_using_occlusion**\ (\ )
  956. If ``true``, SDFGI uses an occlusion detection approach to reduce light leaking. Occlusion may however introduce dark blotches in certain spots, which may be undesired in mostly outdoor scenes. :ref:`sdfgi_use_occlusion<class_Environment_property_sdfgi_use_occlusion>` has a performance impact and should only be enabled when needed.
  957. .. rst-class:: classref-item-separator
  958. ----
  959. .. _class_Environment_property_sdfgi_y_scale:
  960. .. rst-class:: classref-property
  961. :ref:`SDFGIYScale<enum_Environment_SDFGIYScale>` **sdfgi_y_scale** = ``1`` :ref:`๐Ÿ”—<class_Environment_property_sdfgi_y_scale>`
  962. .. rst-class:: classref-property-setget
  963. - |void| **set_sdfgi_y_scale**\ (\ value\: :ref:`SDFGIYScale<enum_Environment_SDFGIYScale>`\ )
  964. - :ref:`SDFGIYScale<enum_Environment_SDFGIYScale>` **get_sdfgi_y_scale**\ (\ )
  965. The Y scale to use for SDFGI cells. Lower values will result in SDFGI cells being packed together more closely on the Y axis. This is used to balance between quality and covering a lot of vertical ground. :ref:`sdfgi_y_scale<class_Environment_property_sdfgi_y_scale>` should be set depending on how vertical your scene is (and how fast your camera may move on the Y axis).
  966. .. rst-class:: classref-item-separator
  967. ----
  968. .. _class_Environment_property_sky:
  969. .. rst-class:: classref-property
  970. :ref:`Sky<class_Sky>` **sky** :ref:`๐Ÿ”—<class_Environment_property_sky>`
  971. .. rst-class:: classref-property-setget
  972. - |void| **set_sky**\ (\ value\: :ref:`Sky<class_Sky>`\ )
  973. - :ref:`Sky<class_Sky>` **get_sky**\ (\ )
  974. The :ref:`Sky<class_Sky>` resource used for this **Environment**.
  975. .. rst-class:: classref-item-separator
  976. ----
  977. .. _class_Environment_property_sky_custom_fov:
  978. .. rst-class:: classref-property
  979. :ref:`float<class_float>` **sky_custom_fov** = ``0.0`` :ref:`๐Ÿ”—<class_Environment_property_sky_custom_fov>`
  980. .. rst-class:: classref-property-setget
  981. - |void| **set_sky_custom_fov**\ (\ value\: :ref:`float<class_float>`\ )
  982. - :ref:`float<class_float>` **get_sky_custom_fov**\ (\ )
  983. If set to a value greater than ``0.0``, overrides the field of view to use for sky rendering. If set to ``0.0``, the same FOV as the current :ref:`Camera3D<class_Camera3D>` is used for sky rendering.
  984. .. rst-class:: classref-item-separator
  985. ----
  986. .. _class_Environment_property_sky_rotation:
  987. .. rst-class:: classref-property
  988. :ref:`Vector3<class_Vector3>` **sky_rotation** = ``Vector3(0, 0, 0)`` :ref:`๐Ÿ”—<class_Environment_property_sky_rotation>`
  989. .. rst-class:: classref-property-setget
  990. - |void| **set_sky_rotation**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
  991. - :ref:`Vector3<class_Vector3>` **get_sky_rotation**\ (\ )
  992. The rotation to use for sky rendering.
  993. .. rst-class:: classref-item-separator
  994. ----
  995. .. _class_Environment_property_ssao_ao_channel_affect:
  996. .. rst-class:: classref-property
  997. :ref:`float<class_float>` **ssao_ao_channel_affect** = ``0.0`` :ref:`๐Ÿ”—<class_Environment_property_ssao_ao_channel_affect>`
  998. .. rst-class:: classref-property-setget
  999. - |void| **set_ssao_ao_channel_affect**\ (\ value\: :ref:`float<class_float>`\ )
  1000. - :ref:`float<class_float>` **get_ssao_ao_channel_affect**\ (\ )
  1001. The screen-space ambient occlusion intensity on materials that have an AO texture defined. Values higher than ``0`` will make the SSAO effect visible in areas darkened by AO textures.
