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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the World.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_World:
- World
- =====
- **Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Class that has everything pertaining to a world.
- Member Variables
- ----------------
- .. _class_World_direct_space_state:
- - :ref:`PhysicsDirectSpaceState<class_physicsdirectspacestate>` **direct_space_state** - The World's physics direct space state, used for making various queries. Might be used only during ``_physics_process``.
- .. _class_World_environment:
- - :ref:`Environment<class_environment>` **environment** - The World's :ref:`Environment<class_environment>`.
- .. _class_World_fallback_environment:
- - :ref:`Environment<class_environment>` **fallback_environment** - The World's fallback_environment will be used if the World's :ref:`Environment<class_environment>` fails or is missing.
- .. _class_World_scenario:
- - :ref:`RID<class_rid>` **scenario** - The World's visual scenario.
- .. _class_World_space:
- - :ref:`RID<class_rid>` **space** - The World's physics space.
- Description
- -----------
- Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.
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