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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the SphereShape.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_SphereShape:
- SphereShape
- ===========
- **Inherits:** :ref:`Shape<class_shape>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Sphere shape for 3D collisions.
- Member Variables
- ----------------
- .. _class_SphereShape_radius:
- - :ref:`float<class_float>` **radius** - The sphere's radius. The shape's diameter is double the radius.
- Description
- -----------
- Sphere shape for 3D collisions, which can be set into a :ref:`PhysicsBody<class_physicsbody>` or :ref:`Area<class_area>`. This shape is useful for modeling sphere-like 3D objects.
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