  1002. .. rst-class:: classref-item-separator
  1003. ----
  1004. .. _class_Environment_property_ssao_detail:
  1005. .. rst-class:: classref-property
  1006. :ref:`float<class_float>` **ssao_detail** = ``0.5`` :ref:`๐Ÿ”—<class_Environment_property_ssao_detail>`
  1007. .. rst-class:: classref-property-setget
  1008. - |void| **set_ssao_detail**\ (\ value\: :ref:`float<class_float>`\ )
  1009. - :ref:`float<class_float>` **get_ssao_detail**\ (\ )
  1010. Sets the strength of the additional level of detail for the screen-space ambient occlusion effect. A high value makes the detail pass more prominent, but it may contribute to aliasing in your final image.
  1011. .. rst-class:: classref-item-separator
  1012. ----
  1013. .. _class_Environment_property_ssao_enabled:
  1014. .. rst-class:: classref-property
  1015. :ref:`bool<class_bool>` **ssao_enabled** = ``false`` :ref:`๐Ÿ”—<class_Environment_property_ssao_enabled>`
  1016. .. rst-class:: classref-property-setget
  1017. - |void| **set_ssao_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  1018. - :ref:`bool<class_bool>` **is_ssao_enabled**\ (\ )
  1019. If ``true``, the screen-space ambient occlusion effect is enabled. This darkens objects' corners and cavities to simulate ambient light not reaching the entire object as in real life. This works well for small, dynamic objects, but baked lighting or ambient occlusion textures will do a better job at displaying ambient occlusion on large static objects. Godot uses a form of SSAO called Adaptive Screen Space Ambient Occlusion which is itself a form of Horizon Based Ambient Occlusion.
  1020. \ **Note:** SSAO is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  1021. .. rst-class:: classref-item-separator
  1022. ----
  1023. .. _class_Environment_property_ssao_horizon:
  1024. .. rst-class:: classref-property
  1025. :ref:`float<class_float>` **ssao_horizon** = ``0.06`` :ref:`๐Ÿ”—<class_Environment_property_ssao_horizon>`
  1026. .. rst-class:: classref-property-setget
  1027. - |void| **set_ssao_horizon**\ (\ value\: :ref:`float<class_float>`\ )
  1028. - :ref:`float<class_float>` **get_ssao_horizon**\ (\ )
  1029. The threshold for considering whether a given point on a surface is occluded or not represented as an angle from the horizon mapped into the ``0.0-1.0`` range. A value of ``1.0`` results in no occlusion.
  1030. .. rst-class:: classref-item-separator
  1031. ----
  1032. .. _class_Environment_property_ssao_intensity:
  1033. .. rst-class:: classref-property
  1034. :ref:`float<class_float>` **ssao_intensity** = ``2.0`` :ref:`๐Ÿ”—<class_Environment_property_ssao_intensity>`
  1035. .. rst-class:: classref-property-setget
  1036. - |void| **set_ssao_intensity**\ (\ value\: :ref:`float<class_float>`\ )
  1037. - :ref:`float<class_float>` **get_ssao_intensity**\ (\ )
  1038. The primary screen-space ambient occlusion intensity. Acts as a multiplier for the screen-space ambient occlusion effect. A higher value results in darker occlusion.
  1039. .. rst-class:: classref-item-separator
  1040. ----
  1041. .. _class_Environment_property_ssao_light_affect:
  1042. .. rst-class:: classref-property
  1043. :ref:`float<class_float>` **ssao_light_affect** = ``0.0`` :ref:`๐Ÿ”—<class_Environment_property_ssao_light_affect>`
  1044. .. rst-class:: classref-property-setget
  1045. - |void| **set_ssao_direct_light_affect**\ (\ value\: :ref:`float<class_float>`\ )
  1046. - :ref:`float<class_float>` **get_ssao_direct_light_affect**\ (\ )
  1047. The screen-space ambient occlusion intensity in direct light. In real life, ambient occlusion only applies to indirect light, which means its effects can't be seen in direct light. Values higher than ``0`` will make the SSAO effect visible in direct light.
  1048. .. rst-class:: classref-item-separator
  1049. ----
  1050. .. _class_Environment_property_ssao_power:
  1051. .. rst-class:: classref-property
  1052. :ref:`float<class_float>` **ssao_power** = ``1.5`` :ref:`๐Ÿ”—<class_Environment_property_ssao_power>`
  1053. .. rst-class:: classref-property-setget
  1054. - |void| **set_ssao_power**\ (\ value\: :ref:`float<class_float>`\ )
  1055. - :ref:`float<class_float>` **get_ssao_power**\ (\ )
  1056. The distribution of occlusion. A higher value results in darker occlusion, similar to :ref:`ssao_intensity<class_Environment_property_ssao_intensity>`, but with a sharper falloff.
