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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the SceneState.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_SceneState:
- SceneState
- ==========
- **Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- A script interface to a scene file's data.
- Member Functions
- ----------------
- +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_array>` | :ref:`get_connection_binds<class_SceneState_get_connection_binds>` **(** :ref:`int<class_int>` idx **)** const |
- +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_connection_count<class_SceneState_get_connection_count>` **(** **)** const |
- +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_connection_flags<class_SceneState_get_connection_flags>` **(** :ref:`int<class_int>` idx **)** const |
- +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_string>` | :ref:`get_connection_method<class_SceneState_get_connection_method>` **(** :ref:`int<class_int>` idx **)** const |
- +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_string>` | :ref:`get_connection_signal<class_SceneState_get_connection_signal>` **(** :ref:`int<class_int>` idx **)** const |
- +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`NodePath<class_nodepath>` | :ref:`get_connection_source<class_SceneState_get_connection_source>` **(** :ref:`int<class_int>` idx **)** const |
- +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`NodePath<class_nodepath>` | :ref:`get_connection_target<class_SceneState_get_connection_target>` **(** :ref:`int<class_int>` idx **)** const |
- +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_node_count<class_SceneState_get_node_count>` **(** **)** const |
- +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PoolStringArray<class_poolstringarray>` | :ref:`get_node_groups<class_SceneState_get_node_groups>` **(** :ref:`int<class_int>` idx **)** const |
- +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_node_index<class_SceneState_get_node_index>` **(** :ref:`int<class_int>` idx **)** const |
- +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedScene<class_packedscene>` | :ref:`get_node_instance<class_SceneState_get_node_instance>` **(** :ref:`int<class_int>` idx **)** const |
- +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_string>` | :ref:`get_node_instance_placeholder<class_SceneState_get_node_instance_placeholder>` **(** :ref:`int<class_int>` idx **)** const |
- +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_string>` | :ref:`get_node_name<class_SceneState_get_node_name>` **(** :ref:`int<class_int>` idx **)** const |
- +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`NodePath<class_nodepath>` | :ref:`get_node_owner_path<class_SceneState_get_node_owner_path>` **(** :ref:`int<class_int>` idx **)** const |
- +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`NodePath<class_nodepath>` | :ref:`get_node_path<class_SceneState_get_node_path>` **(** :ref:`int<class_int>` idx, :ref:`bool<class_bool>` for_parent=false **)** const |
- +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_node_property_count<class_SceneState_get_node_property_count>` **(** :ref:`int<class_int>` idx **)** const |
- +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_string>` | :ref:`get_node_property_name<class_SceneState_get_node_property_name>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const |
- +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_variant>` | :ref:`get_node_property_value<class_SceneState_get_node_property_value>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const |
- +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_string>` | :ref:`get_node_type<class_SceneState_get_node_type>` **(** :ref:`int<class_int>` idx **)** const |
- +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_node_instance_placeholder<class_SceneState_is_node_instance_placeholder>` **(** :ref:`int<class_int>` idx **)** const |
- +------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
- Enums
- -----
- .. _enum_SceneState_GenEditState:
- enum **GenEditState**
- - **GEN_EDIT_STATE_DISABLED** = **0** --- If passed to :ref:`PackedScene.instance<class_PackedScene_instance>`, blocks edits to the scene state.
- - **GEN_EDIT_STATE_INSTANCE** = **1** --- If passed to :ref:`PackedScene.instance<class_PackedScene_instance>`, provides inherited scene resources to the local scene. Requires tools compiled.
- - **GEN_EDIT_STATE_MAIN** = **2** --- If passed to :ref:`PackedScene.instance<class_PackedScene_instance>`, provides local scene resources to the local scene. Only the main scene should receive the main edit state. Requires tools compiled.
- Description
- -----------
- Maintains a list of resources, nodes, exported and overridden properties, and built-in scripts associated with a scene.
- Member Function Description
- ---------------------------
- .. _class_SceneState_get_connection_binds:
- - :ref:`Array<class_array>` **get_connection_binds** **(** :ref:`int<class_int>` idx **)** const
- Returns the list of bound parameters for the signal at ``idx``.
- .. _class_SceneState_get_connection_count:
- - :ref:`int<class_int>` **get_connection_count** **(** **)** const
- Returns the number of signal connections in the scene.
