123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354 |
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptEditor.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptEditor:
- VisualScriptEditor
- ==================
- **Inherits:** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Member Functions
- ----------------
- +-------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_custom_node<class_VisualScriptEditor_add_custom_node>` **(** :ref:`String<class_string>` name, :ref:`String<class_string>` category, :ref:`Script<class_script>` script **)** |
- +-------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_custom_node<class_VisualScriptEditor_remove_custom_node>` **(** :ref:`String<class_string>` name, :ref:`String<class_string>` category **)** |
- +-------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_VisualScriptEditor_custom_nodes_updated:
- - **custom_nodes_updated** **(** **)**
- Emitted when a custom Visual Script node is added or removed.
- Member Function Description
- ---------------------------
- .. _class_VisualScriptEditor_add_custom_node:
- - void **add_custom_node** **(** :ref:`String<class_string>` name, :ref:`String<class_string>` category, :ref:`Script<class_script>` script **)**
- Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the ``category`` as the parameter.
- .. _class_VisualScriptEditor_remove_custom_node:
- - void **remove_custom_node** **(** :ref:`String<class_string>` name, :ref:`String<class_string>` category **)**
- Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.
|