  1057. .. rst-class:: classref-item-separator
  1058. ----
  1059. .. _class_Environment_property_ssao_radius:
  1060. .. rst-class:: classref-property
  1061. :ref:`float<class_float>` **ssao_radius** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_ssao_radius>`
  1062. .. rst-class:: classref-property-setget
  1063. - |void| **set_ssao_radius**\ (\ value\: :ref:`float<class_float>`\ )
  1064. - :ref:`float<class_float>` **get_ssao_radius**\ (\ )
  1065. The distance at which objects can occlude each other when calculating screen-space ambient occlusion. Higher values will result in occlusion over a greater distance at the cost of performance and quality.
  1066. .. rst-class:: classref-item-separator
  1067. ----
  1068. .. _class_Environment_property_ssao_sharpness:
  1069. .. rst-class:: classref-property
  1070. :ref:`float<class_float>` **ssao_sharpness** = ``0.98`` :ref:`๐Ÿ”—<class_Environment_property_ssao_sharpness>`
  1071. .. rst-class:: classref-property-setget
  1072. - |void| **set_ssao_sharpness**\ (\ value\: :ref:`float<class_float>`\ )
  1073. - :ref:`float<class_float>` **get_ssao_sharpness**\ (\ )
  1074. The amount that the screen-space ambient occlusion effect is allowed to blur over the edges of objects. Setting too high will result in aliasing around the edges of objects. Setting too low will make object edges appear blurry.
  1075. .. rst-class:: classref-item-separator
  1076. ----
  1077. .. _class_Environment_property_ssil_enabled:
  1078. .. rst-class:: classref-property
  1079. :ref:`bool<class_bool>` **ssil_enabled** = ``false`` :ref:`๐Ÿ”—<class_Environment_property_ssil_enabled>`
  1080. .. rst-class:: classref-property-setget
  1081. - |void| **set_ssil_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  1082. - :ref:`bool<class_bool>` **is_ssil_enabled**\ (\ )
  1083. If ``true``, the screen-space indirect lighting effect is enabled. Screen space indirect lighting is a form of indirect lighting that allows diffuse light to bounce between nearby objects. Screen-space indirect lighting works very similarly to screen-space ambient occlusion, in that it only affects a limited range. It is intended to be used along with a form of proper global illumination like SDFGI or :ref:`VoxelGI<class_VoxelGI>`. Screen-space indirect lighting is not affected by individual light's :ref:`Light3D.light_indirect_energy<class_Light3D_property_light_indirect_energy>`.
  1084. \ **Note:** SSIL is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  1085. .. rst-class:: classref-item-separator
  1086. ----
  1087. .. _class_Environment_property_ssil_intensity:
  1088. .. rst-class:: classref-property
  1089. :ref:`float<class_float>` **ssil_intensity** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_ssil_intensity>`
  1090. .. rst-class:: classref-property-setget
  1091. - |void| **set_ssil_intensity**\ (\ value\: :ref:`float<class_float>`\ )
  1092. - :ref:`float<class_float>` **get_ssil_intensity**\ (\ )
  1093. The brightness multiplier for the screen-space indirect lighting effect. A higher value will result in brighter light.
  1094. .. rst-class:: classref-item-separator
  1095. ----
  1096. .. _class_Environment_property_ssil_normal_rejection:
  1097. .. rst-class:: classref-property
  1098. :ref:`float<class_float>` **ssil_normal_rejection** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_ssil_normal_rejection>`
  1099. .. rst-class:: classref-property-setget
  1100. - |void| **set_ssil_normal_rejection**\ (\ value\: :ref:`float<class_float>`\ )
  1101. - :ref:`float<class_float>` **get_ssil_normal_rejection**\ (\ )
  1102. Amount of normal rejection used when calculating screen-space indirect lighting. Normal rejection uses the normal of a given sample point to reject samples that are facing away from the current pixel. Normal rejection is necessary to avoid light leaking when only one side of an object is illuminated. However, normal rejection can be disabled if light leaking is desirable, such as when the scene mostly contains emissive objects that emit light from faces that cannot be seen from the camera.
  1103. .. rst-class:: classref-item-separator
  1104. ----
  1105. .. _class_Environment_property_ssil_radius:
  1106. .. rst-class:: classref-property
  1107. :ref:`float<class_float>` **ssil_radius** = ``5.0`` :ref:`๐Ÿ”—<class_Environment_property_ssil_radius>`
  1108. .. rst-class:: classref-property-setget
  1109. - |void| **set_ssil_radius**\ (\ value\: :ref:`float<class_float>`\ )
  1110. - :ref:`float<class_float>` **get_ssil_radius**\ (\ )
  1111. The distance that bounced lighting can travel when using the screen space indirect lighting effect. A larger value will result in light bouncing further in a scene, but may result in under-sampling artifacts which look like long spikes surrounding light sources.