- .. _class_SceneState_get_connection_flags:
- - :ref:`int<class_int>` **get_connection_flags** **(** :ref:`int<class_int>` idx **)** const
- Returns the flags for the signal at ``idx``. See :ref:`Object<class_object>`'s ``CONNECT_*`` flags.
- .. _class_SceneState_get_connection_method:
- - :ref:`String<class_string>` **get_connection_method** **(** :ref:`int<class_int>` idx **)** const
- Returns the method connected to the signal at ``idx``.
- .. _class_SceneState_get_connection_signal:
- - :ref:`String<class_string>` **get_connection_signal** **(** :ref:`int<class_int>` idx **)** const
- Returns the name of the signal at ``idx``.
- .. _class_SceneState_get_connection_source:
- - :ref:`NodePath<class_nodepath>` **get_connection_source** **(** :ref:`int<class_int>` idx **)** const
- Returns the path to the node that owns the signal at ``idx``, relative to the root node.
- .. _class_SceneState_get_connection_target:
- - :ref:`NodePath<class_nodepath>` **get_connection_target** **(** :ref:`int<class_int>` idx **)** const
- Returns the path to the node that owns the method connected to the signal at ``idx``, relative to the root node.
- .. _class_SceneState_get_node_count:
- - :ref:`int<class_int>` **get_node_count** **(** **)** const
- Returns the number of nodes in the scene.
- .. _class_SceneState_get_node_groups:
- - :ref:`PoolStringArray<class_poolstringarray>` **get_node_groups** **(** :ref:`int<class_int>` idx **)** const
- Returns the list of group names associated with the node at ``idx``.
- .. _class_SceneState_get_node_index:
- - :ref:`int<class_int>` **get_node_index** **(** :ref:`int<class_int>` idx **)** const
- .. _class_SceneState_get_node_instance:
- - :ref:`PackedScene<class_packedscene>` **get_node_instance** **(** :ref:`int<class_int>` idx **)** const
- Returns the scene for the node at ``idx`` or ``null`` if the node is not an instance.
- .. _class_SceneState_get_node_instance_placeholder:
- - :ref:`String<class_string>` **get_node_instance_placeholder** **(** :ref:`int<class_int>` idx **)** const
- Returns the path to the represented scene file if the node at ``idx`` is an :ref:`InstancePlaceholder<class_instanceplaceholder>`.
- .. _class_SceneState_get_node_name:
- - :ref:`String<class_string>` **get_node_name** **(** :ref:`int<class_int>` idx **)** const
- Returns the name of the node at ``idx``.
- .. _class_SceneState_get_node_owner_path:
- - :ref:`NodePath<class_nodepath>` **get_node_owner_path** **(** :ref:`int<class_int>` idx **)** const
- Returns the path to the owner of the node at ``idx``, relative to the root node.
- .. _class_SceneState_get_node_path:
- - :ref:`NodePath<class_nodepath>` **get_node_path** **(** :ref:`int<class_int>` idx, :ref:`bool<class_bool>` for_parent=false **)** const
- Returns the path to the node at ``idx``.
- .. _class_SceneState_get_node_property_count:
- - :ref:`int<class_int>` **get_node_property_count** **(** :ref:`int<class_int>` idx **)** const
- Returns the number of exported or overridden properties for the node at ``idx``.
- .. _class_SceneState_get_node_property_name:
- - :ref:`String<class_string>` **get_node_property_name** **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const
- Returns the name of the property at ``prop_idx`` for the node at ``idx``.
- .. _class_SceneState_get_node_property_value:
- - :ref:`Variant<class_variant>` **get_node_property_value** **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const
- Returns the value of the property at ``prop_idx`` for the node at ``idx``.
- .. _class_SceneState_get_node_type:
- - :ref:`String<class_string>` **get_node_type** **(** :ref:`int<class_int>` idx **)** const
- Returns the type of the node at ``idx``.
- .. _class_SceneState_is_node_instance_placeholder:
- - :ref:`bool<class_bool>` **is_node_instance_placeholder** **(** :ref:`int<class_int>` idx **)** const
- Returns ``true`` if the node at ``idx`` is an :ref:`InstancePlaceholder<class_instanceplaceholder>`.
|