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- .. _doc_contributing_to_the_documentation:
- Contributing to the documentation
- =================================
- This guide explains how to contribute to Godot's documentation, be it by
- writing or reviewing pages.
- .. seealso::
- If you want to translate pages or the class reference from English to other
- languages, read :ref:`doc_editor_and_docs_localization`.
- Getting started
- ---------------
- To modify or create pages in the reference manual, you need to edit ``.rst``
- files in the `godot-docs GitHub repository
- <https://github.com/godotengine/godot-docs>`_. Modifying those pages in a pull
- request triggers a rebuild of the online documentation upon merging.
- .. seealso:: For details on Git usage and the pull request workflow, please
- refer to the :ref:`doc_pr_workflow` page. Most of what it describes
- regarding the main godotengine/godot repository is also valid for
- the docs repository.
- .. warning:: The class reference's source files are in the `Godot engine
- repository <https://github.com/godotengine/godot>`_. We generate
- the :ref:`Class Reference <doc_class_reference>` section of this documentation
- from them. If you want to update the description of a class, its
- methods, or properties, read
- :ref:`doc_updating_the_class_reference`.
- What is the Godot documentation
- -------------------------------
- The Godot documentation is intended as a comprehensive reference manual for the
- Godot game engine. It is not meant to contain step-by-step tutorials, except for
- two game creation tutorials in the Getting Started section.
- We strive to write factual content in an accessible and well-written language. To
- contribute, you should also read:
- 1. :ref:`doc_docs_writing_guidelines`. There, you will find rules and
- recommendations to write in a way that everyone understands.
- 2. :ref:`doc_content_guidelines`. They explain the principles we follow to write the
- documentation and the kind of content we accept.
- Contributing changes
- --------------------
- **Pull requests should use the** ``master`` **branch by default.** Only make pull
- requests against other branches (e.g. ``3.6`` or ``4.2``) if your changes only
- apply to that specific version of Godot. After a pull request is merged into
- ``master``, it will usually be cherry-picked into the current stable branch by
- documentation maintainers.
- Though less convenient to edit than a wiki, this Git repository is where we
- write the documentation. Having direct access to the source files in a revision
- control system is a plus to ensure our documentation quality.
- Editing existing pages
- ~~~~~~~~~~~~~~~~~~~~~~
- To edit an existing page, locate its ``.rst`` source file and open it in your
- favorite text editor. You can then commit the changes, push them to your fork,
- and make a pull request. **Note that the pages in** ``classes/`` **should not be
- edited here.** They are automatically generated from Godot's `XML class
- reference <https://github.com/godotengine/godot/tree/master/doc/classes>`__.
- See :ref:`doc_updating_the_class_reference` for details.
- .. seealso:: To build the manual and test changes on your computer, see
- :ref:`doc_building_the_manual`.
- Editing pages online
- --------------------
- You can edit the documentation online by clicking the **Edit on GitHub** link in
- the top-right of every page.
- Doing so takes you to the GitHub text editor. You need to have a GitHub account
- and to log in to use it. Once logged in, you can propose change like so:
- 1. Click the **Edit on GitHub** button.
- 2. On the GitHub page you're taken to, make sure the current branch is "master".
- Click the pencil icon in the top-right corner
- near the **Raw**, **Blame**, and **Delete** buttons.
- It has the tooltip "Fork this project and edit the file".
- 3. Edit the text in the text editor.
- 4. Click "Commit changes...", summarize the changes you made
- and make sure to replace the placeholder "Update file.rst" by a short
- but clear one-line description, as this is the commit title.
- Click the button **Propose changes**.
- 5. On the following screens, click the **Create pull request** button until you
- see a message like *Username wants to merge 1 commit into godotengine:master
- from Username:patch-1*.
- .. note::
- If there are more commits than your own in the pull request
- it is likely that your branch was created using the wrong origin,
- due to "master" not being the current branch in step 2.
- You will need to rebase your branch to "master" or create a new branch.
- Another contributor will review your changes and merge them into the docs if
- they're good. They may also make changes or ask you to do so before merging.
- Adding new pages
- ----------------
- Before adding a new page, please ensure that it fits in the documentation:
- 1. Look for `existing issues
- <https://github.com/godotengine/godot-docs/issues>`_ or open a new one to see
- if the page is necessary.
- 2. Ensure there isn't a page that already covers the topic.
- 3. Read our :ref:`doc_content_guidelines`.
- To add a new page, create a ``.rst`` file with a meaningful name in the section you
- want to add a file to, e.g. ``tutorials/3d/light_baking.rst``.
- You should then add your page to the relevant "toctree" (table of contents,
- e.g. ``tutorials/3d/index.rst``). Add your new filename to the list on a new
- line, using a relative path and no extension, e.g. here ``light_baking``.
- Titles
- ~~~~~~
- Always begin pages with their title and a Sphinx reference name:
- ::
- .. _doc_insert_your_title_here:
- Insert your title here
- ======================
- The reference ``_doc_insert_your_title_here`` and the title should match.
- The reference allows linking to this page using the ``:ref:`` format, e.g.
- ``:ref:`doc_insert_your_title_here``` would link to the above example page (note
- the lack of leading underscore in the reference).
- Write your titles like plain sentences, without capitalizing each word:
- - **Good:** Understanding signals in Godot
- - **Bad:** Understanding Signals In Godot
- Only proper nouns, projects, people, and node class names should have their
- first letter capitalized.
- Sphinx and reStructuredText syntax
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Check Sphinx's `reST Primer <https://www.sphinx-doc.org/en/stable/rest.html>`__
- and the `official reference <https://docutils.sourceforge.net/rst.html>`__ for
- details on the syntax.
- Sphinx uses specific reST comments to do specific operations, like defining the
- table of contents (``.. toctree::``) or cross-referencing pages. Check the
- `official Sphinx documentation
- <https://www.sphinx-doc.org/en/stable/index.html>`__ for more details. To learn
- how to use Sphinx directives like ``.. note::`` or ``.. seealso::``, check out
- the `Sphinx directives documentation
- <https://www.sphinx-doc.org/en/master/usage/restructuredtext/directives.html>`__.
- Adding images and attachments
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- To add images, please put them in an ``img/`` folder next to the ``.rst`` file with
- a meaningful name and include them in your page with:
- .. code:: rst
- .. image:: img/image_name.webp
- Alternatively, you can use the `figure` directive, which gives the image a contrasting
- border and allows centering it on the page.
- .. code:: rst
- .. figure:: img/image_name.webp
- :align: center
- You can also include attachments as support material for a tutorial, by placing them
- into a ``files/`` folder next to the ``.rst`` file, and using this inline markup:
- .. code:: rst
- :download:`file_name.zip <files/file_name.zip>`
- Consider using the `godot-docs-project-starters <https://github.com/godotengine/godot-docs-project-starters>`
- repository for hosting support materials, such as project templates and asset packs.
- You can use a direct link to the generated archive from that repository with the regular
- link markup:
- .. code:: rst
- `file_name.zip <https://github.com/godotengine/godot-docs-project-starters/releases/download/latest-4.x/file_name.zip>`_
- License
- -------
- This documentation and every page it contains is published under the terms of
- the `Creative Commons Attribution 3.0 license (CC BY 3.0)
- <https://creativecommons.org/licenses/by/3.0/>`_, with attribution to "Juan
- Linietsky, Ariel Manzur and the Godot community".
- By contributing to the documentation on the GitHub repository, you agree that
- your changes are distributed under this license.
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