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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptPropertySet.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptPropertySet:
- VisualScriptPropertySet
- =======================
- **Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Member Variables
- ----------------
- .. _class_VisualScriptPropertySet_assign_op:
- - :ref:`AssignOp<enum_visualscriptpropertyset_assignop>` **assign_op**
- .. _class_VisualScriptPropertySet_base_script:
- - :ref:`String<class_string>` **base_script**
- .. _class_VisualScriptPropertySet_base_type:
- - :ref:`String<class_string>` **base_type**
- .. _class_VisualScriptPropertySet_basic_type:
- - :ref:`Type<enum_variant_type>` **basic_type**
- .. _class_VisualScriptPropertySet_index:
- - :ref:`String<class_string>` **index**
- .. _class_VisualScriptPropertySet_node_path:
- - :ref:`NodePath<class_nodepath>` **node_path**
- .. _class_VisualScriptPropertySet_property:
- - :ref:`String<class_string>` **property**
- .. _class_VisualScriptPropertySet_set_mode:
- - :ref:`CallMode<enum_visualscriptpropertyset_callmode>` **set_mode**
- Enums
- -----
- .. _enum_VisualScriptPropertySet_CallMode:
- enum **CallMode**
- - **CALL_MODE_SELF** = **0**
- - **CALL_MODE_NODE_PATH** = **1**
- - **CALL_MODE_INSTANCE** = **2**
- - **CALL_MODE_BASIC_TYPE** = **3**
- .. _enum_VisualScriptPropertySet_AssignOp:
- enum **AssignOp**
- - **ASSIGN_OP_NONE** = **0**
- - **ASSIGN_OP_ADD** = **1**
- - **ASSIGN_OP_SUB** = **2**
- - **ASSIGN_OP_MUL** = **3**
- - **ASSIGN_OP_DIV** = **4**
- - **ASSIGN_OP_MOD** = **5**
- - **ASSIGN_OP_SHIFT_LEFT** = **6**
- - **ASSIGN_OP_SHIFT_RIGHT** = **7**
- - **ASSIGN_OP_BIT_AND** = **8**
- - **ASSIGN_OP_BIT_OR** = **9**
- - **ASSIGN_OP_BIT_XOR** = **10**
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