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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptYieldSignal.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptYieldSignal:
- VisualScriptYieldSignal
- =======================
- **Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Member Variables
- ----------------
- .. _class_VisualScriptYieldSignal_base_type:
- - :ref:`String<class_string>` **base_type**
- .. _class_VisualScriptYieldSignal_call_mode:
- - :ref:`CallMode<enum_visualscriptyieldsignal_callmode>` **call_mode**
- .. _class_VisualScriptYieldSignal_node_path:
- - :ref:`NodePath<class_nodepath>` **node_path**
- .. _class_VisualScriptYieldSignal_signal:
- - :ref:`String<class_string>` **signal**
- Enums
- -----
- .. _enum_VisualScriptYieldSignal_CallMode:
- enum **CallMode**
- - **CALL_MODE_SELF** = **0**
- - **CALL_MODE_NODE_PATH** = **1**
- - **CALL_MODE_INSTANCE** = **2**
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