index.rst 1.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354
  1. Scripting
  2. =========
  3. This section covers programming languages and core features to code your games
  4. in Godot.
  5. Here, you will find information that is not already covered in more specific
  6. sections. For instance, to learn about inputs, we recommend you to read
  7. :ref:`Inputs <toc-learn-features-inputs>`.
  8. Programming languages
  9. ---------------------
  10. The sections below each focus on a given programming language.
  11. .. toctree::
  12. :maxdepth: 1
  13. :name: toc-learn-scripting
  14. gdscript/index
  15. c_sharp/index
  16. gdextension/index
  17. Core features
  18. -------------
  19. Some features are specific to the engine and are available in all supported
  20. languages. Whether you code in GDScript, C#, or another language, the pages
  21. below will help you make the most of Godot.
  22. .. To split and organize better, into some related toctrees?
  23. .. toctree::
  24. :maxdepth: 1
  25. :name: toc-scripting-core-features
  26. how_to_read_the_godot_api
  27. debug/index
  28. idle_and_physics_processing
  29. groups
  30. nodes_and_scene_instances
  31. overridable_functions
  32. cross_language_scripting
  33. creating_script_templates
  34. evaluating_expressions
  35. change_scenes_manually
  36. instancing_with_signals
  37. pausing_games
  38. filesystem
  39. resources
  40. singletons_autoload
  41. scene_tree
  42. scene_unique_nodes