  1112. .. rst-class:: classref-item-separator
  1113. ----
  1114. .. _class_Environment_property_ssil_sharpness:
  1115. .. rst-class:: classref-property
  1116. :ref:`float<class_float>` **ssil_sharpness** = ``0.98`` :ref:`๐Ÿ”—<class_Environment_property_ssil_sharpness>`
  1117. .. rst-class:: classref-property-setget
  1118. - |void| **set_ssil_sharpness**\ (\ value\: :ref:`float<class_float>`\ )
  1119. - :ref:`float<class_float>` **get_ssil_sharpness**\ (\ )
  1120. The amount that the screen-space indirect lighting effect is allowed to blur over the edges of objects. Setting too high will result in aliasing around the edges of objects. Setting too low will make object edges appear blurry.
  1121. .. rst-class:: classref-item-separator
  1122. ----
  1123. .. _class_Environment_property_ssr_depth_tolerance:
  1124. .. rst-class:: classref-property
  1125. :ref:`float<class_float>` **ssr_depth_tolerance** = ``0.2`` :ref:`๐Ÿ”—<class_Environment_property_ssr_depth_tolerance>`
  1126. .. rst-class:: classref-property-setget
  1127. - |void| **set_ssr_depth_tolerance**\ (\ value\: :ref:`float<class_float>`\ )
  1128. - :ref:`float<class_float>` **get_ssr_depth_tolerance**\ (\ )
  1129. The depth tolerance for screen-space reflections.
  1130. .. rst-class:: classref-item-separator
  1131. ----
  1132. .. _class_Environment_property_ssr_enabled:
  1133. .. rst-class:: classref-property
  1134. :ref:`bool<class_bool>` **ssr_enabled** = ``false`` :ref:`๐Ÿ”—<class_Environment_property_ssr_enabled>`
  1135. .. rst-class:: classref-property-setget
  1136. - |void| **set_ssr_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  1137. - :ref:`bool<class_bool>` **is_ssr_enabled**\ (\ )
  1138. If ``true``, screen-space reflections are enabled. Screen-space reflections are more accurate than reflections from :ref:`VoxelGI<class_VoxelGI>`\ s or :ref:`ReflectionProbe<class_ReflectionProbe>`\ s, but are slower and can't reflect surfaces occluded by others.
  1139. \ **Note:** SSR is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  1140. .. rst-class:: classref-item-separator
  1141. ----
  1142. .. _class_Environment_property_ssr_fade_in:
  1143. .. rst-class:: classref-property
  1144. :ref:`float<class_float>` **ssr_fade_in** = ``0.15`` :ref:`๐Ÿ”—<class_Environment_property_ssr_fade_in>`
  1145. .. rst-class:: classref-property-setget
  1146. - |void| **set_ssr_fade_in**\ (\ value\: :ref:`float<class_float>`\ )
  1147. - :ref:`float<class_float>` **get_ssr_fade_in**\ (\ )
  1148. The fade-in distance for screen-space reflections. Affects the area from the reflected material to the screen-space reflection. Only positive values are valid (negative values will be clamped to ``0.0``).
  1149. .. rst-class:: classref-item-separator
  1150. ----
  1151. .. _class_Environment_property_ssr_fade_out:
  1152. .. rst-class:: classref-property
  1153. :ref:`float<class_float>` **ssr_fade_out** = ``2.0`` :ref:`๐Ÿ”—<class_Environment_property_ssr_fade_out>`
  1154. .. rst-class:: classref-property-setget
  1155. - |void| **set_ssr_fade_out**\ (\ value\: :ref:`float<class_float>`\ )
  1156. - :ref:`float<class_float>` **get_ssr_fade_out**\ (\ )
  1157. The fade-out distance for screen-space reflections. Affects the area from the screen-space reflection to the "global" reflection. Only positive values are valid (negative values will be clamped to ``0.0``).
