class_visualscriptpropertyget.rst 1.4 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the VisualScriptPropertyGet.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_VisualScriptPropertyGet:
  5. VisualScriptPropertyGet
  6. =======================
  7. **Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Member Variables
  12. ----------------
  13. .. _class_VisualScriptPropertyGet_base_script:
  14. - :ref:`String<class_string>` **base_script**
  15. .. _class_VisualScriptPropertyGet_base_type:
  16. - :ref:`String<class_string>` **base_type**
  17. .. _class_VisualScriptPropertyGet_basic_type:
  18. - :ref:`Type<enum_variant_type>` **basic_type**
  19. .. _class_VisualScriptPropertyGet_index:
  20. - :ref:`String<class_string>` **index**
  21. .. _class_VisualScriptPropertyGet_node_path:
  22. - :ref:`NodePath<class_nodepath>` **node_path**
  23. .. _class_VisualScriptPropertyGet_property:
  24. - :ref:`String<class_string>` **property**
  25. .. _class_VisualScriptPropertyGet_set_mode:
  26. - :ref:`CallMode<enum_visualscriptpropertyget_callmode>` **set_mode**
  27. Enums
  28. -----
  29. .. _enum_VisualScriptPropertyGet_CallMode:
  30. enum **CallMode**
  31. - **CALL_MODE_SELF** = **0**
  32. - **CALL_MODE_NODE_PATH** = **1**
  33. - **CALL_MODE_INSTANCE** = **2**