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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Timer.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Timer:
- Timer
- =====
- **Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- A countdown timer.
- Member Functions
- ----------------
- +--------------------------+-------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_stopped<class_Timer_is_stopped>` **(** **)** const |
- +--------------------------+-------------------------------------------------------------+
- | void | :ref:`start<class_Timer_start>` **(** **)** |
- +--------------------------+-------------------------------------------------------------+
- | void | :ref:`stop<class_Timer_stop>` **(** **)** |
- +--------------------------+-------------------------------------------------------------+
- Signals
- -------
- .. _class_Timer_timeout:
- - **timeout** **(** **)**
- Emitted when the Timer reaches 0.
- Member Variables
- ----------------
- .. _class_Timer_autostart:
- - :ref:`bool<class_bool>` **autostart** - If ``true``, Timer will automatically start when entering the scene tree. Default value: ``false``.
- .. _class_Timer_one_shot:
- - :ref:`bool<class_bool>` **one_shot** - If ``true``, Timer will stop when reaching 0. If ``false``, it will restart. Default value: ``false``.
- .. _class_Timer_paused:
- - :ref:`bool<class_bool>` **paused** - If ``true``, the timer is paused and will not process until it is unpaused again, even if :ref:`start<class_Timer_start>` is called.
- .. _class_Timer_process_mode:
- - :ref:`TimerProcessMode<enum_timer_timerprocessmode>` **process_mode** - Processing mode. Uses TIMER_PROCESS\_\* constants as value.
- .. _class_Timer_time_left:
- - :ref:`float<class_float>` **time_left** - The timer's remaining time in seconds. Returns 0 if the timer is inactive.
- .. _class_Timer_wait_time:
- - :ref:`float<class_float>` **wait_time** - Wait time in seconds.
- Enums
- -----
- .. _enum_Timer_TimerProcessMode:
- enum **TimerProcessMode**
- - **TIMER_PROCESS_PHYSICS** = **0** --- Update the Timer during the physics step at each frame (fixed framerate processing).
- - **TIMER_PROCESS_IDLE** = **1** --- Update the Timer during the idle time at each frame.
- Description
- -----------
- Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one shot" mode.
- Member Function Description
- ---------------------------
- .. _class_Timer_is_stopped:
- - :ref:`bool<class_bool>` **is_stopped** **(** **)** const
- Returns ``true`` if the timer is stopped.
- .. _class_Timer_start:
- - void **start** **(** **)**
- Starts the timer. This also resets the remaining time to ``wait_time``.
- Note: this method will not resume a paused timer. See :ref:`set_paused<class_Timer_set_paused>`.
- .. _class_Timer_stop:
- - void **stop** **(** **)**
- Stop (cancel) the Timer.
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