  1158. .. rst-class:: classref-item-separator
  1159. ----
  1160. .. _class_Environment_property_ssr_max_steps:
  1161. .. rst-class:: classref-property
  1162. :ref:`int<class_int>` **ssr_max_steps** = ``64`` :ref:`๐Ÿ”—<class_Environment_property_ssr_max_steps>`
  1163. .. rst-class:: classref-property-setget
  1164. - |void| **set_ssr_max_steps**\ (\ value\: :ref:`int<class_int>`\ )
  1165. - :ref:`int<class_int>` **get_ssr_max_steps**\ (\ )
  1166. The maximum number of steps for screen-space reflections. Higher values are slower.
  1167. .. rst-class:: classref-item-separator
  1168. ----
  1169. .. _class_Environment_property_tonemap_exposure:
  1170. .. rst-class:: classref-property
  1171. :ref:`float<class_float>` **tonemap_exposure** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_tonemap_exposure>`
  1172. .. rst-class:: classref-property-setget
  1173. - |void| **set_tonemap_exposure**\ (\ value\: :ref:`float<class_float>`\ )
  1174. - :ref:`float<class_float>` **get_tonemap_exposure**\ (\ )
  1175. The default exposure used for tonemapping. Higher values result in a brighter image. See also :ref:`tonemap_white<class_Environment_property_tonemap_white>`.
  1176. .. rst-class:: classref-item-separator
  1177. ----
  1178. .. _class_Environment_property_tonemap_mode:
  1179. .. rst-class:: classref-property
  1180. :ref:`ToneMapper<enum_Environment_ToneMapper>` **tonemap_mode** = ``0`` :ref:`๐Ÿ”—<class_Environment_property_tonemap_mode>`
  1181. .. rst-class:: classref-property-setget
  1182. - |void| **set_tonemapper**\ (\ value\: :ref:`ToneMapper<enum_Environment_ToneMapper>`\ )
  1183. - :ref:`ToneMapper<enum_Environment_ToneMapper>` **get_tonemapper**\ (\ )
  1184. The tonemapping mode to use. Tonemapping is the process that "converts" HDR values to be suitable for rendering on an LDR display. (Godot doesn't support rendering on HDR displays yet.)
  1185. .. rst-class:: classref-item-separator
  1186. ----
  1187. .. _class_Environment_property_tonemap_white:
  1188. .. rst-class:: classref-property
  1189. :ref:`float<class_float>` **tonemap_white** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_tonemap_white>`
  1190. .. rst-class:: classref-property-setget
  1191. - |void| **set_tonemap_white**\ (\ value\: :ref:`float<class_float>`\ )
  1192. - :ref:`float<class_float>` **get_tonemap_white**\ (\ )
  1193. The white reference value for tonemapping (also called "whitepoint"). Higher values can make highlights look less blown out, and will also slightly darken the whole scene as a result. See also :ref:`tonemap_exposure<class_Environment_property_tonemap_exposure>`.
  1194. \ **Note:** :ref:`tonemap_white<class_Environment_property_tonemap_white>` is ignored when using :ref:`TONE_MAPPER_LINEAR<class_Environment_constant_TONE_MAPPER_LINEAR>` or :ref:`TONE_MAPPER_AGX<class_Environment_constant_TONE_MAPPER_AGX>`.
  1195. .. rst-class:: classref-item-separator
  1196. ----
  1197. .. _class_Environment_property_volumetric_fog_albedo:
  1198. .. rst-class:: classref-property
  1199. :ref:`Color<class_Color>` **volumetric_fog_albedo** = ``Color(1, 1, 1, 1)`` :ref:`๐Ÿ”—<class_Environment_property_volumetric_fog_albedo>`
  1200. .. rst-class:: classref-property-setget
  1201. - |void| **set_volumetric_fog_albedo**\ (\ value\: :ref:`Color<class_Color>`\ )
  1202. - :ref:`Color<class_Color>` **get_volumetric_fog_albedo**\ (\ )
  1203. The :ref:`Color<class_Color>` of the volumetric fog when interacting with lights. Mist and fog have an albedo close to ``Color(1, 1, 1, 1)`` while smoke has a darker albedo.
  1204. .. rst-class:: classref-item-separator
  1205. ----
  1206. .. _class_Environment_property_volumetric_fog_ambient_inject:
  1207. .. rst-class:: classref-property
  1208. :ref:`float<class_float>` **volumetric_fog_ambient_inject** = ``0.0`` :ref:`๐Ÿ”—<class_Environment_property_volumetric_fog_ambient_inject>`
  1209. .. rst-class:: classref-property-setget
  1210. - |void| **set_volumetric_fog_ambient_inject**\ (\ value\: :ref:`float<class_float>`\ )
  1211. - :ref:`float<class_float>` **get_volumetric_fog_ambient_inject**\ (\ )
  1212. Scales the strength of ambient light used in the volumetric fog. A value of ``0.0`` means that ambient light will not impact the volumetric fog. :ref:`volumetric_fog_ambient_inject<class_Environment_property_volumetric_fog_ambient_inject>` has a small performance cost when set above ``0.0``.
