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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Sky.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Sky:
- Sky
- ===
- **Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Inherited By:** :ref:`PanoramaSky<class_panoramasky>`, :ref:`ProceduralSky<class_proceduralsky>`
- **Category:** Core
- Brief Description
- -----------------
- The base class for :ref:`PanoramaSky<class_panoramasky>` and :ref:`ProceduralSky<class_proceduralsky>`.
- Member Variables
- ----------------
- .. _class_Sky_radiance_size:
- - :ref:`RadianceSize<enum_sky_radiancesize>` **radiance_size** - The Sky's radiance map size.
- The higher the radiance map size, the more detailed the lighting from the Sky will be.
- See RADIANCE_SIZE\_\* constants for values. Default size is RADIANCE_SIZE_512.
- Enums
- -----
- .. _enum_Sky_RadianceSize:
- enum **RadianceSize**
- - **RADIANCE_SIZE_32** = **0** --- Radiance texture size is 32x32 pixels.
- - **RADIANCE_SIZE_64** = **1** --- Radiance texture size is 64x64 pixels.
- - **RADIANCE_SIZE_128** = **2** --- Radiance texture size is 128x128 pixels.
- - **RADIANCE_SIZE_256** = **3** --- Radiance texture size is 256x256 pixels.
- - **RADIANCE_SIZE_512** = **4** --- Radiance texture size is 512x512 pixels.
- - **RADIANCE_SIZE_1024** = **5** --- Radiance texture size is 1024x1024 pixels.
- - **RADIANCE_SIZE_2048** = **6** --- Radiance texture size is 2048x2048 pixels.
- - **RADIANCE_SIZE_MAX** = **7** --- Radiance texture size is the largest size it can be.
- Description
- -----------
- The base class for :ref:`PanoramaSky<class_panoramasky>` and :ref:`ProceduralSky<class_proceduralsky>`.
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