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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioEffect.xml.
- .. _class_AudioEffect:
- AudioEffect
- ===========
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`AudioEffectAmplify<class_AudioEffectAmplify>`, :ref:`AudioEffectCapture<class_AudioEffectCapture>`, :ref:`AudioEffectChorus<class_AudioEffectChorus>`, :ref:`AudioEffectCompressor<class_AudioEffectCompressor>`, :ref:`AudioEffectDelay<class_AudioEffectDelay>`, :ref:`AudioEffectDistortion<class_AudioEffectDistortion>`, :ref:`AudioEffectEQ<class_AudioEffectEQ>`, :ref:`AudioEffectFilter<class_AudioEffectFilter>`, :ref:`AudioEffectHardLimiter<class_AudioEffectHardLimiter>`, :ref:`AudioEffectLimiter<class_AudioEffectLimiter>`, :ref:`AudioEffectPanner<class_AudioEffectPanner>`, :ref:`AudioEffectPhaser<class_AudioEffectPhaser>`, :ref:`AudioEffectPitchShift<class_AudioEffectPitchShift>`, :ref:`AudioEffectRecord<class_AudioEffectRecord>`, :ref:`AudioEffectReverb<class_AudioEffectReverb>`, :ref:`AudioEffectSpectrumAnalyzer<class_AudioEffectSpectrumAnalyzer>`, :ref:`AudioEffectStereoEnhance<class_AudioEffectStereoEnhance>`
- Base class for audio effect resources.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- The base :ref:`Resource<class_Resource>` for every audio effect. In the editor, an audio effect can be added to the current bus layout through the Audio panel. At run-time, it is also possible to manipulate audio effects through :ref:`AudioServer.add_bus_effect<class_AudioServer_method_add_bus_effect>`, :ref:`AudioServer.remove_bus_effect<class_AudioServer_method_remove_bus_effect>`, and :ref:`AudioServer.get_bus_effect<class_AudioServer_method_get_bus_effect>`.
- When applied on a bus, an audio effect creates a corresponding :ref:`AudioEffectInstance<class_AudioEffectInstance>`. The instance is directly responsible for manipulating the sound, based on the original audio effect's properties.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Audio buses <../tutorials/audio/audio_buses>`
- - `Audio Microphone Record Demo <https://godotengine.org/asset-library/asset/2760>`__
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-------------------------------------------------------+------------------------------------------------------------------------------------+
- | :ref:`AudioEffectInstance<class_AudioEffectInstance>` | :ref:`_instantiate<class_AudioEffect_private_method__instantiate>`\ (\ ) |virtual| |
- +-------------------------------------------------------+------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_AudioEffect_private_method__instantiate:
- .. rst-class:: classref-method
- :ref:`AudioEffectInstance<class_AudioEffectInstance>` **_instantiate**\ (\ ) |virtual| :ref:`🔗<class_AudioEffect_private_method__instantiate>`
- Override this method to customize the :ref:`AudioEffectInstance<class_AudioEffectInstance>` created when this effect is applied on a bus in the editor's Audio panel, or through :ref:`AudioServer.add_bus_effect<class_AudioServer_method_add_bus_effect>`.
- ::
- extends AudioEffect
-
- @export var strength = 4.0
-
- func _instantiate():
- var effect = CustomAudioEffectInstance.new()
- effect.base = self
-
- return effect
- \ **Note:** It is recommended to keep a reference to the original **AudioEffect** in the new instance. Depending on the implementation this allows the effect instance to listen for changes at run-time and be modified accordingly.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
|