  1213. \ **Note:** This has no visible effect if :ref:`volumetric_fog_density<class_Environment_property_volumetric_fog_density>` is ``0.0`` or if :ref:`volumetric_fog_albedo<class_Environment_property_volumetric_fog_albedo>` is a fully black color.
  1214. .. rst-class:: classref-item-separator
  1215. ----
  1216. .. _class_Environment_property_volumetric_fog_anisotropy:
  1217. .. rst-class:: classref-property
  1218. :ref:`float<class_float>` **volumetric_fog_anisotropy** = ``0.2`` :ref:`๐Ÿ”—<class_Environment_property_volumetric_fog_anisotropy>`
  1219. .. rst-class:: classref-property-setget
  1220. - |void| **set_volumetric_fog_anisotropy**\ (\ value\: :ref:`float<class_float>`\ )
  1221. - :ref:`float<class_float>` **get_volumetric_fog_anisotropy**\ (\ )
  1222. The direction of scattered light as it goes through the volumetric fog. A value close to ``1.0`` means almost all light is scattered forward. A value close to ``0.0`` means light is scattered equally in all directions. A value close to ``-1.0`` means light is scattered mostly backward. Fog and mist scatter light slightly forward, while smoke scatters light equally in all directions.
  1223. .. rst-class:: classref-item-separator
  1224. ----
  1225. .. _class_Environment_property_volumetric_fog_density:
  1226. .. rst-class:: classref-property
  1227. :ref:`float<class_float>` **volumetric_fog_density** = ``0.05`` :ref:`๐Ÿ”—<class_Environment_property_volumetric_fog_density>`
  1228. .. rst-class:: classref-property-setget
  1229. - |void| **set_volumetric_fog_density**\ (\ value\: :ref:`float<class_float>`\ )
  1230. - :ref:`float<class_float>` **get_volumetric_fog_density**\ (\ )
  1231. The base *exponential* density of the volumetric fog. Set this to the lowest density you want to have globally. :ref:`FogVolume<class_FogVolume>`\ s can be used to add to or subtract from this density in specific areas. Fog rendering is exponential as in real life.
  1232. A value of ``0.0`` disables global volumetric fog while allowing :ref:`FogVolume<class_FogVolume>`\ s to display volumetric fog in specific areas.
  1233. To make volumetric fog work as a volumetric *lighting* solution, set :ref:`volumetric_fog_density<class_Environment_property_volumetric_fog_density>` to the lowest non-zero value (``0.0001``) then increase lights' :ref:`Light3D.light_volumetric_fog_energy<class_Light3D_property_light_volumetric_fog_energy>` to values between ``10000`` and ``100000`` to compensate for the very low density.
  1234. .. rst-class:: classref-item-separator
  1235. ----
  1236. .. _class_Environment_property_volumetric_fog_detail_spread:
  1237. .. rst-class:: classref-property
  1238. :ref:`float<class_float>` **volumetric_fog_detail_spread** = ``2.0`` :ref:`๐Ÿ”—<class_Environment_property_volumetric_fog_detail_spread>`
  1239. .. rst-class:: classref-property-setget
  1240. - |void| **set_volumetric_fog_detail_spread**\ (\ value\: :ref:`float<class_float>`\ )
  1241. - :ref:`float<class_float>` **get_volumetric_fog_detail_spread**\ (\ )
  1242. The distribution of size down the length of the froxel buffer. A higher value compresses the froxels closer to the camera and places more detail closer to the camera.
  1243. .. rst-class:: classref-item-separator
  1244. ----
  1245. .. _class_Environment_property_volumetric_fog_emission:
  1246. .. rst-class:: classref-property
  1247. :ref:`Color<class_Color>` **volumetric_fog_emission** = ``Color(0, 0, 0, 1)`` :ref:`๐Ÿ”—<class_Environment_property_volumetric_fog_emission>`
  1248. .. rst-class:: classref-property-setget
  1249. - |void| **set_volumetric_fog_emission**\ (\ value\: :ref:`Color<class_Color>`\ )
  1250. - :ref:`Color<class_Color>` **get_volumetric_fog_emission**\ (\ )
  1251. The emitted light from the volumetric fog. Even with emission, volumetric fog will not cast light onto other surfaces. Emission is useful to establish an ambient color. As the volumetric fog effect uses single-scattering only, fog tends to need a little bit of emission to soften the harsh shadows.
