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- .. _doc_building_the_manual:
- Building the manual with Sphinx
- ===============================
- This page explains how to build a local copy of the Godot manual using the
- Sphinx docs engine. This allows you to have local HTML files and build the
- documentation as a PDF, EPUB, or LaTeX file, for example.
- Before you get started, make sure that you have:
- - `Git <https://git-scm.com/>`_
- - `make <https://www.gnu.org/software/make/>`_ (unless you're using Windows)
- - `Python <https://www.python.org/>`_ 3
- .. note:: Python 3 should come with the ``pip3`` command. You may need to write
- ``python3 -m pip`` (Unix) or ``py -m pip`` (Windows) instead of ``pip3``.
- If both approaches fail, `make sure that you have pip3 installed
- <https://pip.pypa.io/en/stable/installation/>`__.
- 1. *(Optional)* Set up a virtual environment. Virtual environments prevent
- potential conflicts between the Python packages in ``requirements.txt`` and
- other Python packages that are installed on your system.
- a. Create the virtual environment:
- .. tabs::
- .. group-tab:: Windows
- .. code:: pwsh
- py -m venv godot-docs-venv
- .. group-tab:: Other platforms
- .. code:: sh
- python3 -m venv godot-docs-venv
- b. Activate the virtual environment:
- .. tabs::
- .. group-tab:: Windows
- .. code:: pwsh
- godot-docs-venv\Scripts\activate.bat
- .. group-tab:: Other platforms
- .. code:: sh
- source godot-docs-venv/bin/activate
- c. *(Optional)* Update pre-installed packages:
- .. tabs::
- .. group-tab:: Windows
- .. code:: pwsh
- py -m pip install --upgrade pip setuptools
- .. group-tab:: Other platforms
- .. code:: sh
- pip3 install --upgrade pip setuptools
- 2. Clone the docs repo:
- .. code:: sh
- git clone https://github.com/godotengine/godot-docs.git
- 3. Change directory into the docs repo:
- .. code:: sh
- cd godot-docs
- 4. Install the required packages:
- .. code:: sh
- pip3 install -r requirements.txt
- 5. Build the docs:
- .. code:: sh
- make html
- .. note::
- On Windows, that command will run ``make.bat`` instead of GNU Make (or an alternative).
- Alternatively, you can build the documentation by running the sphinx-build program manually:
- .. code:: sh
- sphinx-build -b html ./ _build/html
- The compilation will take some time as the ``classes/`` folder contains hundreds of files.
- See :ref:`doc_building_the_manual:performance`.
- You can then browse the documentation by opening ``_build/html/index.html`` in
- your web browser.
- Dealing with errors
- -------------------
- If you run into errors, you may try the following command:
- .. code:: sh
- make SPHINXBUILD=~/.local/bin/sphinx-build html
- If you get a ``MemoryError`` or ``EOFError``, you can remove the ``classes/`` folder and
- run ``make`` again.
- This will drop the class references from the final HTML documentation but will keep the
- rest intact.
- .. important::
- If you delete the ``classes/`` folder, do not use ``git add .`` when working on a pull
- request or the whole ``classes/`` folder will be removed when you commit.
- See `#3157 <https://github.com/godotengine/godot-docs/issues/3157>`__ for more detail.
- .. _doc_building_the_manual:performance:
- Hints for performance
- ---------------------
- RAM usage
- ^^^^^^^^^
- Building the documentation requires at least 8 GB of RAM to run without disk swapping,
- which slows it down.
- If you have at least 16 GB of RAM, you can speed up compilation by running:
- .. tabs::
- .. group-tab:: Windows
- .. code:: pwsh
- set SPHINXOPTS=-j2 && make html
- .. group-tab:: Other platforms
- .. code:: sh
- make html SPHINXOPTS=-j2
- You can use ``-j auto`` to use all available CPU threads, but this can use a lot
- of RAM if you have a lot of CPU threads. For instance, on a system with 32 CPU
- threads, ``-j auto`` (which corresponds to ``-j 32`` here) can require 20+ GB of
- RAM for Sphinx alone.
- Specifying a list of files
- ^^^^^^^^^^^^^^^^^^^^^^^^^^
- You can specify a list of files to build, which can greatly speed up compilation:
- .. code:: sh
- make FILELIST='classes/class_node.rst classes/class_resource.rst' html
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