class_visualscriptyieldsignal.rst 1.1 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the VisualScriptYieldSignal.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_VisualScriptYieldSignal:
  5. VisualScriptYieldSignal
  6. =======================
  7. **Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Member Variables
  12. ----------------
  13. .. _class_VisualScriptYieldSignal_base_type:
  14. - :ref:`String<class_string>` **base_type**
  15. .. _class_VisualScriptYieldSignal_call_mode:
  16. - :ref:`CallMode<enum_visualscriptyieldsignal_callmode>` **call_mode**
  17. .. _class_VisualScriptYieldSignal_node_path:
  18. - :ref:`NodePath<class_nodepath>` **node_path**
  19. .. _class_VisualScriptYieldSignal_signal:
  20. - :ref:`String<class_string>` **signal**
  21. Enums
  22. -----
  23. .. _enum_VisualScriptYieldSignal_CallMode:
  24. enum **CallMode**
  25. - **CALL_MODE_SELF** = **0**
  26. - **CALL_MODE_NODE_PATH** = **1**
  27. - **CALL_MODE_INSTANCE** = **2**