  1252. .. rst-class:: classref-item-separator
  1253. ----
  1254. .. _class_Environment_property_volumetric_fog_emission_energy:
  1255. .. rst-class:: classref-property
  1256. :ref:`float<class_float>` **volumetric_fog_emission_energy** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_volumetric_fog_emission_energy>`
  1257. .. rst-class:: classref-property-setget
  1258. - |void| **set_volumetric_fog_emission_energy**\ (\ value\: :ref:`float<class_float>`\ )
  1259. - :ref:`float<class_float>` **get_volumetric_fog_emission_energy**\ (\ )
  1260. The brightness of the emitted light from the volumetric fog.
  1261. .. rst-class:: classref-item-separator
  1262. ----
  1263. .. _class_Environment_property_volumetric_fog_enabled:
  1264. .. rst-class:: classref-property
  1265. :ref:`bool<class_bool>` **volumetric_fog_enabled** = ``false`` :ref:`๐Ÿ”—<class_Environment_property_volumetric_fog_enabled>`
  1266. .. rst-class:: classref-property-setget
  1267. - |void| **set_volumetric_fog_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  1268. - :ref:`bool<class_bool>` **is_volumetric_fog_enabled**\ (\ )
  1269. Enables the volumetric fog effect. Volumetric fog uses a screen-aligned froxel buffer to calculate accurate volumetric scattering in the short to medium range. Volumetric fog interacts with :ref:`FogVolume<class_FogVolume>`\ s and lights to calculate localized and global fog. Volumetric fog uses a PBR single-scattering model based on extinction, scattering, and emission which it exposes to users as density, albedo, and emission.
  1270. \ **Note:** Volumetric fog is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  1271. .. rst-class:: classref-item-separator
  1272. ----
  1273. .. _class_Environment_property_volumetric_fog_gi_inject:
  1274. .. rst-class:: classref-property
  1275. :ref:`float<class_float>` **volumetric_fog_gi_inject** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_volumetric_fog_gi_inject>`
  1276. .. rst-class:: classref-property-setget
  1277. - |void| **set_volumetric_fog_gi_inject**\ (\ value\: :ref:`float<class_float>`\ )
  1278. - :ref:`float<class_float>` **get_volumetric_fog_gi_inject**\ (\ )
  1279. Scales the strength of Global Illumination used in the volumetric fog's albedo color. A value of ``0.0`` means that Global Illumination will not impact the volumetric fog. :ref:`volumetric_fog_gi_inject<class_Environment_property_volumetric_fog_gi_inject>` has a small performance cost when set above ``0.0``.
  1280. \ **Note:** This has no visible effect if :ref:`volumetric_fog_density<class_Environment_property_volumetric_fog_density>` is ``0.0`` or if :ref:`volumetric_fog_albedo<class_Environment_property_volumetric_fog_albedo>` is a fully black color.
  1281. \ **Note:** Only :ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) are taken into account when using :ref:`volumetric_fog_gi_inject<class_Environment_property_volumetric_fog_gi_inject>`. Global illumination from :ref:`LightmapGI<class_LightmapGI>`, :ref:`ReflectionProbe<class_ReflectionProbe>` and SSIL (see :ref:`ssil_enabled<class_Environment_property_ssil_enabled>`) will be ignored by volumetric fog.
  1282. .. rst-class:: classref-item-separator
  1283. ----
  1284. .. _class_Environment_property_volumetric_fog_length:
  1285. .. rst-class:: classref-property
  1286. :ref:`float<class_float>` **volumetric_fog_length** = ``64.0`` :ref:`๐Ÿ”—<class_Environment_property_volumetric_fog_length>`
  1287. .. rst-class:: classref-property-setget
  1288. - |void| **set_volumetric_fog_length**\ (\ value\: :ref:`float<class_float>`\ )
  1289. - :ref:`float<class_float>` **get_volumetric_fog_length**\ (\ )
  1290. The distance over which the volumetric fog is computed. Increase to compute fog over a greater range, decrease to add more detail when a long range is not needed. For best quality fog, keep this as low as possible. See also :ref:`ProjectSettings.rendering/environment/volumetric_fog/volume_depth<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>`.
  1291. .. rst-class:: classref-item-separator
  1292. ----
  1293. .. _class_Environment_property_volumetric_fog_sky_affect:
  1294. .. rst-class:: classref-property
  1295. :ref:`float<class_float>` **volumetric_fog_sky_affect** = ``1.0`` :ref:`๐Ÿ”—<class_Environment_property_volumetric_fog_sky_affect>`
  1296. .. rst-class:: classref-property-setget
  1297. - |void| **set_volumetric_fog_sky_affect**\ (\ value\: :ref:`float<class_float>`\ )
  1298. - :ref:`float<class_float>` **get_volumetric_fog_sky_affect**\ (\ )
  1299. The factor to use when affecting the sky with volumetric fog. ``1.0`` means that volumetric fog can fully obscure the sky. Lower values reduce the impact of volumetric fog on sky rendering, with ``0.0`` not affecting sky rendering at all.
  1300. \ **Note:** :ref:`volumetric_fog_sky_affect<class_Environment_property_volumetric_fog_sky_affect>` also affects :ref:`FogVolume<class_FogVolume>`\ s, even if :ref:`volumetric_fog_density<class_Environment_property_volumetric_fog_density>` is ``0.0``. If you notice :ref:`FogVolume<class_FogVolume>`\ s are disappearing when looking towards the sky, set :ref:`volumetric_fog_sky_affect<class_Environment_property_volumetric_fog_sky_affect>` to ``1.0``.
  1301. .. rst-class:: classref-item-separator
  1302. ----
  1303. .. _class_Environment_property_volumetric_fog_temporal_reprojection_amount:
  1304. .. rst-class:: classref-property
  1305. :ref:`float<class_float>` **volumetric_fog_temporal_reprojection_amount** = ``0.9`` :ref:`๐Ÿ”—<class_Environment_property_volumetric_fog_temporal_reprojection_amount>`
  1306. .. rst-class:: classref-property-setget
  1307. - |void| **set_volumetric_fog_temporal_reprojection_amount**\ (\ value\: :ref:`float<class_float>`\ )
  1308. - :ref:`float<class_float>` **get_volumetric_fog_temporal_reprojection_amount**\ (\ )
  1309. The amount by which to blend the last frame with the current frame. A higher number results in smoother volumetric fog, but makes "ghosting" much worse. A lower value reduces ghosting but can result in the per-frame temporal jitter becoming visible.
  1310. .. rst-class:: classref-item-separator
  1311. ----
  1312. .. _class_Environment_property_volumetric_fog_temporal_reprojection_enabled:
  1313. .. rst-class:: classref-property
  1314. :ref:`bool<class_bool>` **volumetric_fog_temporal_reprojection_enabled** = ``true`` :ref:`๐Ÿ”—<class_Environment_property_volumetric_fog_temporal_reprojection_enabled>`
  1315. .. rst-class:: classref-property-setget
  1316. - |void| **set_volumetric_fog_temporal_reprojection_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  1317. - :ref:`bool<class_bool>` **is_volumetric_fog_temporal_reprojection_enabled**\ (\ )
  1318. Enables temporal reprojection in the volumetric fog. Temporal reprojection blends the current frame's volumetric fog with the last frame's volumetric fog to smooth out jagged edges. The performance cost is minimal; however, it leads to moving :ref:`FogVolume<class_FogVolume>`\ s and :ref:`Light3D<class_Light3D>`\ s "ghosting" and leaving a trail behind them. When temporal reprojection is enabled, try to avoid moving :ref:`FogVolume<class_FogVolume>`\ s or :ref:`Light3D<class_Light3D>`\ s too fast. Short-lived dynamic lighting effects should have :ref:`Light3D.light_volumetric_fog_energy<class_Light3D_property_light_volumetric_fog_energy>` set to ``0.0`` to avoid ghosting.
  1319. .. rst-class:: classref-section-separator
  1320. ----
  1321. .. rst-class:: classref-descriptions-group
  1322. Method Descriptions
  1323. -------------------
  1324. .. _class_Environment_method_get_glow_level:
  1325. .. rst-class:: classref-method
  1326. :ref:`float<class_float>` **get_glow_level**\ (\ idx\: :ref:`int<class_int>`\ ) |const| :ref:`๐Ÿ”—<class_Environment_method_get_glow_level>`
  1327. Returns the intensity of the glow level ``idx``.
  1328. .. rst-class:: classref-item-separator
  1329. ----
  1330. .. _class_Environment_method_set_glow_level:
  1331. .. rst-class:: classref-method
  1332. |void| **set_glow_level**\ (\ idx\: :ref:`int<class_int>`, intensity\: :ref:`float<class_float>`\ ) :ref:`๐Ÿ”—<class_Environment_method_set_glow_level>`
  1333. Sets the intensity of the glow level ``idx``. A value above ``0.0`` enables the level. Each level relies on the previous level. This means that enabling higher glow levels will slow down the glow effect rendering, even if previous levels aren't enabled.
  1334. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  1335. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  1336. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  1337. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  1338. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  1339. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  1340. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  1341. .. |void| replace:: :abbr:`void (No return value.)`